Hi,
On Thu, 5 Dec 2002, Frank Gevaerts wrote:
> On Wed, Dec 04, 2002 at 10:45:20PM +0100, Sebastiaan wrote:
> > High,
> >
> > On Wed, 4 Dec 2002, Frank Gevaerts wrote:
> >
> > > >
> > > > The direct rendering is set to No. Does this mean that my video card
> > > > handles most of it, or just the
On Wed, Dec 04, 2002 at 10:45:20PM +0100, Sebastiaan wrote:
> High,
>
> On Wed, 4 Dec 2002, Frank Gevaerts wrote:
>
> > >
> > > The direct rendering is set to No. Does this mean that my video card
> > > handles most of it, or just the contrary?
> >
> > - direct rendering: No
> > - OpenGL renderer
High,
On Wed, 4 Dec 2002, Frank Gevaerts wrote:
> >
> > The direct rendering is set to No. Does this mean that my video card
> > handles most of it, or just the contrary?
>
> - direct rendering: No
> - OpenGL renderer string: Mesa GLX Indirect
> These two mean that the CPU handles everything.
>
>
On Wed, Dec 04, 2002 at 10:05:10PM +0100, Sebastiaan wrote:
> High,
>
> On Wed, 4 Dec 2002, Frank Gevaerts wrote:
>
> > On Wed, Dec 04, 2002 at 05:21:44PM +0100, Sebastiaan wrote:
> > > Hi,
> > >
> > > At the moment I am making some openGL programs in C. When I run the
> > > program, I find it pr
High,
On Wed, 4 Dec 2002, Frank Gevaerts wrote:
> On Wed, Dec 04, 2002 at 05:21:44PM +0100, Sebastiaan wrote:
> > Hi,
> >
> > At the moment I am making some openGL programs in C. When I run the
> > program, I find it pretty slow, considering the low amount of polygons.
> >
> > I have a Diamond Fi
On Wed, Dec 04, 2002 at 05:21:44PM +0100, Sebastiaan wrote:
> Hi,
>
> At the moment I am making some openGL programs in C. When I run the
> program, I find it pretty slow, considering the low amount of polygons.
>
> I have a Diamond Fire openGL 1000 Pro video card, but, AFAIK, there is no
> speci
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