> Actually, Quake becomes quite playable with aalib over the network.
> If you consider aalib playable to start with.
So how do I use aalib with it? 'ttyquake' segfaults.
Thanks
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On Thu, Jul 10, 2003 at 03:55:44PM -0500, Nathan Poznick wrote:
> Not really. Not if you're actually thinking that you can *play quake*
> over an ssh session. On a local lan, you *might* be able to do it (with
> a very low framerate), but there's no
On Fri, 11 Jul 2003 00:40:09 +0200, Ian Melnick wrote:
> What about Doom in Dosemu? How do I get that to work? It locks up right
> before the main game screen comes up. Is there a HowTo somewhere? I
> couldn't find a good one...but I did find screenshots!
The best thing for doom is (rather then fs
> Not really. Not if you're actually thinking that you can *play quake*
> over an ssh session. On a local lan, you *might* be able to do it (with
> a very low framerate), but there's no way you're going to be able to:
> - shove 30fps or so across an ssh connection
> - do any sort of serious graph
On Thu, Jul 10, 2003 at 03:34:49PM -0500, Ian Melnick wrote:
> Hello, all
>
> For a while I've been wanting to play games like doom and quake thru an
> ssh session. I would have settled for 'text mode' quake, but the older
> libraries provided with it segfault on my system. Then I thought maybe I
Thus spake Ian Melnick:
> Hello, all
>
> For a while I've been wanting to play games like doom and quake thru an
> ssh session. I would have settled for 'text mode' quake, but the older
> libraries provided with it segfault on my system. Then I thought maybe I
> could use dosemu; as people say doo
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