This sounds like a worthy and interesting idea, but also a very difficult one.
> PC games allow the user to turn certain features (mostly graphics > related ones) on and off so that they can find their own level of > acceptable performance/quality. This doesn't seem like the right > approach for viewing Web content. Yeah, games are a much easier case. The content is known ahead of time (so the degradation can be carefully tested), and typically graphics dominates the hardware requirements. In a browser, the former is untrue, and the latter is often untrue -- degradation of audiovisual elements seems tractable, but what if it's JS execution that's causing the slowness? Perhaps there could be a way to annotate the HTML/JS/CSS code to indicate which parts are less important. I.e. let the page author dictate what is less important. That would facilitate testing -- a web developer with a powerful machine could turn on the browser's "stress" mode and get a good sense of what would change. Whether developers would bother with it, though, I don't know. Nick _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform