On Fri, 8 Feb 2013, Robert O'Callahan wrote:
>
> We'd definitely implement it with the goal that the worker can get a 
> canvas update onto the screen even if the HTML event loop is blocked by 
> a long-running task. That's needed to ensure that games can get a stable 
> frame rate.
> 
> If it turns out that violates the spec (I haven't looked), then we'll 
> lobby for spec change :-).

Pretty sure the spec allows that.

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'
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