happen.
Cheers,
- Paul
From: Development on behalf of Harald
Vistnes
Sent: Sunday, December 22, 2024 1:30 PM
To: Giuseppe D'Angelo
Cc: development@qt-project.org
Subject: Re: [Development] Shaders in QRhi
Thanks, this looks reasonable given the differ
Thanks, this looks reasonable given the differences in the backends for
these shaders.
More general, is there a commited roadmap for QRhi? Is it "safe" to start
using it in applications with a long lifetime, or can we risk it being
deprecated and development stopped like Qt3D? Since it is the foun
Hello,
On 21/12/2024 09:18, Harald Vistnes wrote:
I've seen some notes that geometry shaders are not supported in QRhi,
but I don't know if that is outdated or not. Can geometry and
tessellation shaders be used with QRhi?
Yes, although with lots of limitations, and they're still
half-exper
Hi,
I've seen some notes that geometry shaders are not supported in QRhi, but I
don't know if that is outdated or not. Can geometry and tessellation
shaders be used with QRhi?
Thanks,
Harald
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