Hi Song >From the man page:
"glXMakeCurrent does two things: It makes ctx the current GLX rendering context of the calling thread, replacing the previously current context if there was one, and it attaches ctx to a GLX drawable, either a window or a GLX pixmap. As a result of these two actions, subsequent GL rendering calls use rendering context ctx to modify GLX drawable drawable. Because glXMakeCurrent always replaces the current rendering context with ctx, there can be only one current context per thread." So you have always only one current context. It is like the world, you can always only be in one context. To change the context, you have to switch to a other context. :-) Best regards, M ________________________________________ From: development-bounces+marco.bubke=nokia....@qt-project.org [development-bounces+marco.bubke=nokia....@qt-project.org] on behalf of Liu Song.7 (Nokia-MP/Beijing) Sent: Tuesday, September 04, 2012 9:38 AM To: thomas.mcgu...@kdab.com; development@qt-project.org Cc: Han Maokun (Nokia-MP/Beijing) Subject: Re: [Development] About QML depends on opengl Hi, We are trying to port the mesa. But there is one question related with OpenGL. In Linux, we can create OpengGL context using glXCreateContextAttribsARB, then glXMakeCurrent will binding this context to a window. But we don't understand how does the GL operation such as glClearColor etc. know what's the current context for drawing ? For example: ctx = glXCreateContextAttribsARB( display, bestFbc, 0, True, context_attribs ); glXMakeCurrent( display, win, ctx ); glClearColor ( 1, 0.5, 0, 1 ); glClear ( GL_COLOR_BUFFER_BIT ); Thanks, Song -----Original Message----- From: development-bounces+song.7.liu=nokia....@qt-project.org [mailto:development-bounces+song.7.liu=nokia....@qt-project.org] On Behalf Of ext Thomas McGuire Sent: Friday, August 10, 2012 5:19 PM To: development@qt-project.org; Han Maokun (Nokia-MP/Beijing) Subject: Re: [Development] About QML depends on opengl Hi, On Friday 10 August 2012 10:56:27 song.7....@nokia.com wrote: > >From the code, it seems that QML will depend on the opengl, but is > >there a way to remove such dependency ? > > Because our platform doesn't support opengl yet. It is not possible to remove the OpenGL dependency, the scenegraph code is quite deeply integrated into the QtQuick UI elements. What you can do is use llvmpipe + mesa to get somewhat faster software rendering. Regards, Thomas -- Thomas McGuire | thomas.mcgu...@kdab.com | Software Engineer KDAB (Deutschland) GmbH&Co KG, a KDAB Group company Tel. Germany +49-30-521325470, Sweden (HQ) +46-563-540090 KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development