Re: [Development] Proposing reversal of the Math3D qreal->float change

2012-09-13 Thread marco.bubke
No, it changed the expectations. People develop with qreal as double, and than magic things happen on ARM. My proposal is, that we change most interfaces to double, there it really costs, we switch to float. Otherwise we break our interfaces. For example, a application is saving world coordian

Re: [Development] Proposing reversal of the Math3D qreal->float change

2012-09-12 Thread marco.bubke
On Sep 12, 2012, at 12:27 AM, ext André Pönitz wrote: > Version (a) means the current mess will go on. but it has the > distict charme of (a.1) not breaking anyones existing code and > (a.2) sticking to feature freeze rules. If somebody porting his app to ARM he will be surprised, because we cha

Re: [Development] Proposing reversal of the Math3D qreal->float change

2012-09-11 Thread marco.bubke
cross plattform promise! regards, Marco From: development-bounces+marco.bubke=nokia@qt-project.org [development-bounces+marco.bubke=nokia@qt-project.org] on behalf of ext Thiago Macieira [thiago.macie...@intel.com] Sent: Tuesday, September 11

Re: [Development] About QML depends on opengl

2012-09-04 Thread marco.bubke
orld, you can always only be in one context. To change the context, you have to switch to a other context. :-) Best regards, M From: development-bounces+marco.bubke=nokia@qt-project.org [development-bounces+marco.bubke=nokia@qt-project.org] on