I'm new to the list and to DRI development, but am
a seasoned hobbiest programmer that can do C and C++, and is familiar with Xlib
programming. I am very eager to contribute to the Open Source Movement by aiding
the development of this project, but don't know where to start or what to do.
Th
Hi all,
I've got a Matrox G200 with 8MB RAM that I'm having some trouble with.
OpenGL programs that don't use textures (as far as I can tell) work
fine; Xscreensaver's bubble3d and sierpinksi3d, for example, work
correctly. But other OpenGL programs, like atlantis and Quake II,
display with wro
--- Trond Eivind Glomsrød <[EMAIL PROTECTED]> wrote:
>
> Just use the commandline switch to turn of
> multitexturing.
>
> --
> Trond Eivind Glomsrød
> Red Hat, Inc.
Hello,
Well, this did fix the problem, under Descent 3. I
don't think Soldier of Fortune has any way to turn
multitexturing of
On Fri, 14 Dec 2001, Gareth Hughes wrote:
> On Fri, Dec 14, 2001 at 03:41:01PM -0500, Vladimir Dergachev wrote:
> >
> > Yes, but I was looking for something that would allow me to exercise each
> > primitive separately - so as not to cause overflowing of dmesg buffer ;)
>
> Try SPEC glperf th
On Fri, 14 Dec 2001, Brian Paul wrote:
> Gareth Hughes wrote:
> >
> > On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote:
> > >
> > > I am seeing this too. I thought it was from me tweaking
> > > stuff. Interestingly enough, quake works fine.
> > >
> > > Is there any kind of DRM
On Fri, Dec 14, 2001 at 03:41:01PM -0500, Vladimir Dergachev wrote:
>
> Yes, but I was looking for something that would allow me to exercise each
> primitive separately - so as not to cause overflowing of dmesg buffer ;)
Try SPEC glperf then.
-- Gareth
_
Gareth Hughes wrote:
>
> On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote:
> >
> > I am seeing this too. I thought it was from me tweaking
> > stuff. Interestingly enough, quake works fine.
> >
> > Is there any kind of DRM/DRI test app along the lines of x11perf ?
>
> Quake3, vi
On Fri, 14 Dec 2001, Gareth Hughes wrote:
> On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote:
> >
> > I am seeing this too. I thought it was from me tweaking
> > stuff. Interestingly enough, quake works fine.
> >
> > Is there any kind of DRM/DRI test app along the lines of x
Jeff Schmidt <[EMAIL PROTECTED]> writes:
> You may already know about this, may have even
> fixed it in CVS, not sure, but thought I'd drop you a
> note just to make sure. I have a Radeon 32MB DDR video
> card (not the "lite" version, but the full version) on
> a Abit KT7A mobo, which is base
On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote:
>
> I am seeing this too. I thought it was from me tweaking
> stuff. Interestingly enough, quake works fine.
>
> Is there any kind of DRM/DRI test app along the lines of x11perf ?
Quake3, viewperf... :-)
-- Gareth
___
I am seeing this too. I thought it was from me tweaking
stuff. Interestingly enough, quake works fine.
Is there any kind of DRM/DRI test app along the lines of x11perf ?
Vladimir Dergachev
On Fri, 14 Dec 2001, Jeff Schmidt wrote:
> Hello,
> You may already know about t
Hello,
You may already know about this, may have even
fixed it in CVS, not sure, but thought I'd drop you a
note just to make sure. I have a Radeon 32MB DDR video
card (not the "lite" version, but the full version) on
a Abit KT7A mobo, which is based on the VIA KT133A
chipset. When I run the S
Am Freitag, 14. Dezember 2001 12:46 schrieb Brian Paul:
> Dieter Nützel wrote:
> > Hello Brian,
> >
> > I've tried to compile the OpenGL cube demo.
> > Linking fails with latest libglut.so.3.7.0 generate from Mesa-4.0.1.
> > Only the libglut.so lib from the DRI site works.
> >
> > SunWave1 Mesa/de
Dieter Nützel wrote:
>
> Hello Brian,
>
> I've tried to compile the OpenGL cube demo.
> Linking fails with latest libglut.so.3.7.0 generate from Mesa-4.0.1.
> Only the libglut.so lib from the DRI site works.
>
> SunWave1 Mesa/demos# gcc -o cube cube.c -lglut
> /usr/lib/libglut.so: undefined ref
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