-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jens Owen
Sent: Wednesday, March 27, 2002 6:23 AM
To: Alan Hourihane
Cc: dri-devel
Subject: Re: [Dri-devel] Restoring DRM Library Device Independence
Alan Hourihane wrote:
>
> On Tue, Mar 26, 2002 at 10:3
I found that calls to TexParameter were not setting the texture wrapping
and texture filter in some cases (where the driver private texture object
struct had not already been allocated). This is now fixed and solves the
following bugs:
- artifacts with plasma gun in q3
- blocky wall textures
Alexander Stohr wrote:
>
> > > (This is based on the idea that a full set of mipmaps packs
> > perfectly to take
> > > up two times the size of the base texture). That's also
> > not true for all
> > > architectures...
> >
> > Ok, that explains a bit. However, in some circumstances we
> > may l
> > (This is based on the idea that a full set of mipmaps packs
> perfectly to take
> > up two times the size of the base texture). That's also
> not true for all
> > architectures...
>
> Ok, that explains a bit. However, in some circumstances we
> may loose a
> level. The mipmaps don't dou
On Wednesday 27 Mar 2002 10:13 pm, Leif Delgass wrote:
> The gears problem seems to happen if you close the window with the X or
> whatever in the window title bar. Using ESC doesn't have this problem. I
> guess there's a problem in the context teardown somewhere.
This problem also happens wit
On Wed, Mar 27, 2002 at 10:53:48PM +, Keith Whitwell wrote:
> Actually I think the test is correct, and that I was thinking of 16 bit
> textures plus a full set of mipmaps at the time. Thus the numbers should be
> doubled in the 32 bit case, rather than halved for 16 as Leif was suggesting.
Ian Romanick wrote:
>
> On Wed, Mar 27, 2002 at 03:17:56PM -0500, Leif Delgass wrote:
>
> > In the code to set MaxTextureLevels in the Rage128 and Radeon drivers,
> > 4 bytes/texel is assumed when calculating for the max texture size. If we
> > always convert to 2 bytes/texel for a 16bpp screen
Oops, i should better care for sending
things to the mailing list address.
-Original Message-
From: Alexander Stohr
Sent: Wednesday, March 27, 2002 22:14
To: 'Leif Delgass'
Subject: RE: [Dri-devel] Max texture size
No, i dont see problems with that.
When the resoultion changes and the
On 27 Mar 2002, Sergey V. Udaltsov wrote:
> > I've commited code to enable notex and tiny vertex formats for mach64.
> Cool! I've got the first playable version of Counter-strike(WINE, GL
> mode, 640x480, screen res 800x600). Great cudos!
> Though I have to admit there are some problems.
> 1. A
> I've commited code to enable notex and tiny vertex formats for mach64.
Cool! I've got the first playable version of Counter-strike(WINE, GL
mode, 640x480, screen res 800x600). Great cudos!
Though I have to admit there are some problems.
1. After closing glxgears, there were some "pieces" of th
On Wed, 27 Mar 2002, Daryll Strauss wrote:
> On Wed, Mar 27, 2002 at 04:00:55PM -0500, Leif Delgass wrote:
> > On Wed, 27 Mar 2002, Alexander Stohr wrote:
> > > > So we'd use
> > > > mach64Screen->cpp for the calculation instead of a fixed 4
> > > > bytes/texel?
> > > > Then the comparison would
On Tuesday 26 March 2002 10:49 am, you wrote:
> > Quake II: perfect
>
> Wow! What is your resolution? What are fps? How much memory does your
> card have? Half-Life in 640x480 (under Wine though) is really unplayable
> for me...:(
Half life - I used to play that under w98 on a mach64 a couple of
On Wed, Mar 27, 2002 at 03:17:56PM -0500, Leif Delgass wrote:
> In the code to set MaxTextureLevels in the Rage128 and Radeon drivers,
> 4 bytes/texel is assumed when calculating for the max texture size. If we
> always convert to 2 bytes/texel for a 16bpp screen when choosing texture
> formats
Leif Delgass wrote:
>
> In the code to set MaxTextureLevels in the Rage128 and Radeon drivers,
> 4 bytes/texel is assumed when calculating for the max texture size. If we
> always convert to 2 bytes/texel for a 16bpp screen when choosing texture
> formats, shouldn't that be factored into the cal
In the code to set MaxTextureLevels in the Rage128 and Radeon drivers,
4 bytes/texel is assumed when calculating for the max texture size. If we
always convert to 2 bytes/texel for a 16bpp screen when choosing texture
formats, shouldn't that be factored into the calculation? So we'd use
mach64S
Alan Hourihane wrote:
>
> On Tue, Mar 26, 2002 at 10:36:41PM -0700, Jens Owen wrote:
> > I've made some headway on this today, and could use some feedback based
> > on your BSD experience. I've attempted to move the packing of
> > drmRadeonInitCP into the 2D ddx driver, and the main concern I'm
On Tue, Mar 26, 2002 at 10:36:41PM -0700, Jens Owen wrote:
> I've made some headway on this today, and could use some feedback based
> on your BSD experience. I've attempted to move the packing of
> drmRadeonInitCP into the 2D ddx driver, and the main concern I'm seeing
> is the actual IOCTL requ
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