[Dri-devel] mach64 clipping changes committed

2002-03-04 Thread Leif Delgass
I've committed my changes for viewport calcs, scissor test, and cliprects. There are still problems, but I wanted to get this into CVS so we don't get too far out of sync. The viewport calcs seem to be working, drawing should now happen in the right place. There are still problems with the c

Re: [Dri-devel] Re: GLperf and SPECviewperf

2002-03-04 Thread Dieter Nützel
On Montag, 4. März 2002 18:29:25, Ian Romanick wrote: > On Mon, Mar 04, 2002 at 06:51:10PM +0100, Dieter Nützel wrote: > > On Monday, 4. März 2002 16:30:33, Thomas Dodd wrote: > > > Dieter Nützel wrote: > > > > On Sonntag, 3. März 2002 18:09:18, Gareth Hughes wrote: > > > >> Dieter Nützel wrote: >

Re: [Dri-devel] Re: More TCL testing...

2002-03-04 Thread Adam K Kirchhoff
On Mon, 4 Mar 2002, Keith Whitwell wrote: > Michael wrote: > > > > On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote: > > > > > > Me again, > > > > > > Here's the rundown... > > > > Could you try the 7500 in 16 bit, does that render for the mesa/demos > > games etc you say

[Dri-devel] Maya Testing on New Radeon Driver

2002-03-04 Thread Jens Owen
Anyone who has a licensed copy of Maya and would be interested in testing with the new TCL version of the Radeon driver, please send me an e-mail. We'd really like to get some basic Maya testing before approaching AW regarding support. -- /\ Jens Owen

[Dri-devel] IRC

2002-03-04 Thread Jens Owen
Chat starting now... -- /\ Jens Owen/ \/\ _ [EMAIL PROTECTED] /\ \ \ Steamboat Springs, Colorado ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dr

Re: [Dri-devel] Texture levels?

2002-03-04 Thread Leif Delgass
On Mon, 4 Mar 2002, José Fonseca wrote: > On 2002.03.04 19:13 Leif Delgass wrote: > > On Mon, 4 Mar 2002, José Fonseca wrote: > > > > > > > > > > > But why does the number of levels has to do with the maximum texture > > size? > > > > As I understand it, a mipmapped texture is composed of

Re: [Dri-devel] Re: GLperf and SPECviewperf

2002-03-04 Thread Thomas Dodd
Dieter Nützel wrote: >> >> > CDEBUGFLAGS = -O -mcpu=k6 -pipe -mpreferred-stack-boundary=2 >> >> > -malign-functions=4 -fschedule -insns2 -fexpensive-optimizations >> Linux 2.4.19-pre2-ac2 (incl. O(1)-scheduler) + preemption + lock-break Oops, I ment pre1-ac2. Just saw pre1-ac2 was relesed. Got

Re: [Dri-devel] Texture levels?

2002-03-04 Thread José Fonseca
On 2002.03.04 19:13 Leif Delgass wrote: > On Mon, 4 Mar 2002, José Fonseca wrote: > > > > > > > But why does the number of levels has to do with the maximum texture > size? > > As I understand it, a mipmapped texture is composed of several levels, > which are copies of the texture at differ

Re: [Dri-devel] Texture levels?

2002-03-04 Thread Leif Delgass
On Mon, 4 Mar 2002, José Fonseca wrote: > On 2002.03.04 18:51 Leif Delgass wrote: > > On Mon, 4 Mar 2002, José Fonseca wrote: > > > > > > > > > > > Although I had no idea of the consequences, I changed this value to 9 > > (the > > > minimum seen in other drivers) which made some of the text

Re: [Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread José Fonseca
On 2002.03.04 18:25 Keith Whitwell wrote: > Jose Fonseca wrote: > > > > ... > > > > It's a good setup. Unfortunately, my devel box and test box are my > > laptop - the one and only computer I have at home. Seldom I hope to > lend > > a 2nd laptop of a friend of mine to deal with X crashes. > > If

Re: [Dri-devel] Texture levels?

2002-03-04 Thread José Fonseca
On 2002.03.04 18:51 Leif Delgass wrote: > On Mon, 4 Mar 2002, José Fonseca wrote: > > > > > > > Although I had no idea of the consequences, I changed this value to 9 > (the > > minimum seen in other drivers) which made some of the textures appear, > > though they had several problems (they w

Re: [Dri-devel] Re: GLperf and SPECviewperf

2002-03-04 Thread Keith Whitwell
Michael wrote: > > On Mon, Mar 04, 2002 at 06:51:10PM +0100, Dieter Nützel wrote: > > On Monday, 4. März 2002 16:30:33, Thomas Dodd wrote: > > > Dieter Nützel wrote: > > > > On Sonntag, 3. März 2002 18:09:18, Gareth Hughes wrote: > > > >> Dieter Nützel wrote: > > > > > > >> > CDEBUGFLAGS = -O -mc

Re: [Dri-devel] Texture levels?

2002-03-04 Thread Leif Delgass
On Mon, 4 Mar 2002, José Fonseca wrote: > What are texture levels? > > Mach64 currently sets the number of MaxTetureLevels to 1, but this is > preventing to successfully load any texture on texture_error_check > (teximages.c:700). > > These texture levels is the main source of differences bet

Re: [Dri-devel] Re: GLperf and SPECviewperf

2002-03-04 Thread Michael
On Mon, Mar 04, 2002 at 06:51:10PM +0100, Dieter Nützel wrote: > On Monday, 4. März 2002 16:30:33, Thomas Dodd wrote: > > Dieter Nützel wrote: > > > On Sonntag, 3. März 2002 18:09:18, Gareth Hughes wrote: > > >> Dieter Nützel wrote: > > > > >> > CDEBUGFLAGS = -O -mcpu=k6 -pipe -mpreferred-stack-bo

Re: [Dri-devel] Re: GLperf and SPECviewperf

2002-03-04 Thread Ian Romanick
On Mon, Mar 04, 2002 at 06:51:10PM +0100, Dieter Nützel wrote: > On Monday, 4. März 2002 16:30:33, Thomas Dodd wrote: > > Dieter Nützel wrote: > > > On Sonntag, 3. März 2002 18:09:18, Gareth Hughes wrote: > > >> Dieter Nützel wrote: > > > > >> > CDEBUGFLAGS = -O -mcpu=k6 -pipe -mpreferred-stack-bo

Re: [Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread Ian Romanick
On Mon, Mar 04, 2002 at 05:56:50PM +, Keith Whitwell wrote: > Ian Romanick wrote: > > > > On Mon, Mar 04, 2002 at 05:33:30PM +, Keith Whitwell wrote: > > > > > I'm using nfs to get executables from devel to test boxes, but I'd like > > > something less insecure... > > > > In other proje

Re: [Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread Keith Whitwell
Jose Fonseca wrote: > > On Mon, 2002-03-04 at 17:33, Keith Whitwell wrote: > > "José Fonseca" wrote: > > > > > >Part 1Type: Plain Text (text/plain) > > > Encoding: 8bit > > > > Jose. Your messages are looking like this --^ > > > > :-( I was using CVS version of Balsa (a Gnome M

Re: [Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread Jose Fonseca
On Mon, 2002-03-04 at 17:33, Keith Whitwell wrote: > "José Fonseca" wrote: > > > >Part 1Type: Plain Text (text/plain) > > Encoding: 8bit > > Jose. Your messages are looking like this --^ > :-( I was using CVS version of Balsa (a Gnome MUA) but it seems that I shouldn't be doi

Re: [Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread Keith Whitwell
Ian Romanick wrote: > > On Mon, Mar 04, 2002 at 05:33:30PM +, Keith Whitwell wrote: > > > I'm using nfs to get executables from devel to test boxes, but I'd like > > something less insecure... > > In other projects I have found that using rsync works quite well. There > have been enough pr

[Dri-devel] agpgart/DRM page_mask changes

2002-03-04 Thread Bjorn Helgaas
Hi Jeff, I'm still trying to resolve this issue for clean support of both the Intel 460GX and the corresponding HP IA64 chipset. We need either (1) an agpgart patch like the attached one, (2) a hack in DRM like the one below, or (3) some other possibility I haven't thought of. If we

[Dri-devel] Re: GLperf and SPECviewperf

2002-03-04 Thread Dieter Nützel
On Monday, 4. März 2002 16:30:33, Thomas Dodd wrote: > Dieter Nützel wrote: > > On Sonntag, 3. März 2002 18:09:18, Gareth Hughes wrote: > >> Dieter Nützel wrote: > > >> > CDEBUGFLAGS = -O -mcpu=k6 -pipe -mpreferred-stack-boundary=2 > >> > -malign-functions=4 -fschedule -insns2 -fexpensive-optimiza

Re: [Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread Ian Romanick
On Mon, Mar 04, 2002 at 05:33:30PM +, Keith Whitwell wrote: > I'm using nfs to get executables from devel to test boxes, but I'd like > something less insecure... In other projects I have found that using rsync works quite well. There have been enough problems with Linux NFS over the years

Re: [Dri-devel] Radeon7500 lockups with Q3A

2002-03-04 Thread Ian Romanick
On Mon, Mar 04, 2002 at 03:28:48AM +0100, Andreas Stenglein wrote: > I have this lockups with quake3arena, too. > I found a temporary (and slow) workaround: disable > the use of OpenGL-extensions in the q3a-setup-menu. > Its strange, as I can remember that some people > reported they were using

Re: [Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread Keith Whitwell
"José Fonseca" wrote: > >Part 1Type: Plain Text (text/plain) > Encoding: 8bit Jose. Your messages are looking like this --^ Anyway wrt error messages, it works well if stderr doesn't come out on the display being debugged, so can't hang anything even if 2d/3d interaction is br

Re: [Dri-devel] Re: GLperf and SPECviewperf

2002-03-04 Thread Thomas Dodd
Dieter Nützel wrote: > On Sonntag, 3. März 2002 18:09:18, Gareth Hughes wrote: >> Dieter Nützel wrote: >> > CDEBUGFLAGS = -O -mcpu=k6 -pipe -mpreferred-stack-boundary=2 >> > -malign-functions=4 -fschedule -insns2 -fexpensive-optimizations >> >> Hmmm, I'm not really sure that's legal (in terms o

[Dri-devel] Re: mach64 cliprects/scissors

2002-03-04 Thread José Fonseca
On 2002.03.04 09:38 Leif Delgass wrote: > Well, my disks just spun up for the nightly updatedb cron, so that's my > cue to go to bed, but I wanted to give you a quick update. I've got > scissors and cliprects working, with the exception of overlapping GL > windows having some problems, but we had

[Dri-devel] Texture levels?

2002-03-04 Thread José Fonseca
What are texture levels? Mach64 currently sets the number of MaxTetureLevels to 1, but this is preventing to successfully load any texture on texture_error_check (teximages.c:700). These texture levels is the main source of differences between the mach64 and r128 texture handling functions as

[Dri-devel] mach64 cliprects/scissors

2002-03-04 Thread Leif Delgass
Well, my disks just spun up for the nightly updatedb cron, so that's my cue to go to bed, but I wanted to give you a quick update. I've got scissors and cliprects working, with the exception of overlapping GL windows having some problems, but we had that problem before. I'm probably going to