For Quake 1 you can use Quakeforge. It doesn't seem to be available in
the debian archives but there are unofficial packages available.
http://www.quakeforge.net/
--
Cheers,
Sven Arvidsson
http://www.whiz.se
--
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trou
Am Do, den 01.04.2004 schrieb Mike Chandler um 22:45:
> Newbie to Debian...
> Can I run Quake / Quake II /Quake III on Debian Sid?
> Thanks!
Quake 1: Don't know
Quake 2: Yes: apt-get install quake2 quake2-data
Quake 3: Yes: Get linuxq3a from ftp.idsoftware.com
For both Q2 and Q3 you need the orig
On Mon, Dec 01, 2003, at 13:21 +0100, Bjorn Johansson wrote:
> Hello!
>
> I've recently installed Xfree86 4.3 running on Debian Woody.
> And the graphics is very very buggy right now, is there anyway
> I can fix this or do I haveto downgrade to Xfree86 4.1?
> Quake3 worked without problems with
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Monday December 01 2003 07:21 am, Bjorn Johansson wrote:
> I've recently installed Xfree86 4.3 running on Debian Woody.
> And the graphics is very very buggy right now, is there anyway
> I can fix this or do I haveto downgrade to Xfree86 4.1?
> Quak
On Mon, 2003-09-22 at 14:36, Mental Patient wrote:
> Sebastian Kapfer wrote:
> > On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:
> >
> >
> >>Hi List,
> >>
> >>I just found out about "apt-get install quake2" :)
> >>Everything is fine apart from my mouse. It works only horizontally,
> >
>
On Sat, 2003-09-20 at 00:19, Sebastian Kapfer wrote:
> On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:
>
> > Hi List,
> >
> > I just found out about "apt-get install quake2" :)
> > Everything is fine apart from my mouse. It works only horizontally,
>
> Enable the mouse look feature. I d
Sebastian Kapfer wrote:
On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:
Hi List,
I just found out about "apt-get install quake2" :)
Everything is fine apart from my mouse. It works only horizontally,
Enable the mouse look feature. I don't know if there is a menu setting for
that. If n
On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:
> Hi List,
>
> I just found out about "apt-get install quake2" :)
> Everything is fine apart from my mouse. It works only horizontally,
Enable the mouse look feature. I don't know if there is a menu setting for
that. If not, try to enter +
On Tue, Dec 17, 2002 at 10:56:29AM -0500, John Mitchell wrote:
> On Tuesday 17 December 2002 09:57 am, Jamin W. Collins wrote:
> > > Using quake 3 on debian woody with the nvidia drivers the game loads
> > > fine but the display is all garbled.
> >
> > What parts of the display are garbled?
>
> th
On Tue, Dec 17, 2002 at 09:23:22AM -0500, John Mitchell wrote:
> Hello list,
>
> Using quake 3 on debian woody with the nvidia drivers the game loads
> fine but the display is all garbled.
> Has anyone else had this problem or know how to fix it?
From the Linux Gamers' FAQ:
"Q: I get weird looki
On Tuesday 17 December 2002 11:24 am, you wrote:
> > the text is unreadable and the graphics are horrible (ie. blocky and just
> > downright ugly
> >
> > BTW this is with and AMD k7 1300 mhz and nVidia GForce4 mx.
>
> I'm running Q3A on a dual-proc Athlon 1.2GHz box with an older GeForce 2MX;
> no
On Tuesday 17 December 2002 09:57 am, Jamin W. Collins wrote:
> > Using quake 3 on debian woody with the nvidia drivers the game loads
> > fine but the display is all garbled.
>
> What parts of the display are garbled?
the text is unreadable and the graphics are horrible (ie. blocky and just
down
On Tue, Dec 17, 2002 at 09:23:22AM -0500, John Mitchell wrote:
> Using quake 3 on debian woody with the nvidia drivers the game loads
> fine but the display is all garbled.
What parts of the display are garbled?
> Has anyone else had this problem or know how to fix it?
Nope, runs fine on both m
Hi,
I know they're used to be quakeforge packages but i don't know if
they're even still in unstable (and they might be in the contrib
section?). But i would suggest just grabbing the sources from CVS at
quakeforge.net as it changes pretty often.
Cam
Douglas Orchard wrote:
Can someone tell
On Mon, 30 Sep 2002 09:58:25 -0400
"John F Davis" <[EMAIL PROTECTED]> wrote:
> Hello
>
> I was trying to run a RTCW(quake 3) server behind my firewall last
> night. I setup the firewall iptable rules to forware udp packets of
> 27690(from memory) to my server. My friend and I were able to play
> I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX AGP
> chipset. Matrox g400.
> When I run quake 3, it runs for a few minutes, and then locks X such that I
> can't switch consoles. The video freezes where it was, and the sound starts
> looping on itself. I can ssh in.
On Tue, Jan 29, 2002 at 12:18:42AM -0600, Adam Majer wrote:
> On Tue, Jan 29, 2002 at 12:33:30AM -0500, Oleksandr Moskalenko wrote:
> > * [EMAIL PROTECTED] ([EMAIL PROTECTED]) wrote:
> > > On Thu, Jan 24, 2002 at 10:25:24PM -0600, Corey Halpin wrote:
> > > > I'm using the following hardware: Pent
On Tue, Jan 29, 2002 at 12:33:30AM -0500, Oleksandr Moskalenko wrote:
> * [EMAIL PROTECTED] ([EMAIL PROTECTED]) wrote:
> > On Thu, Jan 24, 2002 at 10:25:24PM -0600, Corey Halpin wrote:
> > > I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX
> > > AGP
> > > chipset. Matrox g4
On Tue, Jan 29, 2002 at 12:33:30AM -0500, Oleksandr Moskalenko wrote:
> * [EMAIL PROTECTED] ([EMAIL PROTECTED]) wrote:
> > On Thu, Jan 24, 2002 at 10:25:24PM -0600, Corey Halpin wrote:
> > > I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX
> > > AGP
> > > chipset. Matrox g4
* [EMAIL PROTECTED] ([EMAIL PROTECTED]) wrote:
> On Thu, Jan 24, 2002 at 10:25:24PM -0600, Corey Halpin wrote:
> > I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX AGP
> > chipset. Matrox g400.
> > When I run quake 3, it runs for a few minutes, and then locks X such that
On Thu, Jan 24, 2002 at 10:25:24PM -0600, Corey Halpin wrote:
> I'm using the following hardware: Pentium-II, 320M RAM. Intel 440LX AGP
> chipset. Matrox g400.
> When I run quake 3, it runs for a few minutes, and then locks X such that I
> can't switch consoles. The video freezes where it
On Sun, Jan 27, 2002 at 09:45:26AM -0600, Kevin C. Smith wrote:
> On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote:
> > On Sat, Jan 26, 2002 at 01:20:56AM +0100, Mathias Gygax wrote:
> > > On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote:
> > > > Where does it say that? And if tha
On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote:
> On Sat, Jan 26, 2002 at 01:20:56AM +0100, Mathias Gygax wrote:
> > On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote:
> > > Where does it say that? And if that's true, are the any other
> > > distributers of games for Linux?
> >
* This one time, at band camp, ben said:
> On Friday 25 January 2002 03:07 pm, Dave Carrigan wrote:
> > Corey Halpin <[EMAIL PROTECTED]> writes:
> > > God, with wine? That'd be _glacial_.
> >
> > Out of curiosity, why would you say that? Have you had experience
> > running anything under wine? I
On Sat, Jan 26, 2002 at 06:32:50PM +0100, Mathias Gygax wrote:
> On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote:
> > > what about the FSF?
> >
> > Can I get Tribes 2 from them? :)
>
> sorry, i was dreaming. some of these games have of course contracts to
> not releasing the source cod
On Fri, 25 Jan 2002 15:21:33 -0800
ben <[EMAIL PROTECTED]> wrote:
> On Friday 25 January 2002 03:07 pm, Dave Carrigan wrote:
> > Corey Halpin <[EMAIL PROTECTED]> writes:
> > > God, with wine? That'd be _glacial_.
> >
> > Out of curiosity, why would you say that? Have you had experience
> > runn
On Fri, Jan 25, 2002 at 08:21:29PM -0600, Adam Majer wrote:
> > what about the FSF?
>
> Can I get Tribes 2 from them? :)
sorry, i was dreaming. some of these games have of course contracts to
not releasing the source code for it.
but the idea would be nice, if the FSF could provide free and qual
On Sat, Jan 26, 2002 at 01:20:56AM +0100, Mathias Gygax wrote:
> On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote:
> > Where does it say that? And if that's true, are the any other
> > distributers of games for Linux?
>
> what about the FSF?
Can I get Tribes 2 from them? :)
- Adam
On Fre, Jan 25, 2002 at 06:12:15 -0600, Adam Majer wrote:
> Where does it say that? And if that's true, are the any other
> distributers of games for Linux?
what about the FSF?
On Fri, Jan 25, 2002 at 03:39:05PM -0600, Corey Halpin wrote:
> Unfortunately, it seems that Loki is going out of business by the end of
> January.
Where does it say that? And if that's true, are the any other
distributers of games for Linux?
- Adam
ben <[EMAIL PROTECTED]> writes:
> out of curiousity, what software have you been able to run under wine?
Starcraft. Apple Quicktime. Various others such as the windows file
manager, solitaire, etc. I don't use wine on a daily basis, but I've
dabbled with it. It doesn't really seem any slower than
On Friday 25 January 2002 03:07 pm, Dave Carrigan wrote:
> Corey Halpin <[EMAIL PROTECTED]> writes:
> > God, with wine? That'd be _glacial_.
>
> Out of curiosity, why would you say that? Have you had experience
> running anything under wine? I've never seen any significant performance
> problems
On 2002-01-25T15:07:57 +, Dave Carrigan wrote:
> > God, with wine? That'd be _glacial_.
> Out of curiosity, why would you say that? Have you had experience
> running anything under wine? I've never seen any significant performance
> problems with the software I've been able to run under Win
Corey Halpin <[EMAIL PROTECTED]> writes:
> God, with wine? That'd be _glacial_.
Out of curiosity, why would you say that? Have you had experience
running anything under wine? I've never seen any significant performance
problems with the software I've been able to run under Wine.
--
Dave Carr
God, with wine? That'd be _glacial_.
http://www.lokigames.com/ Sells linux ports of many popular games. Yes, I
know that it sucks to pay for games. It sucks more to run windows, IMO.
Unfortunately, it seems that Loki is going out of business by the end of
January.
> where can i get a li
Deven,
Do you have dri installed and working? Sounds like you are running
software open-gl.
Read this at debianplanet for howto info:
http://www.debianplanet.org/debianplanet/article.php?sid=163&mode=thread&order=0
Best regards,
--Nate Custer
On Mon, 2001-11-12 at 17:57, [EMAIL PROTECTED] wro
[EMAIL PROTECTED] wrote:
> I'm trying to run Quake 2 from X, but when I do, it tells me it can't find
> ref_softx.so, even though it's right there in the directory with it. Does
> anyone know what the problem might be?
This file seems not to be a part of any package (search on
http://packages.de
jason pepas wrote:
>
> Thanks for the quick responses guys,
>
> Andrew - I am running a G200, so I may have to do the same...
>
> Sean - I am first trying to get it working with a G200, and I will get it
> working with another machine using an Nvidia GeForce2MX after this.
>
> Yves - I will de
Thanks for all the help guys - It works like a charm :)
I wrote up some notes on my experience for others having trouble:
http://jason.pepas.com/linux/tutorials/quake3.php
let me know if i left anything out.
In a few days I will attempt to get it working with a Geforce2 MX, and will
update tha
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> (2001-07-27 21:50):
> Does Quake 3 work with the S3 Savage and the VooDoo 3?
Not sure about the S3 Savage, but the Voodoo 3 definitely works...
have a look at dri.sourceforge.net for information on getting DRI
working, which you'll need for 3d accelleration
Does Quake 3 work with the S3 Savage and the VooDoo 3?
jason pepas writes:
> Andrew - I am running a G200, so I may have to do the same...
Also check out www.debianplanet.org in the HowTo section.
Andrew.
Thanks for the quick responses guys,
Andrew - I am running a G200, so I may have to do the same...
Sean - I am first trying to get it working with a G200, and I will get it
working with another machine using an Nvidia GeForce2MX after this.
Yves - I will definitely try out the additional config
Yves Dessertine wrote:
> You X server must be running in 16 or 32 bpp for hardware accel. to work (at
> least on my Matrox G200 graph. card.
Must be 16 for voodoo cards
joerg
--
Did you know that if you play a Windows 2000 cd backwards, you
will hear the voice of Satan?
That's nothing! If
Le Vendredi 27 Juillet 2001 02:43, jason pepas a écrit :
> Hey guys,
>
> I have been tyring to get Quake3 working recently.
>
> I upgraded the kernel to 2.4.7, and included support for AGP and DRI
>
> I am running testing, so I have X 4.x
Me too
> I added
> Load "glx"
> Load "dri"
> to my X confi
* jason pepas <[EMAIL PROTECTED]> (2001-07-27 01:50):
> I have been tyring to get Quake3 working recently.
>
> I upgraded the kernel to 2.4.7, and included support for AGP and DRI
>
> I am running testing, so I have X 4.x
>
> I added
> Load "glx"
> Load "dri"
> to my X config
>
> however, glxin
Hi Ilya,
Thanks! it worked!
I got:
969 frames 40.9 seconds 23.7 fps
for demo1.dem
I think this is a good rate, isn't it?
> In quake 1 you could issue command timedemo (or timedemo1 - I don't
> remember) at quake console. It plays demo and when demo is finish
MOdM> One more question: I've read some articles in tomshardware web
MOdM> site and one of the performance measurement software they use is quake.
MOdM> They report FPS rate for the tested hardware.
MOdM> Do you know how to use quake for Linux to do that? Is it
MOdM> possible?
In quake 1 you
Thanks Jaye! It works now!
One more question: I've read some articles in tomshardware web
site and one of the performance measurement software they use is quake.
They report FPS rate for the tested hardware.
Do you know how to use quake for Linux to do that? Is it
possible?
Mario,
This looks pretty much like what I get starting quake. The thing I have to
look out for is starting it in kde. Kde has artsd running and locks the sound
card until it times out. Pause/stop the artsd and it should work a little
faster.
hth
On Friday 04 May 2001 08:13, Mario Olimpio
On Fri, May 04, 2001 at 12:13:26PM -0300, Mario Olimpio de Menezes wrote:
>
> Hi,
>
> I'm trying to get quake-x11 running but w/o luck to now.
> I have apt-installed quake-x11 with all its dependencies but
> whenever I try to start it I get:
You might consider checking the debian
On Thu, 4 Jan 2001, Nate Amsden wrote:
> David Purton wrote:
> >
> > I've managed to install quake 2 and get it to run without too many
> > problems, but whenever I try to refresh the server list it complains
> > that the broadcast address of 224.1.0.0 is unreachable and no local
> > servers are
David Purton wrote:
>
> I've managed to install quake 2 and get it to run without too many
> problems, but whenever I try to refresh the server list it complains
> that the broadcast address of 224.1.0.0 is unreachable and no local
> servers are displayed.
>
> How can I get quake 2 to broadcast o
Yobb wrote:
> Help. Am I missing something? I downloaded and tried to install the
> following:
>
> quake-lib_1.06-10.deb
> quake-x11_0.1.1-1.deb
>
> I got the following error:
>
> # dpkg -i quake-x11_0.1.1-1.deb
> (Reading database ... 46278 files and directories currently installed.)
> Preparin
Brandt Dusthimer wrote:
> Well, like I said, there aren't any other GL stuffs ( other than the
> NVidia stuffs that is) on my box. I was running Quake 3 fine and dandy (and
> everything else too) with Woody and the NVidia stuffs before. Then, since
> for some reason I had to remake the NVidi
On Mon, Jan 03, 2000 at 08:12:14AM -0600, Brandt Dusthimer wrote:
> Okay. I decided to upgrade to the most recent version of woody. Good Idea?
> Of course. Everything works . . . except Quake 3 (deja vu!). I've got this
> down to an art now. I know that for some reason X isn't finding the
e above problems would be appreciated.
Thanks,
Brandt Dusthimer
- Original Message -
From: Scott Patterson <[EMAIL PROTECTED]>
To:
Sent: Monday, November 20, 2000 12:44 PM
Subject: Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more
>
>
>
>
>Okay. I decided to upgrade to the most recent version of woody. Good =
>Idea? Of course. Everything works . . . except Quake 3 (deja vu!). =
>I've got this down to an art now. I know that for some reason X isn't =
>finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore =
>
Okay. I decided to upgrade to the most recent version of woody. Good Idea?
Of course. Everything works . . . except Quake 3 (deja vu!). I've got this
down to an art now. I know that for some reason X isn't finding the
libGLcore.so.1.0.5 (or what ever it is) file and therefore fails to load
whe
On Thu, Nov 16, 2000 at 05:29:44PM +0100, Michael Mertins wrote:
> after installing the jdk I want to give Quake a try.
> i saw via apt-cache search quake that there's quake-3dfx available (I have
> a voodoo3-2000 running here).
> so can i just install the package and run the game by typing 'quak
On Sun, Jan 02, 2000 at 02:04:57AM -0600, Brandt Dusthimer wrote:
> It's me again still complaining about Quake 3. I did a fresh install of
> Debian-potato and then installed the official XFree 4.0.1 .deb packages (I
> know, its the easy way. .. ) Now, when quake starts up, it gives this as it
On Thu, Aug 24, 2000 at 11:07:12PM -0600, Cameron Matheson wrote:
> svalib: Signal 11: Segmentation fault received.
> Segmentation fault
see http://www.bitwizard.nl/sig11/
moritz
--
/* Moritz Schulte <[EMAIL PROTECTED]>
* http://hp9001.fh-bielefeld.de/~moritz/
* PGP-Key available, encrypt
On Mon, Aug 14, 2000 at 06:11:24PM -0400, Zephaniah E. Hull wrote:
>
> > No it's not, it's a defect in the way gpm hands the mouse to svgalib. ie,
> > it doesn't unless svgalib goes into graphics mode. Mercury oughtta fix
> > that with another hack.. =p Put svgalib into some pathetic VGA mode
On Sun, Aug 13, 2000 at 12:42:20AM -0500, Joseph Carter wrote:
> No it's not, it's a defect in the way gpm hands the mouse to svgalib. ie,
> it doesn't unless svgalib goes into graphics mode. Mercury oughtta fix
> that with another hack.. =p Put svgalib into some pathetic VGA mode and
> it wil
On Fri, Aug 11, 2000 at 03:27:35PM -0500, Jeff Epler wrote:
> On Fri, Aug 11, 2000 at 10:02:34PM +0200, Attila Csosz wrote:
> > Ok, I fixed the permissions, currently I have:
> > -rwsr-xr-x1 root root 872936 AUG 11 12:57
> > /usr/local/bin/qw-client-svga
> > In this way I'm able to s
On Fri, Aug 11, 2000 at 10:02:34PM +0200, Attila Csosz wrote:
> Ok, I fixed the permissions, currently I have:
> -rwsr-xr-x1 root root 872936 AUG 11 12:57
> /usr/local/bin/qw-client-svga
> In this way I'm able to start the program.
>
> But a problem still exists. This way my mouse d
- Original Message -
From: "Félix Almeida" <[EMAIL PROTECTED]>
To:
Sent: Sunday, June 18, 2000 7:20 AM
Subject: Re: Quake and Voodoo3.
Hi.
Does anybody know how to run Quake using a 3dfx Voodoo3 3000 AGP card?
I've followed all the steps described in the linux.3
Am Sam, 17 Jun 2000 schrieb Félix Almeida:
> Hi.
>
> Does anybody know how to run Quake using a 3dfx Voodoo3 3000 AGP card?
> I've followed all the steps described in the linux.3dfx.com site but
> with no success at all... Any ideas?
>
> I'm running X 3.3.6, libc6 2.1 (potato), kernel 2.2.16.
Hi.
Does anybody know how to run Quake using a 3dfx Voodoo3 3000 AGP card?
I've followed all the steps described in the linux.3dfx.com site but
with no success at all... Any ideas?
I'm running X 3.3.6, libc6 2.1 (potato), kernel 2.2.16. My computer is
an AMD K6-III 400, 128MB RAM. Ah! The X i
> For some reason, my mouse doesn't work when I try to run quake-3dfx.
> /dev/mouse is a symlink to the correct device, and even running as root,
> no-go.
>
> Has anyone else encountered this problem? Fixed it?
Well, I don't know if it's the case, but if you are trying to run Quake3
on Slink (XF
On Sat, May 13, 2000 at 12:16:29PM -0400, Dan Brosemer wrote:
> Strange, but when I kill gpm it works. Strange that X should work with gpm
> with no repeater and quake can't.
>
> Solutions for this?
>
Quake and Quake2 are both svgalib games. Quake3 has no such problem.
I really forget the reaso
Strange, but when I kill gpm it works. Strange that X should work with gpm
with no repeater and quake can't.
Solutions for this?
-Dan
On Sat, May 13, 2000 at 11:43:48AM -0400, Dan Brosemer wrote:
> For some reason, my mouse doesn't work when I try to run quake-3dfx.
> /dev/mouse is a symlink to
On Thu, Feb 03, 2000 at 14:09, aphro wrote:
> another thing to check is the cache on the board/chip, disable one
> at a time thru the bios and see if it does the same, its gonna run
> like a 386 but it'll be a decent test to see if the cache sometimes
> gives bad hits.
>
> worth a shot anyways ..
another thing to check is the cache on the board/chip, disable one at a
time thru the bios and see if it does the same, its gonna run like a 386
but it'll be a decent test to see if the cache sometimes gives bad hits.
worth a shot anyways ...
nate
On Thu, 3 Feb 2000, Remco van 't Veer wrote:
rw
On Thu, Feb 03, 2000 at 09:30, aphro wrote:
> quite possibly a quake-svga problem. it also could be a mainboard
> problem..is the ram that you scanned that was 'bad' in any particular
> socket? i've had ram sockets go bad on me before when the ram was ok.
I cycled my "good" SDRAM's through all s
On Thu, 3 Feb 2000, Remco van 't Veer wrote:
rwvtve >Could it be a quake-svga problem or am I still experiencing memory
rwvtve >problems? Could my video memory be faulty? Some BIOS setting?
quite possibly a quake-svga problem. it also could be a mainboard
problem..is the ram that you scanned t
If you're using the lastest quake2 package in potato, it's broken very
badly. You'll need quake2_3.20-3.deb.
Sean
> Simon St-Pierre wrote:
>
> hi my name is simon st-pierre and im not able to find a patch for
> quake2 v3.20
> and my computer crash over the internet i dont know if you have a 3df
>> The idea with non-US is mainly to offer encryption
software. (illegal
in
>> US)
>Encryption software is not illegal in the US. It is
>illegal to export
>it
>from the US and therefor illegal to put it up on a
>public site
>accessible
>from outside the US, but it is perfectly legal to
>import it
Fish Smith writes:
> The idea with non-US is mainly to offer encryption software. (illegal in
> US)
Encryption software is not illegal in the US. It is illegal to export it
from the US and therefor illegal to put it up on a public site accessible
from outside the US, but it is perfectly legal to
> >But they have to be legal on the non-US mirrors as
> >well as the main non-US FTP site. Isn't that why
> >quake isn't included, because Germany and Argentina
> >have it illegal? So if several countries with
> Debian
> >mirrors have laws against mp3 encoders it wouldn't
> be
> >in non-US, even
[snip]
>>Why not? Here in the Netherlands mp3's and mp3
>>encoders are not
>>illigal.
>
>>BTW I can't think of any software that would be
>>illigal here.
>
>But they have to be legal on the non-US mirrors as
>well as the main non-US FTP site. Isn't that why
>quake isn't included, because Germany a
How about creating a 'pre compiled' :) defense strategy like:
-- proving the Internet is NOT under laws of ANY country and
therefore distribution trough Internet regales of geographical location
of host and recipient is outside competency of ANY country.
(Sorry for my bad english)
Note:
>>> > I think the right solution is selecting a
country with good
connectivity
>>> > and less stupid laws. What about canada?
>>>
>>> pandora is already in a perfect location...
>>
>>Thought we can't upload mp3 encoders to pandora? Or
is that just
because
>>some mirrors couldn't handle it?
>Why
>> BTW I can't think of any software that would be illigal here.
>
>Any kind of software violating a copyright...
That was a no-brainer, but just to be precise:
I can't think of any original software that would be illigal here.
Regards,
Onno
PS: here = the Netherlands
At 01:13 PM 12/26/99 +0100, Tomasz Wegrzanowski wrote:
>We should not, under any circumstances, mess our distro, only because
>some group of morons claiming to be `government' ban such package here or
>elsewhere. If there are such laws somewhere citizen of such country have only
>these posibilities
At 12:49 AM 12/27/99 +1100, Hamish Moffatt wrote:
>On Sun, Dec 26, 1999 at 01:13:42PM +0100, Tomasz Wegrzanowski wrote:
>> We should not, under any circumstances, mess our distro, only because
>> some group of morons claiming to be `government' ban such package here or
>
>Try to be practical. The U
[EMAIL PROTECTED] (Onno) writes:
> At 09:09 PM 12/25/99 -0800, Joseph Carter wrote:
> >On Sat, Dec 25, 1999 at 11:14:28PM +0100, Wichert Akkerman wrote:
> >> > I think the right solution is selecting a country with good connectivity
> >> > and less stupid laws. What about canada?
> >>
> >> pandor
At 09:09 PM 12/25/99 -0800, Joseph Carter wrote:
>On Sat, Dec 25, 1999 at 11:14:28PM +0100, Wichert Akkerman wrote:
>> > I think the right solution is selecting a country with good connectivity
>> > and less stupid laws. What about canada?
>>
>> pandora is already in a perfect location...
>
>Thoug
At 03:06 PM 12/25/99 +0100, Filip Van Raemdonck wrote:
>... as the primary non-US site is in Germany (IIRC).
Nope, non-US (pandora) is in the Netherlands...
Regards,
Onno
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On Tue, 28 Dec, 1999 à 03:23:25AM +0800, Mike Markley wrote:
> On Sun, Dec 26, 1999 at 01:56:00PM +0100, Christian Kurz wrote:
> > > I've tried to be nice in this discussion. I'm no longer trying.
> >
> > > I WILL NOT CRIPPLE MY QUAKE PACKAGES TO SATISFY THE STUPIDITY INHERENT IN
> > > THE LAWS O
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On Mon, Dec 27, 1999 at 12:24:02PM +0100, Christian Hammers wrote:
> Well, IIRC we don't ship the game at all, we only ship the "engine".=20
> Without the 200MB data from the original CD (that
Quoting Eduardo Marcel Macan:
> We need to stop staring at our own bellybuttons (this is a local
> expression translated)
The American/English version is "contemplating our navel"
(navel being another term for bellybutton).
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On Sun, Dec 26, 1999 at 01:56:00PM +0100, Christian Kurz wrote:
> > I've tried to be nice in this discussion. I'm no longer trying.
>
> > I WILL NOT CRIPPLE MY QUAKE PACKAGES TO SATISFY THE STUPIDITY INHERENT IN
> > THE LAWS OF EXACTLY TWO COUNTRIES IN THE ENTIRE WORLD THAT I KNOW OF. I
> > CONS
On 27 Dec 1999 19:33:37 +0800, Christian Hammers wrote:
>So do we have problems at all ?
No. There is no violent content *at all* without the WAD files (or whatever
they're called for Quake.)
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On Sun, Dec 26, 1999 at 02:16:47PM +0100, Bart Schuller wrote:
> I would *not* ask others in different countries to do my work for me. It
> would offer no protection whatsoever.
Look, I know this message was not targeted at me, but I felt hit
because I started this thread.
The pur
> > "Quake is indexed in Germany, not banned. This means it's only allowed
> > to sell it to adults and advertising is prohibited."
> I just looked a bit around about the BPjS which decide if a game becomes
> indexed or not. If a game is on the index you are not allowed to
Well, IIRC we don't s
On Sun, Dec 26, 1999 at 02:21:03AM +0100, Tomasz Wegrzanowski wrote:
> On Sun, Dec 26, 1999 at 01:17:19AM +0100, Filip Van Raemdonck wrote:
> > "Quake is indexed in Germany, not banned. This means it's only allowed
> > to sell it to adults and advertising is prohibited."
> >
> > Just saw this on a
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On 99-12-26 Joseph Carter wrote:
> On Sun, Dec 26, 1999 at 02:37:04PM +0100, Christian Kurz wrote:
> > > I would *personally* make sure that I was in compliance with the
> > > relevant laws. If I felt that that would take too much of my
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On Sun, Dec 26, 1999 at 02:37:04PM +0100, Christian Kurz wrote:
> > I would *personally* make sure that I was in compliance with the
> > relevant laws. If I felt that that would take too much
On Sun, Dec 26, 1999 at 02:22:55PM +0100, Christian Kurz wrote:
> On 99-12-26 Raul Miller wrote:
> > So how about volunteering to contact those ftp maintainers and let
> > them know about their governments' laws?
>
> And how has enough knowledge to do this? For example here in Germany you
> need t
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