The recent ideas discussed here on starting DRI development
discussion on IRC, and perhaps rekindle some wider community
involvement sounds like a fantastic idea to me.
I read some of the URL's posted around on the history of DRI,
etc. and think that the idea of weekly meetings discussing
DRI d
Hello all
>
>>Did you people decide on 5PM Pacific Time on Monday?
>>
>
> Yes. There was some movement to change the time--but that didn't
> succeed.
>
I hope the IRC logs will be made available somewhere for European guys
that will not be awake at 2am (CET) for the meeting :-)
a+
--
Ni
Andreas Ehliar wrote:
>
> Just wondering where the IRC-based meeting is supposed to take place?
>
> #dri on irc.openprojects.net ?
I was wondering the same thing. Your suggestion sounds good. Let's go
with that.
> Did you people decide on 5PM Pacific Time on Monday?
Yes. There was some mo
On Mon, Jan 21, 2002 at 07:45:39AM +0800, Rogelio M. Serrano Jr. wrote:
| What will happen to opengl?
| As far as I know that is already MS property.
No, OpenGL doesn't belong to Microsoft. It'll continue to exist and be
used for a long while, provided we keep it up-to-date and the
implementati
WARNING: This e-mail is LONG. It's mostly a history of the DRI. If
you're interested, print it out and snuggle up by the fire...
Matt Sottek from Intel wrote:
> I was working with PI pretty early in the game on the DRI. I think
> the i810 was one of the first working designs after the referen
Very nicely done! Hopefully, this will be expanded upon in the future,
but it looks great already.
-- Gareth
> -Original Message-
> From: José Fonseca [mailto:[EMAIL PROTECTED]]
> Sent: Sunday, January 20, 2002 10:20 AM
> To: [EMAIL PROTECTED]
> Subject: [Dri-devel] dri-devel FAQ
>
>
On 2002.01.21 00:41 Philip Brown wrote:
> On Sun, Jan 20, 2002 at 07:17:40AM -0800, Gareth Hughes wrote:
> > Philip Brown wrote:
> > >
> > > but I would say that microsoft DOES want to kill OpenGL,
> >...
> > Allen's original statement made the point that MS considers OpenGL
> > to be dead and bur
On Sun, Jan 20, 2002 at 07:17:40AM -0800, Gareth Hughes wrote:
> Philip Brown wrote:
> >
> > but I would say that microsoft DOES want to kill OpenGL,
>...
> Allen's original statement made the point that MS considers OpenGL
> to be dead and buried, period. They've fought that battle, and in
> t
What will happen to opengl?
As far as I know that is already MS property.
Whats going to happen to hardware support for 3d accel then? Are we all
going to end up using d3d? What are the legal issues around d3d? Can we
use it in linux?
___
Dri-devel mai
On Son, 2002-01-20 at 11:09, Philip Brown wrote:
> It might be nice to have some sort of "generic 3d card" stub, that
> would have certain functions common to all 3d cards.
> Nothing too fancy. In fact, NOTHING fancy :-)
Sounds like the current DRM template code...
> Then it would be a lot easi
Before I start including copyrighted stuff from the existing DRI
documentation I would like get permission from the copyright owners. I'm
refering to:
"Hardware Locking for the Direct Rendering Infrastructure"
"The Direct Rendering Manager: Kernel Support for the Direct Rendering
Infrastructur
Hi all,
I've finished compiling the the information gathered from the dri-devel
archives into the FAQ. Since my university network was again down I was
not able to put in my workstation's web server so I took the liberty of
attach it in this mail. I'll publish in the same site
(http://mefriss
David Johnson wrote:
> Could the DRI experts offer some feedback on the relevence and usefullness
> of the following documents. Are the reasonably up to date? Are they
> moderately up to date? Are they out of date and not extremely useful with
> respect to the current DRI artitecture?
I'll th
Mike A. Harris wrote:
>
> The i830 DRM driver contains empty for loops used for short
> delays. Modern gcc and other compilers, when used with
> optimization switches will optimize these empty for loops out,
> leaving no delay. In addition, CPU's such as the Pentium 4, will
> needlessly overhea
Philip Brown wrote:
>
> but I would say that microsoft DOES want to kill OpenGL,
> since then they
> would control the only useful 3D API.
> It's all about creating monopolies. (so he can build hotels?)
Allen's original statement made the point that MS considers OpenGL
to be dead and buried, pe
Just wondering where the IRC-based meeting is supposed to take place?
#dri on irc.openprojects.net ?
Did you people decide on 5PM Pacific Time on Monday?
/Andreas
___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listin
The i830 DRM driver contains empty for loops used for short
delays. Modern gcc and other compilers, when used with
optimization switches will optimize these empty for loops out,
leaving no delay. In addition, CPU's such as the Pentium 4, will
needlessly overheat when executing empty for loops su
Hi folks,
Well, I'm very happy to have come back to check my dri mailfolder, and find
lots of messages about cleaning docs up for porting purposes :-)
If folks really want to make porting easier, then I would make the
following suggestion:
Change the CODE to make porting easier, also.
Right
On Fri, Jan 18, 2002 at 04:11:39PM -0800, Gareth Hughes wrote:
> ...
> The DRI is encompassed by OpenGL (as a whole), and if Microsoft
> isn't interested in killing OpenGL because they don't consider
> it a threat (*), one would reach the conclusion they don't care
> about the DRI either.
>
>
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