Frank C. Earl wrote:

> On Wednesday 24 October 2001 07:17 pm, Carl Busjahn wrote:
> 
>>Your depth is 24.  3D depths are only 16bit and 32bit.  The Mach64 is
>>really not powerful enough to handle 32bit (which is what 24 yeilds in
>>XFree86 4.1).  I'm not even sure if the driver supports 32bit depth, but
>>it's not a good idea anyway.  Plus you're going to get better overall
>>quality at 1024x768@16.  I can never notice a difference between 16 and
>>32 bit, but then, I don't have a ugly nvidia ;-)


Care to elaborate on the "ugly"?


> Actually, it's more than powerful enough- I was running with 32-bit color 
> space when I was testing most of the games out there against the Utah-GLX 
> drivers.  Peak perfomance is from 640x480@16 or 640x480@32- anything higher 
> in pixel resolution is accordingly slower.

Hmm, in a day where you can get PC graphics hardware that can run Quake3 
at 1600x1200@32 with maximum quality settings at around 100 fps, perhaps 
you should reevaluate your idea of "powerful enough"...

-- Gareth

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