Re: [Development] Shaders in QRhi

2025-01-02 Thread Paul Tvete via Development
happen. Cheers, - Paul From: Development on behalf of Harald Vistnes Sent: Sunday, December 22, 2024 1:30 PM To: Giuseppe D'Angelo Cc: development@qt-project.org Subject: Re: [Development] Shaders in QRhi Thanks, this looks reasonable given the differ

Re: [Development] Shaders in QRhi

2024-12-22 Thread Harald Vistnes
Thanks, this looks reasonable given the differences in the backends for these shaders. More general, is there a commited roadmap for QRhi? Is it "safe" to start using it in applications with a long lifetime, or can we risk it being deprecated and development stopped like Qt3D? Since it is the foun

Re: [Development] Shaders in QRhi

2024-12-21 Thread Giuseppe D'Angelo via Development
Hello, On 21/12/2024 09:18, Harald Vistnes wrote: I've seen some notes that geometry shaders are not supported in QRhi, but I don't know if that is outdated or not. Can geometry and tessellation shaders be used with QRhi? Yes, although with lots of limitations, and they're still half-exper

[Development] Shaders in QRhi

2024-12-21 Thread Harald Vistnes
Hi, I've seen some notes that geometry shaders are not supported in QRhi, but I don't know if that is outdated or not. Can geometry and tessellation shaders be used with QRhi? Thanks, Harald -- Development mailing list Development@qt-project.org https://lists.qt-project.org/listinfo/development