Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Raystonn
I am definately all for increasing the performance of the software renderer. Eventually the main system processor will be fast enough to perform all of this without the need for a third party graphics card. The only thing video cards have today that is really better than the main processor is mas

Re: [Dri-devel] Maya Testing on New Radeon Driver

2002-04-02 Thread Brian Paul
Ian Romanick wrote: > > On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote: > > Ian Romanick wrote: > > > > > > On Thu, Mar 28, 2002 at 12:53:06PM -0800, Ian Romanick wrote: > > > > > > > #0 0x4309fb0a in CreateContext (dpy=0x8075708, vis=0x0, shareList=0x0, > > > > allowDirect=1, con

Re: [Dri-devel] Development of 3dfx-support

2002-04-02 Thread Brian Paul
Daniel Kulesz wrote: > > Hi, > > I wanted to ask whether development of the 3dfx-drivers is still going on or whether >it has already come to an end what would be bad news to me :( I tried downloading & >compiling the newest glide-drivers from cvs as printed in the doc-section for >building g

Re: [Dri-devel] Restoring DRM Library Device Independence

2002-04-02 Thread Jens Owen
Alan Hourihane wrote: > > On Tue, Apr 02, 2002 at 03:39:48PM -0700, Jens Owen wrote: > > Eric Anholt wrote: > > > > > > Just to update you all on what I'm doing: I have just finished getting > > > some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the > > > FreeBSD port/package system)

Re: [Dri-devel] Restoring DRM Library Device Independence

2002-04-02 Thread Alan Hourihane
On Tue, Apr 02, 2002 at 03:39:48PM -0700, Jens Owen wrote: > Eric Anholt wrote: > > > > Just to update you all on what I'm doing: I have just finished getting > > some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the > > FreeBSD port/package system) updates into the FreeBSD ports coll

Re: [Dri-devel] Restoring DRM Library Device Independence

2002-04-02 Thread Jens Owen
Eric Anholt wrote: > > Just to update you all on what I'm doing: I have just finished getting > some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the > FreeBSD port/package system) updates into the FreeBSD ports collection. > At this point I think the biggest priority for FreeBSD is g

Re: [Dri-devel] Development of 3dfx-support

2002-04-02 Thread Derrik Pates
On Tue, Apr 02, 2002 at 10:24:38PM +0200, Daniel Kulesz wrote: Please set your mail client to line wrap at ~72 columns or so. Makes things easier for those of us not using GUI mail clients. > I wanted to ask whether development of the 3dfx-drivers is still going on > or whether it has already com

Re: [Dri-devel] Restoring DRM Library Device Independence

2002-04-02 Thread Eric Anholt
Just to update you all on what I'm doing: I have just finished getting some of the 4.2.0 patches and drm-kmod (DRM kernel modules in the FreeBSD port/package system) updates into the FreeBSD ports collection. At this point I think the biggest priority for FreeBSD is getting mesa 4.0 working, hope

Re: [Dri-devel] mach64 binary snapshots: little bug in install.sh

2002-04-02 Thread José Fonseca
On 2002.04.02 16:37 Sergey V. Udaltsov wrote: > > Ok. I've fixed this on the mach64 snapshots install.sh scripts. If > there > > is no problem noticed with the change I'll update the other snapshots > as > > well. > Just took the latest snapshots (16:23). ldconfig is still out of "if" > statement:

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Will Newton
> There is no sign whatever that CPU's are "catching up" with > graphics cards - and no logical reason why they ever will. It could however be argued that CPUs are "catching up" with the needs of a certain level of user. Not the hardcore gamer, but quite possibly the hobbyist 3D artist or 3D f

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Stephen J Baker
Gack! I'm *so* sick of hearing this argument... On Tue, 2 Apr 2002, Raystonn wrote: > I am definately all for increasing the performance of the software renderer. Yes. > Eventually the main system processor will be fast enough to perform all of > this without the need for a third party graph

[Dri-devel] Development of 3dfx-support

2002-04-02 Thread Daniel Kulesz
Hi, I wanted to ask whether development of the 3dfx-drivers is still going on or whether it has already come to an end what would be bad news to me :( I tried downloading & compiling the newest glide-drivers from cvs as printed in the doc-section for building glide3 (end user documentation) an

[Dri-devel] Converting remaining drivers to drmCommand interface

2002-04-02 Thread Jens Owen
The following driver suites still need to be converted to the new drmCommand interface before the drmcommand-0-0-1-branch can be merged to the trunk: gamma i810 i830 mga r128 sis I don't currently have any of this hardware in my posession, so I'm looking for volunteers to test the co

RE: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Alexander Stohr
Hello Raystonn, sorry, but a dedicated ASIC hardware is always faster. (you are a troll, arent you?) in the straight forward OpenGL case (flat and smooth shading) you can turn on several features in the pixel path and in the geometry pipeline (culling, 8x lighting, clipping) that you wont be ab

RE: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Alexander Stohr
> > > I don't think so. I haven't noticed a problem with fog > in the tunnel demo. > > So it works for you, doesn't it? Envious. > > For me, the fog effect does not work. Some time ago, someone (Jose?) > > even explained that is should not work on mach64 (alpha > blending + some > > other effec

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Brian Paul
> Raystonn wrote: > > [Resending, fell into last night's black hole it seems.] > > I am definately all for increasing the performance of the software renderer. > Eventually the main system processor will be fast enough to perform all of > this without the need for a third party graphics card. T

[Dri-devel] same radeon7500 lockup (as 2 weeks ago)

2002-04-02 Thread marco ghidinelli
since 1 week i get the same lookup using the lastest tcl-0-0-branch on my radeon7500 ddr 64m. the lockup seems the one that someone (maybe keithp) fixes 3 weeks ago. -- BOFH excuse #442: Trojan horse ran out of hay ___ Dri-devel mailing list [EMAIL

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Raystonn
[Resending, fell into last night's black hole it seems.]   I am definately all for increasing the performance of the software renderer.Eventually the main system processor will be fast enough to perform all ofthis without the need for a third party graphics card.  The only thing videocards ha

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Leif Delgass
On 2 Apr 2002, Sergey V. Udaltsov wrote: > > I don't think so. I haven't noticed a problem with fog in the tunnel demo. > So it works for you, doesn't it? Envious. > For me, the fog effect does not work. Some time ago, someone (Jose?) > even explained that is should not work on mach64 (alpha ble

[Dri-devel] I just sent a message to s3graphics and via-tech.

2002-04-02 Thread Seung-Joon Chung
for urging them to make drivers for 3D acceleration in Linux ,   or support this DRI project for some information.   I have been fan for savage graphics card for years, but the situation is   very disappointing me. T.T   (I have an Prosavage chipsets mainboard and an Savage4 g

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Brian Paul
"Sergey V. Udaltsov" wrote: > > > I don't think so. I haven't noticed a problem with fog in the tunnel demo. > So it works for you, doesn't it? Envious. > For me, the fog effect does not work. Some time ago, someone (Jose?) > even explained that is should not work on mach64 (alpha blending + som

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Sergey V. Udaltsov
> I don't think so. I haven't noticed a problem with fog in the tunnel demo. So it works for you, doesn't it? Envious. For me, the fog effect does not work. Some time ago, someone (Jose?) even explained that is should not work on mach64 (alpha blending + some other effect?) So my question was whe

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Brian Paul
"Sergey V. Udaltsov" wrote: > > > In these last few days I have been working on the Mesa software blending > > and the existing MMX bug. I've made some progress. > Sorry for my ignorance, does this blending have anything to do with the > incorrect fog handling in the tunnel app? Will this patch f

Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Sergey V. Udaltsov
> In these last few days I have been working on the Mesa software blending > and the existing MMX bug. I've made some progress. Sorry for my ignorance, does this blending have anything to do with the incorrect fog handling in the tunnel app? Will this patch fix it? Sergey __

[Dri-devel] [PATCH] agpgart support for HP ZX1

2002-04-02 Thread Bjorn Helgaas
The attached patches add agpgart support for the HP ZX1 (an IA64 chipset). Any comments would be appreciated. Jeff, if you like them, it'd be great if you'd forward them to Marcelo/Linus. -- Bjorn Helgaas - [EMAIL PROTECTED] Linux Systems Operation R&D Hewlett-Packard diff -u -r -X /home/helga