On 10/01/2019 15:08, Shawn Rutledge wrote:
The next problem is how to use custom shaders and adjustable uniforms without
breaking batching in the scene graph; today, the number of draw calls goes up
if you do that. This is the reason we don’t have GPU-calculated AA line
charts, and it’s also
On 21/09/2018 08:41, Nils Jeisecke via Development wrote:
Hi there,
although I'm usually using vim as my primary environment when hacking
Qt itself it can be tempting to use QtCreator instead for better code
navigation etc.
Simply opening the .pro file of some Qt submodule does not really work
Hi All,
my time available for Qt 3D outside of work, has as of late, been
reduced due to increased family commitments - the good kind, but time
consuming nonetheless.
Given how Qt 3D has grown from our simple experiments in making 3D
possible with Qt to the highly-configurable, multi-module,
Hi Thiago,
Apologies for the delay in replying, I was on vacation.
On 23/05/2018 01:16, Thiago Macieira wrote:
Given the number of warnings in this codebase, I am really skeptical about the
quality of the code. Today, compiling with GCC, Clang an ICC, I saw the
following warnings scroll by, wh
ttp://www.kdab.com
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Animation and Extras are tech preview. The rest are stable.
Cheers,
Sean
On 28/02/2018 16:40, Lisandro Damián Nicanor Pérez Meyer wrote:
Hi! today I was packaging Qt3D (meaning the the submodule) for Debian
and noticed that some symbols where missing. We understood that Qt3D
(the submodule) wa
d the same skill set during code reviews in Qt.
Simon
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e
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On 20/10/2017 09:06, Pierre-Yves Siret wrote:
2017-10-19 20:44 GMT+02:00 Shawn Rutledge mailto:shawn.rutle...@qt.io>>:
(thread started on the interest list, but I don’t think my comments
belong there)
On Oct 19, 2017, at 18:06, Sean Harmer mailto:sean.har...@kdab.com&g
Hi,
On 19/10/2017 19:44, Shawn Rutledge wrote:
(thread started on the interest list, but I don’t think my comments
belong there)
On Oct 19, 2017, at 18:06, Sean Harmer wrote:
Hi,
you've hit one of the issues we did with exposing C++ and QML APIs.
Namely, QQmlListProperty. This thing s
It's purely
technical and to prevent accidental approval based on my previous +2 as
I since thought of some alternatives.
Kind regards,
Sean
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Hi Thiago,
On Saturday, 9 September 2017 14:37:00 BST Thiago Macieira wrote:
> On Saturday, 9 September 2017 05:46:49 -03 Sean Harmer wrote:
> > Does anybody have any plans to add such a facility? Or is there some
> > other facility to avoid operator new here for both the QSP and
On Saturday, 9 September 2017 11:54:14 BST Giuseppe D'Angelo wrote:
> Il 09/09/2017 10:46, Sean Harmer ha scritto:
> > Does anybody have any plans to add such a facility? Or is there some
> > other facility to avoid operator new here for both the QSP and the
> > object
Does anybody have any plans to add such a facility? Or is there some
other facility to avoid operator new here for both the QSP and the
object itself?
Thanks,
Sean
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ata points there are also boards
that offer OpenGL ES 3/3.1/3.2 and the recent Tegra boards even offer
"desktop" OpenGL 4. ES2 is likely a sane default minimum. If users want to use
the sw renderer or ES3/desktop GL they would need to build themselves.
Cheers,
Sean
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irtualized vmxnet3 driver that
> we've been using before.
>
>
>
> Simon
>
>
> From: Development
> on behalf of Sean Harmer Sent: Monday, August 21,
> 2017 11:12:15 AM
> To: development@qt-project.org
> Subject: Re: [Development] Random CI Fail
And again today on:
https://codereview.qt-project.org/#/c/194936/
Same configuration type, win8-mingw. Can we remove this from the active set of
configurations for qt3d until this is resolved please?
Thanks,
Sean
On Saturday, 19 August 2017 19:56:57 BST Sean Harmer wrote:
> On Saturday,
On Saturday, 19 August 2017 12:57:18 BST Sean Harmer wrote:
> Hi Simon,
>
> On 19/08/2017 11:59, Simon Hausmann wrote:
> > Hi,
> >
> > We've had file system corruption in our base Windows images for the past
> > weeks. Yesterday late afternoon I finally ma
erday
evening and today?
Ah thanks that may well explain it. I don't think I've seen it since
yesterday lunchtime'ish. So hopefully you've already squashed it. :)
Thanks,
Sean
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Hi,
we seem to be getting a large number of random CI failures when trying
to integrate Qt 3D changes for the last week or so. It manifests itelf
as the win8-mingw node failing but no log file is recorded. On the odd
occasion we get a log file it's like the node just stopped, there's no
erro
x-gnueabi/arm-poky-linux-gnueabi-g++'.
Maybe you forgot to setup the environment?
when attempting to integrate changes to Qt 3D (for the skeletal
animation feature).
Could somebody with CI-fu take a look please?
Thanks!
Sean
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Hi,
On 01/08/2017 19:04, Harald Vistnes wrote:
Hi,
is it possible to build the pure C++ subset of Qt3D (Qt3DCore,
Qt3DRender, Qt3DExtras, Qt3DInput, Qt3DLogic) without Qml and QtQuick? I
tried to configure and build Qt with -skip qtdeclarative, but then Qt3D
was skipped completely.
Yeah, at t
> possible (today/latest tomorrow)
Done.
Sean
>
> br,
>
> Jani Heikkinen
> Release Manager
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On Friday 16 June 2017 06:57:28 Santtu Ahonen wrote:
> >From: Shawn Rutledge
> >
> >> On 15 Jun 2017, at 16:07, Thiago Macieira
> >> wrote:
> >>
> >> We have not one, not two, but THREE integration failures TODAY alone
> >> caused by that compiler failing to meet what we've come to expect from
>
rward.
I agree that we need something like this. Ideally we also need support for
git-lfs or some other mechanism for handling large files. Particularly for Qt
3D, getting "nice looking" results often requires HDR textures for environment
maps and often other texture inputs too.
Chee
Hi,
On 01/05/2017 07:17, Sean Harmer wrote:
Hi,
is there any documentation for the new configuration system please?
My specific issue is that I need a config test that uses different
library names on each platform and I can't see how to achieve this. On
windows I want the FBX config te
Hi,
On 02/05/2017 09:25, Oswald Buddenhagen wrote:
On Mon, May 01, 2017 at 07:17:23AM +0100, Sean Harmer wrote:
is there any documentation for the new configuration system please?
the "documentation" is the vast amount of configure.json files which
actually use it.
Thanks, but th
Hi,
On 01/05/2017 14:16, Thiago Macieira wrote:
On Monday, 1 May 2017 03:17:23 -03 Sean Harmer wrote:
Hi,
is there any documentation for the new configuration system please?
My specific issue is that I need a config test that uses different
library names on each platform and I can't se
Hi,
is there any documentation for the new configuration system please?
My specific issue is that I need a config test that uses different
library names on each platform and I can't see how to achieve this. On
windows I want the FBX config test in Qt 3D to link against the static
FBX library
On Friday 28 April 2017 09:35:09 Marc Mutz wrote:
> What do you think?
I like the idea. +1
Sean
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or and being told by the
compiler there are warnings/errors, creator parses these into issues
that are nicely displayed and when you click on them take you to the
relevant section of the code.
Cheers,
Sean
martin
________
From: Development on behalf
of Sean Harmer
will show the issues as
build issues (see http://doc.qt.io/qtcreator/creator-task-lists.html )
and you can then click through them.
Thanks, will give it a try!
Sean
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ers,
Sean
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Ah, never mind. I'm on a new machine and forgot to set something up.
False alarm.
Sean
On 13/03/2017 21:03, Sean Harmer wrote:
Hi,
is there some problem with gerrit? I don't seem to be able to push to
the 5.9 branch at the moment.
Tha
Hi,
is there some problem with gerrit? I don't seem to be able to push to
the 5.9 branch at the moment.
Thanks,
Sean
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y for beta early enough.
>
> br,
> Jani Heikkinen
> Release Manager
>
>
>
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ing to help where we can if it means we can get a 5.8.1 release in
the hands of yours and our customers. But to be able to help, we need to know
how we can.
Kind regards,
Sean
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On Wednesday 15 February 2017 11:52:50 Shawn Rutledge wrote:
> > On 15 Feb 2017, at 11:11, Marc Mutz wrote:
> >
> > On Wednesday 15 February 2017 10:36:33 Sean Harmer wrote:
> >
> >> First of all, apologies for not being able to make the release meeting
> &
nd dev as
> well as reduce the load to the CI system as less integrations are needed.
> We can keep 5.8 branch open for a while still similarly as 5.6 is in case
> there is some fix that must be in the 5.8 branch. Let’s discuss in the next
> release team meeting (Tuesday 14th Feb
ttp://lists.qt-project.org/mailman/listinfo/development
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_
o the honours and grant Mike the rights please? The necessary period
has long since passed.
Thanks,
Sean
On Monday 06 February 2017 12:26:03 Sean Harmer wrote:
> Hi,
>
> I'd like to nominate Mike Krus as an approver. Mike contributed support for
> Qt on tvOS along with the refac
Hi,
I'd like to nominate Mike Krus as an approver. Mike contributed support for Qt
on tvOS along with the refactoring that went in as part of this. Mike has done
a lot of work within Qt 3D too.
Disclaimer: Mike is a colleague at KDAB.
Cheers,
Sean
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On Wednesday 01 February 2017 09:37:41 Thiago Macieira wrote:
> Em quarta-feira, 1 de fevereiro de 2017, às 17:01:36 PST, Sean Harmer
>
> escreveu:
> > As such addons need to run within the blender runtime which is GPL, the
> > addon also needs to be GPL licensed.
>
to be GPL licensed. Which is fine. The only question is, is it OK to
add such a tool (python script) to the Qt 3D repo? It's not used within Qt 3D
itself at all.
Cheers,
Sean
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T
On Monday 30 January 2017 13:45:49 Frederik Gladhorn wrote:
> On torsdag 26. januar 2017 14.11.33 CET Sean Harmer wrote:
> > Hi,
> >
> > Could somebody create me a new wip/physics branch for the Qt 3D branched
> > off of dev please? This is to start preparing a physics
ectly in the qt3d repo is not ideal yet we need
examples to demonstrate this stuff (and more in the future). Is there a way we
can get a git-lfs repo set up as a submodule to be referenced by the qt3d
repo?
Or is there some other solution that would be preferred?
Cheers,
Sean
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in advance,
Sean
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On Saturday 21 January 2017 13:51:15 André Pönitz wrote:
> On Sat, Jan 21, 2017 at 10:51:11AM +0000, Sean Harmer wrote:
> > On Friday 20 January 2017 20:35:49 Konstantin Tokarev wrote:
> > > 20.01.2017, 00:22, "Oswald Buddenhagen" :
> > > > On Thu, Ja
o duplicate code.
Cheers,
Sean
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whatever_p.h is in.
#include
The issue is that this could lead to collisions. Is it OK to use:
#include
?
Cheers,
Sean
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Hi,
seems something is still not happy in CI land.
https://codereview.qt-project.org/#/c/181832/
Could someone take a look please?
Thanks,
Sean
On 10/01/2017 13:06, Sean Harmer wrote:
Thanks to all involved in resolving this!
Sean
On Tuesday 10 January 2017 12:45:17 Simon Hausmann wrote
need agreement and help from the CI team to do that.
>
>
>
> Simon
>
>
> From: Development
> mailto:development
> -bounces+simon.hausmann=qt...@qt-project.org>> on behalf of Simon Hausmann
> mailto:simon.hausm...@qt.io>> Se
se/QTBUG-57935 .
>
> There are different options for solving this. One would be to revert the CI
> change. Another would be to fix the above bug and get the qt5 change
> through.
>
>
> The right solution to prevent these types of situations in the future is to
> h
,
Sean
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On Tuesday 20 December 2016 15:14:17 Sean Harmer wrote:
> Hi Tuukka,
>
> I agree with your proposal, however I think there is also another issue or
> two that we should address.
Except that instead of calling it RC1 why not call it another beta? The RC
should be something that *may*
> until one of them will be released as Qt 5.9.0 final. If it happens earlier
> than in 4 weeks, great. If it takes more time, then so be it (although in
> such case we have probably missed something in the earlier steps of the
> release creation).
>
> Yours,
>
> ---
> Tuukka
://codereview.qt-project.org/#/c/177977/
https://codereview.qt-project.org/#/c/177978/
https://codereview.qt-project.org/#/c/177979/
Sean
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On Friday 25 November 2016 09:36:19 Mitch Curtis wrote:
> > -Original Message-
> > From: Development [mailto:development-bounces+mitch.curtis=qt.io@qt-
> > project.org] On Behalf Of Sean Harmer
> > Sent: Friday, 25 November 2016 10:16 AM
> > To: developm
Hi all,
what is the reason that when doing incremental builds with the 5.8 branch that
qmake gets run in each and every subdir please? It *really* slows down doing
incremental builds. Is there any way to avoid this or can we go back to the
5.7 behaviour please?
Cheers,
Sean
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On Monday 14 November 2016 15:15:16 Paul Lemire wrote:
> Hi
>
> I would like to propose the nomination of Antti Määttä for approver status.
> Antti has been contributing many patches to Qt3D adding new features and
> providing bug fixes. In addition, having another approver would be a great
> help
On Monday 14 November 2016 10:34:38 Sean Harmer wrote:
> On Monday 14 November 2016 09:37:21 Lars Knoll wrote:
> > Hi,
> >
> > I went through all modules now, and added my comments. Mainly small
> > issues,
> > with the exception of Qt 3D, where I see some real B
nice if some of these did in fact get reviewed ...
>
> Eddy.
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Hi,
On 05/11/2016 02:34, Kevin Kofler wrote:
Sean Harmer wrote:
Yeah, trouble with that approach is we are always chasing feature
support and we'd rather focus efforts elsewhere.
And just running Blender's Python FBX converter
(https://wiki.blender.org/index.php/Extensions:2.6/
Hi Lars,
On 31/10/2016 09:22, Lars Knoll wrote:
On 31/10/16 10:08, "Development on behalf of Sean Harmer"
wrote:
Hi,
On 31/10/2016 00:48, Chris Gilbert wrote:
Greetings,
We use both QT5 and the Autodesk FBX loader in our application - and we
would strongly prefer Qt to NOT
or the Lys tool. Really useful and I use it a lot. :)
Thanks,
Chris Gilbert
Knald Technologies, LLC
On 10/30/2016 10:11 AM, Thiago Macieira wrote:
On domingo, 30 de outubro de 2016 09:03:59 PDT Sean Harmer wrote:
I guess this is similar to the database driver plugins.
Right.
We ship the compiled p
l the fbx SDK?
I guess this is similar to the database driver plugins.
Cheers,
Sean
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And now Gunnar has just pointed out there is work in this area: :)
https://codereview.qt-project.org/#/c/166202/
Cheers,
Sean
On 26/10/2016 08:54, Sean Harmer wrote:
Hi,
On 26/10/2016 08:21, Kai Koehne wrote:
-Original Message-
From: Liu, Jeff (SRDC SW) [mailto:jeff1@amd.com
Hi,
On 26/10/2016 08:21, Kai Koehne wrote:
-Original Message-
From: Liu, Jeff (SRDC SW) [mailto:jeff1@amd.com]
Sent: Wednesday, October 26, 2016 7:09 AM
To: gunnar.sle...@jollamobile.com; gun...@sletta.org; Liang Qi
; Kai Koehne ; development@qt-
project.org
Subject: RE: OpenGL Issue
this or should I file one?
Cheers,
Sean
Cheers,
Jędrek
*From:* Development
on behalf of
Sean Harmer
*Sent:* Sunday, October 9, 2016 9:51:47 AM
*To:* development@qt-project.org
*Subject:* Re: [Development] macOS CI
idea to try in general in case there is a moc specific
issue too.
Cheers,
Sean
Regards,
Sérgio Martins
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Hi Thiago,
On 08/10/2016 21:52, Thiago Macieira wrote:
Em sábado, 8 de outubro de 2016, às 14:44:59 CEST, Sean Harmer escreveu:
Hi,
Just seen another segfault on one of the mac mini CI nodes:
http://testresults.qt.io/logs/qt/qt3d/8f273f12204fb46ea508393ea9ad3dcd41a498
b4
Hi,
Just seen another segfault on one of the mac mini CI nodes:
http://testresults.qt.io/logs/qt/qt3d/8f273f12204fb46ea508393ea9ad3dcd41a498b4/OSXOSX_10_10x86_64OSXOSX_10_10x86_64Clangqtci-osx-10.10-x86_64DebugAndRelease_Release/3c7a8e84853b9a3cd649d77444b6f1a885819671/buildlog.txt.gz
Cheers,
Many thanks to whoever created the branches.
Cheers,
Sean
On Friday 30 September 2016 11:46:39 Sean Harmer wrote:
> Hi,
>
> Without knowing the internals of COIN, is it a problem for CI load if we
> request some WIP branches for upcoming major Qt 3D features? The
> branches we
/
https://codereview.qt-project.org/#/c/172624/
https://codereview.qt-project.org/#/c/172625/
Thanks in advance!
Sean
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ciated./
/thanks/
/
/
/
/
/
/
itviewer
/
/
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On 30/09/2016 11:57, Marc Mutz wrote:
On Friday 30 September 2016 12:39:20 Sean Harmer wrote:
Hi,
just a query as to how people do bulk checkouts of different branches
when working with the Qt git modules. It would be nice to be able to use
git submodule foreach ... but this is a problem
ick 2 elements in a 3D scene
* wip-particles - for a new particle system in Qt 3D
There will be others needed later but these are the pressing ones.
if this is OK, then is this email sufficient to get it rolling or do I
need to file a JIRA too?
Thanks in advance,
Sean
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interesting modules to 5.7, 5.8,
dev etc on Unix like systems and on Windows?
On *nix systems I've been getting away with a simple bash for loop. But
on windows I find this painful but maybe that's just my unfamiliarity
with windows batch scripts.
Cheers,
Sean
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Hi,
Qt 3D doesn’t need one for 5.6.2.
Cheers,
Sean
> On 12 Sep 2016, at 06:45, Jani Heikkinen wrote:
>
> Hi all,
>
> It seems most of change files for Qt 5.6.2 is still missing from packages :(
> Here are the links for open changes:
>
> qt3d:https://codereview.qt-project.org/#/c/170367/
>
On Tuesday 30 August 2016 13:51:04 Tor Arne Vestbø wrote:
> Hi all!
>
> Mike Krus was so kind to contribute support for Apple's tvOS to the
> UIKit platforms, and I'd like to make it official that he's the tvOS
> maintainer.
+1
Disclaimer: I'm a colleague o
t;
> Maybe I need to add some of gl_ functions to clear of content or something
> else... but where?
>
> 2016-08-05 12:03 GMT+03:00 Sean Harmer :
> > On Friday 05 August 2016 12:02:10 Denis Shienkov wrote:
> > > > Can you try a plain OpenGL test application with RGBA8
8G8B8A8 using a
QSurfaceFormat but yes any of those should work to prove/disprove.
Sean
>
> 2016-08-05 11:53 GMT+03:00 Sean Harmer :
> > Hi,
> >
> > Can you try a plain OpenGL test application with RGBA8 framebuffer and see
> > if
> > that exhibits the same fl
rativeView,
> > > which does not allowed to setup any attributes.
> > >
> > > So, my questions is: is there are any way to setup
> > > Qt::WA_OpaquePaintEvent
> > > and/or
> > > Qt::WA_NoSystemBackground in Quck2? Or, maybe is it possible to use
> >
_
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On Monday 27 June 2016 07:18:02 Tuukka Turunen wrote:
> > -Original Message-
> > From: Development [mailto:development-
> > bounces+tuukka.turunen=qt...@qt-project.org] On Behalf Of Sean Harmer
> > Sent: perjantaina 24. kesäkuuta 2016 11.23
> > To: developm
come.
Thanks,
Harald Vistnes
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..@qt-project.org
To: Paul Lemire
CC: Qt Sanity Bot , Sean Harmer
, Robert Brock
Qt CI Bot has posted comments on this change.
Change subject: Entity: add simple method to check for components
..
Continuous Integr
mber now.
>
> At the very least, BRING BACK 5.6.1 to
> http://download.qt.io/official_releases/qt/5.6/
>
> Don't EVER delete releases. That's poor release practice and poor open
> source practice. This is the same rule as "never silently replace release
> file
Hi Massimo,
On 18/06/2016 15:41, Massimo Callegari via Development wrote:
Hi everyone,
today, instead of being the usual "complaining guy" I'd like to explicit my
biggest congratulations and gratitude to all the people behind the Qt3D module.
In particular to Sean Harmer and
handles (HANDLE,
> > HKEY, HDEVINFO and other stuff)?
>
> QScopedPointer?
Not moveable.
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. UK +44 (0)1625 809908, Sweden (HQ) +46-563-540090
KDAB - Qt E
Hi Tony,
On 29/05/2016 18:10, Tony Sarajärvi wrote:
Hi again.
Seems I got it building again. However, there might be commits left
out of control either in ‘staging’, ‘staged’ or ‘integrating’ states.
If you find your commits hanging weirdly in these states, please let
us know and we’ll man
y else if using 4.8 then they can try this patch.
Cheers,
Sean
>
> Thanks,
> Marc
>
> On Monday 23 May 2016 13:54:16 Sean Harmer wrote:
> > Bump, is anybody able to help here please?
> >
> > Thanks,
> >
> > Sean
> >
> > On Friday 20 May
Bump, is anybody able to help here please?
Thanks,
Sean
On Friday 20 May 2016 10:13:51 Sean Harmer wrote:
> Hi,
>
> Trying to submit a simple patch to Qt 3D we are hitting a weird compilation
> error on Android CI configurations. The change is:
>
> https://codereview.qt-proj
On Saturday 21 May 2016 12:10:16 Sean Harmer wrote:
> On Friday 20 May 2016 19:49:11 Sean Harmer wrote:
> > Hi Ossi,
> >
> > apologies I have a set of changes now integrating that have been
> > fighting with the CI for a few days which now look to be going through.
On Friday 20 May 2016 19:49:11 Sean Harmer wrote:
> Hi Ossi,
>
> apologies I have a set of changes now integrating that have been
> fighting with the CI for a few days which now look to be going through.
> Should I do another 5.7 -> 5.7.0 merge after they land? They need to ge
listinfo/releasing
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27;s
installed NDK?
I'm at a total loss with this one and have no idea how to investigate/fix.
Any help would be greatly appreciated. :)
Kind regards,
Sean
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Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB
On Monday 16 May 2016 08:22:26 Thiago Macieira wrote:
> On segunda-feira, 16 de maio de 2016 11:52:57 PDT Sean Harmer wrote:
> > We have a WIP to replace the use of QVariant on the backend of Qt 3D but
> > it
> > would benefit all of Qt (including Qt 3D frontend to backend cha
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