Re: [Development] Wiki page "Qt Modules’ Maturity Levels"

2013-04-03 Thread Sze Howe Koh
On 4 April 2013 05:05, wrote: > Hi, > > The page http://qt-project.org/wiki/Qt_Modules_Maturity_Level was modified > in July 2011, the contains is still valid? > In particular, Graphics Effect in QtGui is still Deprecated ? > > Thanks, > Guillaume Belz I'm not sure about the validity of that lis

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Alan Alpert
On Wed, Apr 3, 2013 at 3:19 AM, Rutledge Shawn wrote: > > On 3 Apr 2013, at 11:25 AM, Sletta Gunnar wrote: > >> >> On Apr 3, 2013, at 10:51 AM, Dmitrii Volosnykh >> wrote: >> >>> Hi, Gunnar. >>> >>> At first glance scenegraph module and Qt3D have similar feature sets. >> >> Not at all :) >> >> Th

[Development] Wiki page "Qt Modules’ Maturity Levels"

2013-04-03 Thread guillaume . belz
Hi, The page http://qt-project.org/wiki/Qt_Modules_Maturity_Level was modified in July 2011, the contains is still valid? In particular, Graphics Effect in QtGui is still Deprecated ? Thanks, Guillaume Belz ___ Development mailing list Developmen

Re: [Development] OSX: building against the 10.6 SDK with Qt 5.1?

2013-04-03 Thread Josh Faust
No, the Apple API headers don't use that to compile-out API based on the max-allowed version. It's only for user code. On Wed, Apr 3, 2013 at 11:21 AM, Jake Thomas Petroules < jake.petrou...@petroules.com> wrote: > Can't you just set __MAC_OS_X_VERSION_MAX_ALLOWED to 1060 with the 10.8 > SDK? >

Re: [Development] OSX: building against the 10.6 SDK with Qt 5.1?

2013-04-03 Thread Jake Thomas Petroules
Can't you just set __MAC_OS_X_VERSION_MAX_ALLOWED to 1060 with the 10.8 SDK? -- Jake Petroules Chief Technology Officer Petroules Corporation · www.petroules.com Email: jake.petrou...@petroules.com On Apr 3, 2013, at 2:10 PM, Josh Faust wrote: > > The question is why you want to build against

Re: [Development] OSX: building against the 10.6 SDK with Qt 5.1?

2013-04-03 Thread Josh Faust
> The question is why you want to build against the 10.6 SDK? Because it's recommended across the internet as the only way to compile-time check that you're only using 10.6 APIs (and, despite what you say, it does generally work). We started building Qt with it because various configuration optio

[Development] extending QMediaRecorder

2013-04-03 Thread Ing. Rayner Pupo Gomez
Hi Qt friends, my question is: there is any chance of QMediaRecorder supports other QMediaObject's rather than QCamera or the current ones? The fact is that would be very interesting if we could set up a QMediaRecorder with media objects like QMediaPlayer, there are many approaches from this fea

Re: [Development] Qt3D. How to change the speed of camera motion?

2013-04-03 Thread Dmitrii Volosnykh
Read "primary task that discoverd issued being discussed" as "primary task that discovered the issue under discussion" Sorry, for mistakes. 2013/4/3 Dmitrii Volosnykh : > Hi, > > first of all, I realize that Qt3D is a premature module and targeted > for 5.2 release. Anyway, it is already a wealth

[Development] Qt3D. How to change the speed of camera motion?

2013-04-03 Thread Dmitrii Volosnykh
Hi, first of all, I realize that Qt3D is a premature module and targeted for 5.2 release. Anyway, it is already a wealthy piece of work that can be used for some cases. The default settings regarding motion of camera are not suitable for me (i.e. panning using mouse is way too slow). Looking in

Re: [Development] [Announce] Changes to building Qt on Mac OS X

2013-04-03 Thread Tor Arne Vestbø
On 4/3/13 13:13 , Olivier Goffart wrote: > On Wednesday 03 April 2013 12:38:28 Tor Arne Vestbø wrote: >> On 4/3/13 12:31 , Stephen Kelly wrote: >>> On Wednesday, April 03, 2013 12:28:06 Tor Arne Vestbø wrote: It also allows us to provide Clang as an option when building on 10.6, as the ch

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Sletta Gunnar
On Apr 3, 2013, at 1:22 PM, Olivier Goffart wrote: > On Wednesday 03 April 2013 08:16:20 Sletta Gunnar wrote: >> https://codereview.qt-project.org/#change,52682 > > That looks like a big change for the 'stable' branch. > Did you not want to target 'dev' instead? The change to qtquick touches

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Olivier Goffart
On Wednesday 03 April 2013 08:16:20 Sletta Gunnar wrote: > Hi, > > The original idea of scene graph was that is was to be a stand alone module, > but because it was developed in conjunction with Qt Quick and because we > didn't want to compromise on any performance aspects for the sake of making >

Re: [Development] [Announce] Changes to building Qt on Mac OS X

2013-04-03 Thread Olivier Goffart
On Wednesday 03 April 2013 12:38:28 Tor Arne Vestbø wrote: > On 4/3/13 12:31 , Stephen Kelly wrote: > > On Wednesday, April 03, 2013 12:28:06 Tor Arne Vestbø wrote: > >> It also allows us to provide Clang as an option > >> when building on 10.6, as the choice is not dependent on the OSX version > >

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Sletta Gunnar
On Apr 3, 2013, at 12:19 PM, Rutledge Shawn wrote: > > On 3 Apr 2013, at 11:25 AM, Sletta Gunnar wrote: > >> Qt3D in its current state is more like QGraphicsView. It puts items into a >> scene and renders them without any logic to try to improve on the >> performance. It does contain a scen

Re: [Development] [Announce] Changes to building Qt on Mac OS X

2013-04-03 Thread Tor Arne Vestbø
On 4/3/13 12:31 , Stephen Kelly wrote: > On Wednesday, April 03, 2013 12:28:06 Tor Arne Vestbø wrote: >> It also allows us to provide Clang as an option >> when building on 10.6, as the choice is not dependent on the OSX version >> but the Xcode version (and hence toolchain availability). > > Doe

Re: [Development] [Announce] Changes to building Qt on Mac OS X

2013-04-03 Thread Stephen Kelly
On Wednesday, April 03, 2013 12:28:06 Tor Arne Vestbø wrote: > It also allows us to provide Clang as an option > when building on 10.6, as the choice is not dependent on the OSX version > but the Xcode version (and hence toolchain availability). Does this mean we can/should upgrade the minimum GCC

[Development] [Announce] Changes to building Qt on Mac OS X

2013-04-03 Thread Tor Arne Vestbø
Hi, A few changes has been made in how we build Qt on Mac OS X that people should be aware of when building 5.1 from source: - The '-sdk' option to configure now takes a named SDK, as reported by xcodebuild, eg. macosx, macosx10.7, iphoneos, etc -- not a path. This applies to QMAKE_MAC_SDK a

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Rutledge Shawn
On 3 Apr 2013, at 11:25 AM, Sletta Gunnar wrote: > > On Apr 3, 2013, at 10:51 AM, Dmitrii Volosnykh > wrote: > >> Hi, Gunnar. >> >> At first glance scenegraph module and Qt3D have similar feature sets. > > Not at all :) > > The scene graph in Qt Quick is a very tiny api, meant to formally s

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Rutledge Shawn
On 3 Apr 2013, at 10:16 AM, Sletta Gunnar wrote: > Hi, > > The original idea of scene graph was that is was to be a stand alone module, > but because it was developed in conjunction with Qt Quick and because we > didn't want to compromise on any performance aspects for the sake of making a >

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Sletta Gunnar
On Apr 3, 2013, at 10:51 AM, Dmitrii Volosnykh wrote: > Hi, Gunnar. > > At first glance scenegraph module and Qt3D have similar feature sets. Not at all :) The scene graph in Qt Quick is a very tiny api, meant to formally structure OpenGL graphics calls so that we can optimally render a 2D

Re: [Development] Stand alone scene graph module

2013-04-03 Thread Dmitrii Volosnykh
Hi, Gunnar. At first glance scenegraph module and Qt3D have similar feature sets. In what relations are they? As scenegraph depends on QtQuick and Qt3D is the part of the former one I may guess that scenegraph depends indirectly on Qt3D, but you mentioned that it now depends only on QtCore and QtG

Re: [Development] please remove

2013-04-03 Thread Łukasz Korbel
Hey! Open: http://lists.qt-project.org/mailman/listinfo/development Go to the bottom of site, you will see text: "To unsubscribe from Development, get a password reminder, or change your subscription options enter your subscription email address: ", enter your e-mail in input box below and press

[Development] Stand alone scene graph module

2013-04-03 Thread Sletta Gunnar
Hi, The original idea of scene graph was that is was to be a stand alone module, but because it was developed in conjunction with Qt Quick and because we didn't want to compromise on any performance aspects for the sake of making a more generic framework, we placed them together. As it keeps po

Re: [Development] OSX: building against the 10.6 SDK with Qt 5.1?

2013-04-03 Thread Tor Arne Vestbø
On 4/2/13 23:46 , Josh Faust wrote: > I've created https://bugreports.qt-project.org/browse/QTBUG-30487 > > I can provide a tarball of the 10.6 SDK for anyone who needs it to test. > It's semi-painful to extract from an old version of xcode. Building against the 10.6 SDK relies on the Xcode versio