Re: Cycle collection for workers

2013-02-07 Thread Ian Hickson
On Fri, 8 Feb 2013, Robert O'Callahan wrote: > > We'd definitely implement it with the goal that the worker can get a > canvas update onto the screen even if the HTML event loop is blocked by > a long-running task. That's needed to ensure that games can get a stable > frame rate. > > If it turn

Re: Cycle collection for workers

2013-02-07 Thread Robert O'Callahan
We'd definitely implement it with the goal that the worker can get a canvas update onto the screen even if the HTML event loop is blocked by a long-running task. That's needed to ensure that games can get a stable frame rate. If it turns out that violates the spec (I haven't looked), then we'll lo

Re: Cycle collection for workers

2013-02-07 Thread Ian Hickson
On Thu, 7 Feb 2013, David Rajchenbach-Teller wrote: > > I am curious: does this mean an actual user-visible present on > a webpage or "just" off-main screen canvas? The way it's specced in the HTML spec right now it can involve pushing bits to the screen, but it's modelled in such a way that re

Re: Effects of JSM Compartments on Performance and Development Practices

2013-02-07 Thread Nicholas Nethercote
On Tue, Jan 22, 2013 at 6:13 PM, Nicholas Nethercote wrote: > > https://bugzilla.mozilla.org/show_bug.cgi?id=759585 proposes > introducing "zones". Compartments in the same zone could share > arenas, which would fix (1) (for compartments in the same zone). This > would also fix (3), because comp

Upcoming separation between resource://app and resource://gre

2013-02-07 Thread Mike Hommey
Hi, We're planning to land the final part of bug 755724 on monday, targetting tuesday's nightly as the first nightly with the separation done. This is the final step before being able to land Metro support on mozilla-central. This will only apply to Desktop Firefox, although other applications li

Re: Cycle collection for workers

2013-02-07 Thread David Rajchenbach-Teller
I am curious: does this mean an actual user-visible present on a webpage or "just" off-main screen canvas? Cheers, David On 2/7/13 12:27 AM, Robert O'Callahan wrote: > We're going to want to add worker bindings for canvas (both 2D and WebGL). > Over time I expect we'll want worker versions of a

Re: Cycle collection for workers

2013-02-07 Thread Andrew McCreight
- Original Message - > Has anyone considered whether the cost of TLS could become a problem? > It seems like it is a bit of a problem for SPS. Seems like a fixable > problem though, especially for code that can statically know whether it's on > or off the main thread. In addition to what