[Dri-devel] New developer is here

2001-12-14 Thread Pablo Buiras
I'm new to the list and to DRI development, but am a seasoned hobbiest programmer that can do C and C++, and is familiar with Xlib programming. I am very eager to contribute to the Open Source Movement by aiding the development of this project, but don't know where to start or what to do. Th

[Dri-devel] Matrox G200 texture issues

2001-12-14 Thread Nathan Thompson-Amato
Hi all, I've got a Matrox G200 with 8MB RAM that I'm having some trouble with. OpenGL programs that don't use textures (as far as I can tell) work fine; Xscreensaver's bubble3d and sierpinksi3d, for example, work correctly. But other OpenGL programs, like atlantis and Quake II, display with wro

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Jeff Schmidt
--- Trond Eivind Glomsrød <[EMAIL PROTECTED]> wrote: > > Just use the commandline switch to turn of > multitexturing. > > -- > Trond Eivind Glomsrød > Red Hat, Inc. Hello, Well, this did fix the problem, under Descent 3. I don't think Soldier of Fortune has any way to turn multitexturing of

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Vladimir Dergachev
On Fri, 14 Dec 2001, Gareth Hughes wrote: > On Fri, Dec 14, 2001 at 03:41:01PM -0500, Vladimir Dergachev wrote: > > > > Yes, but I was looking for something that would allow me to exercise each > > primitive separately - so as not to cause overflowing of dmesg buffer ;) > > Try SPEC glperf th

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Vladimir Dergachev
On Fri, 14 Dec 2001, Brian Paul wrote: > Gareth Hughes wrote: > > > > On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote: > > > > > > I am seeing this too. I thought it was from me tweaking > > > stuff. Interestingly enough, quake works fine. > > > > > > Is there any kind of DRM

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Gareth Hughes
On Fri, Dec 14, 2001 at 03:41:01PM -0500, Vladimir Dergachev wrote: > > Yes, but I was looking for something that would allow me to exercise each > primitive separately - so as not to cause overflowing of dmesg buffer ;) Try SPEC glperf then. -- Gareth _

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Brian Paul
Gareth Hughes wrote: > > On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote: > > > > I am seeing this too. I thought it was from me tweaking > > stuff. Interestingly enough, quake works fine. > > > > Is there any kind of DRM/DRI test app along the lines of x11perf ? > > Quake3, vi

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Vladimir Dergachev
On Fri, 14 Dec 2001, Gareth Hughes wrote: > On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote: > > > > I am seeing this too. I thought it was from me tweaking > > stuff. Interestingly enough, quake works fine. > > > > Is there any kind of DRM/DRI test app along the lines of x

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Trond Eivind Glomsrød
Jeff Schmidt <[EMAIL PROTECTED]> writes: > You may already know about this, may have even > fixed it in CVS, not sure, but thought I'd drop you a > note just to make sure. I have a Radeon 32MB DDR video > card (not the "lite" version, but the full version) on > a Abit KT7A mobo, which is base

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Gareth Hughes
On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote: > > I am seeing this too. I thought it was from me tweaking > stuff. Interestingly enough, quake works fine. > > Is there any kind of DRM/DRI test app along the lines of x11perf ? Quake3, viewperf... :-) -- Gareth ___

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread volodya
I am seeing this too. I thought it was from me tweaking stuff. Interestingly enough, quake works fine. Is there any kind of DRM/DRI test app along the lines of x11perf ? Vladimir Dergachev On Fri, 14 Dec 2001, Jeff Schmidt wrote: > Hello, > You may already know about t

[Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Jeff Schmidt
Hello, You may already know about this, may have even fixed it in CVS, not sure, but thought I'd drop you a note just to make sure. I have a Radeon 32MB DDR video card (not the "lite" version, but the full version) on a Abit KT7A mobo, which is based on the VIA KT133A chipset. When I run the S

[Dri-devel] Re: glXGetProcAddress in latest Mesa-4.0.1

2001-12-14 Thread Dieter Nützel
Am Freitag, 14. Dezember 2001 12:46 schrieb Brian Paul: > Dieter Nützel wrote: > > Hello Brian, > > > > I've tried to compile the OpenGL cube demo. > > Linking fails with latest libglut.so.3.7.0 generate from Mesa-4.0.1. > > Only the libglut.so lib from the DRI site works. > > > > SunWave1 Mesa/de

[Dri-devel] Re: glXGetProcAddress in latest Mesa-4.0.1

2001-12-14 Thread Brian Paul
Dieter Nützel wrote: > > Hello Brian, > > I've tried to compile the OpenGL cube demo. > Linking fails with latest libglut.so.3.7.0 generate from Mesa-4.0.1. > Only the libglut.so lib from the DRI site works. > > SunWave1 Mesa/demos# gcc -o cube cube.c -lglut > /usr/lib/libglut.so: undefined ref