-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thu, Jul 10, 2003 at 03:55:44PM -0500, Nathan Poznick wrote: > Not really. Not if you're actually thinking that you can *play quake* > over an ssh session. On a local lan, you *might* be able to do it (with > a very low framerate), but there's no way you're going to be able to: > - shove 30fps or so across an ssh connection
Looking at about 5FPS over an X connection on a 100Mbps LAN from what I've tried with an X terminal. > - do any sort of serious graphics over the connection > You might be able to get away with a very-very low framerate > aalib-rendered game, but that's about all I can think of. Actually, Quake becomes quite playable with aalib over the network. If you consider aalib playable to start with. - -- .''`. Paul Johnson <[EMAIL PROTECTED]> : :' : proud Debian admin and user `. `'` `- Debian - when you have better things to do than fix a system -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/DiF1J5vLSqVpK2kRAtLuAKDnuQIB0X6N1BfMK9fWBD6tcVej0QCg5rsn L31VvJCxszn09RcY3giNClc= =bQNX -----END PGP SIGNATURE----- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]