Re: [Dri-devel] dri feature lists IMPORTANT :-)

2002-05-18 Thread Peter Surda
On Sat, May 18, 2002 at 11:32:16PM +0200, Michel Dänzer wrote: > > > use dma to transfer frames to video ram, or memcpy? > > Do you know what drivers use DMA for this? > Only r128 yet, The closed source nvidia drivers do it as well. > but it's quite fragile there, It is by no way fragile. Since m

Re: [Dri-devel] How to see Radeon 'sync' problems

2002-05-18 Thread Keith Whitwell
Michael wrote: > > On Sat, May 18, 2002 at 02:57:24AM +0200, Vedran Rodic wrote: > > I think I found a cause for a problem described at > > http://marc.theaimsgroup.com/?l=dri-devel&m=101843821602258&w=2 > > > > If I run a X11 application that updates the screen periodicaly > > (clock from KDE ki

Re: [Dri-devel] Re: Mach64 DMA, blits, AGP textures

2002-05-18 Thread Sergey V. Udaltsov
Hi all So, I took the first snapshot with textures - and ready to say something good. Well, DRI now works even in 1280x1024 - great thanks to Leif and others. At least I don't have to modify XF86Config every time... 1. glxinfo - OK, usual report. 2 glxgears does not show me any real difference

Re: [Dri-devel] dri feature lists IMPORTANT :-)

2002-05-18 Thread Michel Dänzer
On Sat, 2002-05-18 at 14:43, Vedran Rodic wrote: > On Fri, May 17, 2002 at 09:23:18PM +0200, Arpi wrote: > > use dma to transfer frames to video ram, or memcpy? > > Do you know what drivers use DMA for this? Only r128 yet, but it's quite fragile there, and when I played with adding it to the rad

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread Felix Kühling
On Sat, 18 May 2002 18:26:52 +0100 José Fonseca <[EMAIL PROTECTED]> wrote: > I also have to start using another X server in a sep window cause having > to log out everytime I want to test is a PITA. I'm not sure whether I get this correctly. Anyway, I have my 2D Xserver running on vt7 and start

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread José Fonseca
On 2002.05.18 18:02 Felix Kühling wrote: > On Sat, 18 May 2002 15:56:00 +0100 > José Fonseca <[EMAIL PROTECTED]> wrote: > > > Nice report ;-) > > Thanks :) > > > Try with xfree-gdb (http://www.dawa.demon.co.uk/xfree-gdb/) to see if > you > > have better luck. > > Yep, that gave better results.

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread Felix Kühling
On Sat, 18 May 2002 15:56:00 +0100 José Fonseca <[EMAIL PROTECTED]> wrote: > Nice report ;-) Thanks :) > Try with xfree-gdb (http://www.dawa.demon.co.uk/xfree-gdb/) to see if you > have better luck. Yep, that gave better results. Since I have only one computer here and the display turns black

Re: [Dri-devel] How to see Radeon 'sync' problems

2002-05-18 Thread Michael
On Sat, May 18, 2002 at 02:57:24AM +0200, Vedran Rodic wrote: > I think I found a cause for a problem described at > http://marc.theaimsgroup.com/?l=dri-devel&m=101843821602258&w=2 > > If I run a X11 application that updates the screen periodicaly > (clock from KDE kicker, gkrellm), I'll see this

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread Felix Kühling
On Sat, 18 May 2002 11:30:28 -0400 (EDT) Leif Delgass <[EMAIL PROTECTED]> wrote: > Did you have a 2D accelerated server running on another vt? The DDX saves > and restores its register state on mode switches, so it could be a problem > with the FIFO depth or pattern registers being changed. Try

Re: [Dri-devel] Re: Mach64 DMA, blits, AGP textures

2002-05-18 Thread José Fonseca
Leif, On 2002.05.18 16:59 Leif Delgass wrote: > ... > > I was just thinking that we could replace buffer aging with a check of > BM_GUI_TABLE in freelist_get when searching the pending list, similar to > what I'm doing with the dispatch. Since we know the physical address of > each buffer, we c

Re: [Dri-devel] Re: Mach64 DMA, blits, AGP textures

2002-05-18 Thread Leif Delgass
On Sat, 18 May 2002, José Fonseca wrote: > On 2002.05.18 10:33 Leif Delgass wrote: > > OK, I finally committed my changes thus far as a checkpoint. I'm reading > > BM_GUI_TABLE in the dispatch routine to see when we hit the hardware > > pointer and wait once we reach it. So the dispatch is trea

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread Leif Delgass
Did you have a 2D accelerated server running on another vt? The DDX saves and restores its register state on mode switches, so it could be a problem with the FIFO depth or pattern registers being changed. Try testing without another X server running if you haven't already. Also, does anything s

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread José Fonseca
On 2002.05.18 15:40 Felix Kühling wrote: > On Sat, 18 May 2002 15:01:51 +0200 > Felix Kühling <[EMAIL PROTECTED]> wrote: > > > For this test I compiled everything with gcc-2.95.4. I had a different > > problem after compiling with gcc-3.0. I have to try that again and > check > > for compile erro

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread Felix Kühling
On Sat, 18 May 2002 15:01:51 +0200 Felix Kühling <[EMAIL PROTECTED]> wrote: > For this test I compiled everything with gcc-2.95.4. I had a different > problem after compiling with gcc-3.0. I have to try that again and check > for compile errors. The problem was that the X server segfaulted on > s

Re: [Dri-devel] RADEON specs

2002-05-18 Thread Ian Molton
On Sat, 18 May 2002 14:01:35 +0100 José Fonseca <[EMAIL PROTECTED]> wrote: > Ian, this is what ATI tells to people when they request the specs and > don't mention that its for the DRI project. I did reply and mention that... we shall see... :-) _

Re: [Dri-devel] RADEON specs

2002-05-18 Thread José Fonseca
On 2002.05.18 13:38 Keith Whitwell wrote: > Ian Molton wrote: > > > > Hi > > > > I'd like copies of the Radeon specs, please? > > > > ATI say they have given them to the DRI project, and I was told to get > > my copy here. > > Some of us have specs, but I don't think we've ever received a license

Re: [Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread Felix Kühling
Hi, I updated my DRI tree and recompiled everything. With glxgears, and quake1 things work fine and the framerate has increased again. glxgears went from 190 to 240 :). With quake2 and quake3 the Xserver locks up before anything is drawn. I can kill the X-server with the secure access sysrq key s

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread José Fonseca
On 2002.05.18 13:31 Ian Molton wrote: > On Sat, 18 May 2002 12:40:51 +0100 > José Fonseca <[EMAIL PROTECTED]> wrote: > > > > > First thing you need is to download the cvs tree and build it. You > > > > can > > > > > > I downloaded it and am trying to build it following the instructions > > > you

Re: [Dri-devel] dri feature lists IMPORTANT :-)

2002-05-18 Thread Vedran Rodic
On Fri, May 17, 2002 at 09:23:18PM +0200, Arpi wrote: > use dma to transfer frames to video ram, or memcpy? Do you know what drivers use DMA for this? Vedran Rodic ___ Hundreds of nodes, one monster rendering program. Now that's a supe

Re: [Dri-devel] RADEON specs

2002-05-18 Thread Keith Whitwell
Ian Molton wrote: > > Hi > > I'd like copies of the Radeon specs, please? > > ATI say they have given them to the DRI project, and I was told to get > my copy here. Some of us have specs, but I don't think we've ever received a license to distribute them... Given how protective they are about

[Dri-devel] RADEON specs

2002-05-18 Thread Ian Molton
Hi I'd like copies of the Radeon specs, please? ATI say they have given them to the DRI project, and I was told to get my copy here. :-) ___ Hundreds of nodes, one monster rendering program. Now that's a super model! Visit http://clus

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread José Fonseca
On 2002.05.18 12:11 Ian Molton wrote: > On Sat, 18 May 2002 11:08:22 +0100 > José Fonseca <[EMAIL PROTECTED]> wrote: > > > On 2002.05.18 10:41 Ian Molton wrote: > > > Hi. > > > > > > What do I need to do to get started on DRI hacking? > > > > > > I want to track down a bug in radeon_dri.so > > >

Re: [Dri-devel] DRIVER info needed. [mach64 draft]

2002-05-18 Thread Ian Molton
On Sat, 18 May 2002 11:32:59 +0100 José Fonseca <[EMAIL PROTECTED]> wrote: > > Ok, > > This is a draft for mach64. Please fell free to correct. What I'm not > sure is marked with "?". Cool. thanks. ___ Hundreds of nodes, one monster

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread Ian Molton
On Sat, 18 May 2002 11:08:22 +0100 José Fonseca <[EMAIL PROTECTED]> wrote: > On 2002.05.18 10:41 Ian Molton wrote: > > Hi. > > > > What do I need to do to get started on DRI hacking? > > > > I want to track down a bug in radeon_dri.so > > > > how do I build it? what sources do I need? > > Ian

[Dri-devel] Re: Mach64 DMA, blits, AGP textures

2002-05-18 Thread José Fonseca
On 2002.05.18 10:33 Leif Delgass wrote: > OK, I finally committed my changes thus far as a checkpoint. I'm reading > BM_GUI_TABLE in the dispatch routine to see when we hit the hardware > pointer and wait once we reach it. So the dispatch is treating the > descriptor table as a ring, and it help

Re: [Dri-devel] DRIVER info needed. [mach64 draft]

2002-05-18 Thread José Fonseca
Ok, This is a draft for mach64. Please fell free to correct. What I'm not sure is marked with "?". On 2002.05.18 10:44 Ian Molton wrote: > Well, here is the updated list... anyone feel free to fill in features > for the hardware they know... > > cmon, this is at worst 5 mins work for someone w

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread José Fonseca
On 2002.05.18 10:41 Ian Molton wrote: > Hi. > > What do I need to do to get started on DRI hacking? > > I want to track down a bug in radeon_dri.so > > how do I build it? what sources do I need? Ian, First thing you need is to download the cvs tree and build it. You can follow the instructio

[Dri-devel] DRIVER info needed. [updated list]

2002-05-18 Thread Ian Molton
Well, here is the updated list... anyone feel free to fill in features for the hardware they know... cmon, this is at worst 5 mins work for someone who knows a given card... 3D features --- Anti Aliasing Fullscreen Line / edge Glyph (text) Max Accelerated colourdepth / res Filte

[Dri-devel] Mach64 DMA, blits, AGP textures

2002-05-18 Thread Leif Delgass
OK, I finally committed my changes thus far as a checkpoint. I'm reading BM_GUI_TABLE in the dispatch routine to see when we hit the hardware pointer and wait once we reach it. So the dispatch is treating the descriptor table as a ring, and it helps. There's still lots of places to optimize and

[Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread Ian Molton
Hi. What do I need to do to get started on DRI hacking? I want to track down a bug in radeon_dri.so how do I build it? what sources do I need? ___ Hundreds of nodes, one monster rendering program. Now that's a super model! Visit http: