On 3/28/14 6:12 AM, Neil wrote:
Cameron Kaiser wrote:
For TenFourFox, I've often toyed with implementing switches for
box-shadow, blur, etc., so that people on the very low end of the spec
(we still support G3 Macintoshes) can turn these rather expensive
features off. I'd rather do that in a we
lower refresh rate in some cases in order to try to avoid
extra layout flushes etc.
--Jet
- Original Message -
From: "smaug"
To: "Nicholas Nethercote" , "Jet Villegas"
Sent: Friday, March 28, 2014 11:16:42 AM
Subject: Re: Graceful Platform Degradation
Per
Friday, March 28, 2014 11:16:42 AM
Subject: Re: Graceful Platform Degradation
> Perhaps annotating setTimeout/Interval callbacks and animation frame
> callbacks with
> { priority: "low" } and process such callbacks only if we can keep up with
> 60Hz.
> priority: "me
On 03/27/2014 10:26 AM, Nicholas Nethercote wrote:
This sounds like a worthy and interesting idea, but also a very difficult one.
PC games allow the user to turn certain features (mostly graphics
related ones) on and off so that they can find their own level of
acceptable performance/quality.
Cameron Kaiser wrote:
For TenFourFox, I've often toyed with implementing switches for
box-shadow, blur, etc., so that people on the very low end of the spec
(we still support G3 Macintoshes) can turn these rather expensive
features off. I'd rather do that in a web-standard way than a one-off
For different browsers running on the same machine, some given content
might perform poorly or well, depending on how features are implemented.
In (1) we might want to reduce quality/correctness to make the
experience better for the user. If the user finds that content doesn’t
work performantly i
This sounds like a worthy and interesting idea, but also a very difficult one.
> PC games allow the user to turn certain features (mostly graphics
> related ones) on and off so that they can find their own level of
> acceptable performance/quality. This doesn't seem like the right
> approach for
Jet Villegas:
> I've asked Cameron McCormack to look into how Firefox and other
> browsers should behave when under mild to severe stress. As all
> browser engines have to manage how to run under low memory, feeble
> network, pegged CPU, weak GPU, low battery, small/slow screens, etc.,
> I think we
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