Re: [Dri-devel] Mach64: cannot map registers [[email protected]]

2001-10-24 Thread David Bronaugh
// Forwarded because I don't have a brain... On Wed, 24 Oct 2001 21:28:18 Gareth Hughes wrote: > It's not hard to get something rather more powerful than a Rage Pro -- > anandtech.com lists current-generation hardware for under $120. One > would guess going back a generation or two would bring

Re: [Dri-devel] Error Installing Glide

2001-10-24 Thread Blake C. Lewis
Nick Hudson wrote: > >libtool: ltconfig version `' does not match ltmain.sh version `1.3.5' >Fatal configuration error. See the libtool docs for more information. > if I remember right... delete/rename ltconfig and ltmain.sh then you need to run your new libtoolize in your glide directory."/us

Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Gareth Hughes
Frank C. Earl wrote: > Now, now, not everybody can use your employer's gear, Gareth... :-> It's not hard to get something rather more powerful than a Rage Pro -- anandtech.com lists current-generation hardware for under $120. One would guess going back a generation or two would bring the pri

[Dri-devel] Error Installing Glide

2001-10-24 Thread Nick Hudson
can someone tell me what I can do to solve this error installing Glide? make[2]: Entering directory `/home/nhudson/glide-cvs/glide3x/swlibs/fxmisc' /bin/sh ../../libtool --mode=compile gcc -DX11 -fomit-frame-pointer -funroll-loops -fexpensive-optimizations -ffast-math -DBIG_OPT -Wall

Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Frank C . Earl
On Wednesday 24 October 2001 11:30 pm, Gareth Hughes wrote: > Hmm, in a day where you can get PC graphics hardware that can run Quake3 > at 1600x1200@32 with maximum quality settings at around 100 fps, perhaps > you should reevaluate your idea of "powerful enough"... Now, now, not everybody can

Re: [Dri-devel] mach64 dma question

2001-10-24 Thread Frank C . Earl
On Wednesday 24 October 2001 01:54 am, [EMAIL PROTECTED] wrote: > > a=readl(kms->reg_aperture+MACH64_BUS_CNTL); > writel((a | (3<<1) )&(~(1<<6)), kms->reg_aperture+MACH64_BUS_CNTL); > > same other code > > works fine. Now why would this be ? This could be caused by t

Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Gareth Hughes
Frank C. Earl wrote: > On Wednesday 24 October 2001 07:17 pm, Carl Busjahn wrote: > >>Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is >>really not powerful enough to handle 32bit (which is what 24 yeilds in >>XFree86 4.1). I'm not even sure if the driver supports 32bit dep

Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Frank C . Earl
On Wednesday 24 October 2001 07:17 pm, Carl Busjahn wrote: > Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is > really not powerful enough to handle 32bit (which is what 24 yeilds in > XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but > it's not a good i

[Dri-devel] Need assistance compiling mesa-4-0-branch

2001-10-24 Thread Daniel T. Chen
Hi folks, I'm attempting to incorporate DRI's mesa-4-0-branch into my current X 4.1.0.1 (Debian sid from X 4_1 branch) setup but am running into difficulties. I checked out the mesa-4-0-branch and created the build tree as the DRI compilation guide instructed (which btw is rather !current,

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread Bill Currie
On Wed, Oct 24, 2001 at 07:27:49PM -0600, Bill Currie wrote: > Index: lib/GL/mesa/src/drv/mga/mgatexmem.c Hmm, I seem to have lost the initial part of my message. I believe the previous patch fixes the crashes found in the mga and a few other drivers that have similar code. Bill -- Leave others

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread Bill Currie
On Wed, Oct 24, 2001 at 02:59:11PM -0600, Keith Whitwell wrote: > Ralf, I haven't been able to test your patch, but it sounds like it works > well for those who've tried it. If you clean it up to include just the agp > texture stuff, I can commit it... Index: lib/GL/mesa/src/drv/mga/mgatexmem.c

Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Carl Busjahn
Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is really not powerful enough to handle 32bit (which is what 24 yeilds in XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but it's not a good idea anyway. Plus you're going to get better overall quality at

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread Keith Whitwell
ralf willenbacher wrote: > > "B. van den Heuvel" wrote: > > > > But will it help if I lower my resolution ? > > > yep, and to reduce the color depth. > its printed in the X log: > > (II) MGA(0): Reserved 12288 kb for textures at offset 0x140 > > but i just realized that my g400 box still ru

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread ralf willenbacher
"B. van den Heuvel" wrote: > > But will it help if I lower my resolution ? > yep, and to reduce the color depth. its printed in the X log: (II) MGA(0): Reserved 12288 kb for textures at offset 0x140 but i just realized that my g400 box still runs with some patch i made. (no, i wont pollute

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread B . van den Heuvel
On Wednesday 24 October 2001 18:37, ralf willenbacher wrote: > "B. van den Heuvel" wrote: > > No I'm still running at 1600x1200x32 (used that resolution in all XFree > > versions). It's a G400 MAX with 32MB. > > I'm suffering the same problems on a 16MB G400 running at 1280x1024x16 > > though. > >

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread ralf willenbacher
"B. van den Heuvel" wrote: > No I'm still running at 1600x1200x32 (used that resolution in all XFree > versions). It's a G400 MAX with 32MB. > I'm suffering the same problems on a 16MB G400 running at 1280x1024x16 though. > its texture swapping. > Can my AGP size matter ?, In GLX-Utah I could s

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread B . van den Heuvel
On Wednesday 24 October 2001 16:43, ralf willenbacher wrote: > > > On Sat, 20 Oct 2001, Bas van den Heuvel wrote: > > > > Hi there, > > > > > > > > I'm strugling with my G400 performance for months now, since the 4.1 > > > > tree. Quake 3 is just not playable at some levels, > > > > Return to cast

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread ralf willenbacher
> > On Sat, 20 Oct 2001, Bas van den Heuvel wrote: > > > Hi there, > > > > > > I'm strugling with my G400 performance for months now, since the 4.1 > > > tree. Quake 3 is just not playable at some levels, > > > Return to castle wolfenstein is not playable. > > > Soldier of fortune is not playable

[Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Jens-Peter Konrath
Hi mach64 developers! I grapped the new mach-0-0-2-branch yesterday and installed it rightaway. After reducing the max resolution to 800x600 @ 24 bpp, I could (finally) load drm. But now the drm module complains to me: "cannot map registers", the screen stays black and the text consoles are corrup

Re: [Dri-devel] Slow MGA G400 and Return to castle Wolfenstein (and others)

2001-10-24 Thread B . van den Heuvel
On Saturday 20 October 2001 18:53, you wrote: > On Sat, 20 Oct 2001, Bas van den Heuvel wrote: > > Hi there, > >   > > I'm strugling with my G400 performance for months now, since the 4.1 > > tree. Quake 3 is just not playable at some levels, > > Return to castle wolfenstein is not playable. > > S