Re: [Dri-devel] MGA filtering question

2002-03-23 Thread ralf willenbacher
Ian Romanick wrote: > curious, what are TF_{min,mag}filter_cnst supposed to do? I modified the the specs say.. constant bi-linear (0.25). so i guess its 4 samples shifted right by 2 added together. > If that's the case, then is it just a hold over from older Matrox hardware > that couldn't do

Re: [Dri-devel] Radeon OpenGL 1.3 support - any volunteers?

2002-03-23 Thread Brian Paul
Leif Delgass wrote: > > On Sat, 23 Mar 2002, Brian Paul wrote: > > > The Radeon driver currently advertises itself as an OpenGL 1.2 > > implementation. It would be nice to bump it up to 1.3. > > I'm going to do this for the mach64 driver, it should be simple since all > these extensions will b

Re: [Dri-devel] Radeon OpenGL 1.3 support - any volunteers?

2002-03-23 Thread Leif Delgass
On Sat, 23 Mar 2002, Brian Paul wrote: > The Radeon driver currently advertises itself as an OpenGL 1.2 > implementation. It would be nice to bump it up to 1.3. I'm going to do this for the mach64 driver, it should be simple since all these extensions will be fallbacks. :) Let me just check m

Re: [Dri-devel] Mach64 PCI

2002-03-23 Thread Thomas Kunze
On Saturday 23 March 2002 04:31, you wrote: > Tony, > > I've just commited a simple change to remove the AGP requirement in the > mach64-0-0-3-branch, as suggested by Michel. This is rather preliminary > and I'm not sure if it's enough to get it running on a PCI Mach64. Hi, I've just tested the

[Dri-devel] Radeon OpenGL 1.3 support - any volunteers?

2002-03-23 Thread Brian Paul
The Radeon driver currently advertises itself as an OpenGL 1.2 implementation. It would be nice to bump it up to 1.3. Here are the extensions that equate to OpenGL 1.3 and what it takes to support them: GL_ARB_multisample We don't have to advertise any multisample visuals so th

Re: [Dri-devel] Radeon AGP?

2002-03-23 Thread Brian Paul
Those of you working on texture memory management should keep in mind 1-D, 2-D, 3-D, cube map textures and compressed textures. I think we're currently only implementing 2-D textures in Radeon and using fallbacks for the rest. Its been a long time since I looked at the Radeon specs but I seem t

Re: [Dri-devel] Mem corruption in DRI

2002-03-23 Thread Brian Paul
Robin Redeker wrote: > > Hi, > > i am working on a level editor and when linking > the program with efence, i get a segmentation fault, > here the backtrace: > - > #0 scale_internal_ubyte (components=3, widthin=32, heightin=48, > datain=0x4a8b9e00 "\0

Re: [Dri-devel] phantom tux in tuxracer

2002-03-23 Thread Felix Kühling
Am 23.03.2002 04:50 schrieb(en) José Fonseca: > Unfortunately the tuxracer source code isn't of much help, since the > tux geometry is created by an embebed tcl interpreter from a script, > so it's not obvious the what's the state when it's being drawn. I have seen a similar problem in quake 1

[Dri-devel] Mem corruption in DRI

2002-03-23 Thread Robin Redeker
Hi, i am working on a level editor and when linking the program with efence, i get a segmentation fault, here the backtrace: - #0 scale_internal_ubyte (components=3, widthin=32, heightin=48, datain=0x4a8b9e00 "\026\021\f%\026", widthout=32, heightout