One option is asking a mentor of one of your solved bugs if there is a bug
they know of slightly harder or more involved.
On Sun, Jan 19, 2020, 11:45 AM Sanchit Arora
wrote:
> So I finally managed to solve 2 good first bugs (all thanks to this active
> community), now I think that I should go ab
pecially if someone other than me is painting it.
~Justin Wood (Callek)
On Fri, May 26, 2017 at 2:59 PM, Dustin Mitchell wrote:
> Greg sent some previous threads on this topic along, and I've been in
> some other related conversations. The topic of optimization overlaps
> substant
t of this work does not yet have bugs on file, but I wanted to
share it early.
Thank You,
~Justin Wood (Callek)
___
dev-builds mailing list
dev-builds@lists.mozilla.org
https://lists.mozilla.org/listinfo/dev-builds
Release engineering uses puppet, for a wide variety of things, see
https://wiki.mozilla.org/ReleaseEngineering/PuppetAgain/ for an overview
links to source and some docs.
We maintain the current hg.mozilla.org cluster with ansible mostly, others
than me would know that best.
Most of our puppetiz
to
review...
~Justin Wood (Callek)
On Wed, Aug 10, 2016 at 8:03 AM, ISHIKAWA, Chiaki wrote:
> On 2016/08/10 5:26, Justin Wood wrote:
>>
>> As a comm-central build peer, I'll rs+ (rubber-stamp+) a change to the
>> hgignore to ignore "mozilla" instead of "^mozilla
As a comm-central build peer, I'll rs+ (rubber-stamp+) a change to the
hgignore to ignore "mozilla" instead of "^mozilla$" for whoever wants
to land it, to bandaid this issue.
~Justin Wood (Callek)
On Tue, Aug 9, 2016 at 4:20 PM, Andrew Halberstadt
wrote:
> On 09/08/
0n
Support.
(Due to the nature of the system and lots of technical debt I don't
promise any timelines yet, and will hesitantly promise any actual
features)
Thank You,
~Justin Wood (Callek)
footnotes:
1 - https://wiki.mozilla.org/ReleaseEngineering/TryServer#Desktop_l10n_jobs
2 - force-build
#x27;d normally incur as
far as build system in a given cycle.
~Justin Wood (Callek)
On Mon, Mar 30, 2015 at 7:13 PM, Gregory Szorc wrote:
> Replying to release-engineering@ since they have more skin in this game
> than just core build maintainers.
>
> On Mon, Mar 30, 2015 a
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