>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 24, 2002 1:51 PM
Subject: Re: Debian Gamers/Developers
> I submitted a bug report stating that some of us would like a
> debian-gamedev or debian-devel-games mailing list created. We'll see how
> it turns out.
> B-)
> G
I submitted a bug report stating that some of us would like a
debian-gamedev or debian-devel-games mailing list created. We'll see how
it turns out.
B-)
Gianfranco
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On Mon, Oct 21, 2002 at 11:55:52PM +0200, Nicos Gollan wrote:
>
> And now for some nice stuff that I once heard in a lecture. The prof.
> said - and we asked rather specificaly - that you could even take
> proprietary software like Windows, strip it of all "artistic" content
> like image, text
On Mon, Oct 21, 2002 at 11:55:52PM +0200, Nicos Gollan wrote:
> On Monday 21 October 2002 23:25, Dave Sherohman wrote:
> > That is correct, just so long as you don't use any of the original
> > author/publisher's code, artwork, etc. If you create everything from
> > scratch, you're completely clea
On Mon, Oct 21, 2002 at 04:00:25PM -0500, Jamin W. Collins wrote:
> So, you're telling me that a game with a yellow circle chomping little
> dots in a blue maze being chased by ghosts can be created without
> infringing upon Pac-Man? I don't claim to be a lawyer and don't recall
> ever having done
On Mon, 21 Oct 2002 16:48:16 -0400 James Hughes <[EMAIL PROTECTED]> wrote:
> On Fri, Oct 18, 2002 at 11:46:49AM -0500, Jamin W. Collins wrote:
> > Yea... but can we do so without infringing on some copyright?
>
> Basically, you can't copyright an idea, only the expression of an
> idea. So, any co
On Fri, Oct 18, 2002 at 11:46:49AM -0500, Jamin W. Collins wrote:
> On Fri, 18 Oct 2002 10:24:53 -0500 Gianfranco Berardi
> <[EMAIL PROTECTED]> wrote:
>
> > I agree. Debian and Linux in general sorely needs a decent Pacman game
>
> Yea... but can we do so without infringing on some copyright?
*s
On 0, Edward Guldemond <[EMAIL PROTECTED]> wrote:
> On Fri, Oct 18, 2002 at 06:17:55PM -0400, Bijan Soleymani wrote:
> > Benedict Verheyen wrote:
> >
> > >>On a sidenote: java is not bad for such type of games too with the added
> > >>advantage of being crossplatform. Also, a lot of games already
On Sat, Oct 19, 2002 at 10:41:22PM +0200, Nicos Gollan wrote:
> AWT is no good. Ask anyone who tried. If you want to do anything with
> graphics or a GUI in Java using "standard" tools, use Swing.
>
I disagree. AWT is good at teaching you the underpinnings of Swing. If
you're going to implemen
On Fri, Oct 18, 2002 at 06:17:55PM -0400, Bijan Soleymani wrote:
> Benedict Verheyen wrote:
>
> >>On a sidenote: java is not bad for such type of games too with the added
> >>advantage of being crossplatform. Also, a lot of games already exist with
> >>available source code.
> >>A while back i loo
On Sat, Oct 19, 2002 at 06:48:29AM -0400, Jason Stechschulte wrote:
> On Fri, Oct 18, 2002 at 03:58:09PM -0500, Gianfranco Berardi wrote:
> > So in terms of games that are based on stuff like Pacman, we can
> > basically call it something else and use other objects, and we won't be
> > violating
- Original Message -
From: "Bijan Soleymani" <[EMAIL PROTECTED]>
To: "Benedict Verheyen" <[EMAIL PROTECTED]>
Cc: "debian users" <[EMAIL PROTECTED]>
Sent: Saturday, October 19, 2002 12:17 AM
Subject: Re: Debian Gamers/Developers
On Fri, 2002-10-18 at 16:24, Gianfranco Berardi wrote:
> Vinai Kopp wrote:
> > On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote:
> >
> >>In the topic called OT: Programming books, it was mentioned that some
> >>people would like to get a group going that would develop games for
On Fri, Oct 18, 2002 at 03:58:09PM -0500, Gianfranco Berardi wrote:
> So in terms of games that are based on stuff like Pacman, we can
> basically call it something else and use other objects, and we won't be
> violating copyright...Unless you're Hasbro, and you think that you own
> the rights t
Sean 'Shaleh' Perry wrote:
Also byte-compiled code is quite slow. Compilling the code kind of
defeats it's purpose as c++ would be better in that case. IMHO g++ is
more mature than gjc (gnu java compiler).
this however is no longer really true. The Java apps I have used were slow to
laun
Alan Chandler wrote:
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On Friday 18 October 2002 4:10 am, Gianfranco Berardi wrote:
In the topic called OT: Programming books, it was mentioned that some
people would like to get a group going that would develop games for Debian.
This is just to see h
Alan Chandler wrote:
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On Friday 18 October 2002 4:10 am, Gianfranco Berardi wrote:
In the topic called OT: Programming books, it was mentioned that some
people would like to get a group going that would develop games for Debian.
This is just to see h
On Friday 18 October 2002 15:17, Bijan Soleymani wrote:
> Java really is a poor choice for Debian as the implementations of Java
> by Sun and Ibm are proprietary and aren't included in Debian.
>
this is a very valid argument and really the clincher for me. Java IS owned
by Sun and whoever uses i
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On Friday 18 October 2002 10:13 pm, Gianfranco Berardi wrote:
No need to copy me on replies to the list
.
>
> Also I found this: http://lists.debian.org/stats/
> And in it it mentions debian-devel-games-REMOVED
> under the normal debian-devel-games.
>
Benedict Verheyen wrote:
On a sidenote: java is not bad for such type of games too with the added
advantage of being crossplatform. Also, a lot of games already exist with
available source code.
A while back i looked at game programming and studied it a bit. In java
the basics that go for c++ gam
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On Friday 18 October 2002 4:10 am, Gianfranco Berardi wrote:
> In the topic called OT: Programming books, it was mentioned that some
> people would like to get a group going that would develop games for Debian.
> This is just to see how many would be i
On Fri, Oct 18, 2002 at 11:46:49AM -0500, Jamin W.Collins wrote:
> On Fri, 18 Oct 2002 10:24:53 -0500 Gianfranco Berardi
> <[EMAIL PROTECTED]> wrote:
>
> > I agree. Debian and Linux in general sorely needs a decent Pacman game
>
> Yea... but can we do so without infringing on some copyright?
I g
- Original Message -
From: "Gianfranco Berardi" <[EMAIL PROTECTED]>
To: "Vinai Kopp" <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Friday, October 18, 2002 5:24 PM
Subject: Re: Debian Gamers/Developers
> Vinai Kopp wrote:
> > On Th
On Fri, 18 Oct 2002 10:24:53 -0500 Gianfranco Berardi
<[EMAIL PROTECTED]> wrote:
> I agree. Debian and Linux in general sorely needs a decent Pacman game
Yea... but can we do so without infringing on some copyright?
> B-) Just to make sure we're all on the same page, no one should expect
> to ma
Vinai Kopp wrote:
On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote:
In the topic called OT: Programming books, it was mentioned that some
people would like to get a group going that would develop games for Debian.
This is just to see how many would be interested. If enough peo
On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote:
> In the topic called OT: Programming books, it was mentioned that some
> people would like to get a group going that would develop games for Debian.
> This is just to see how many would be interested. If enough people get
> toge
Edward Guldemond wrote:
On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote:
In the topic called OT: Programming books, it was mentioned that some
people would like to get a group going that would develop games for Debian.
This is just to see how many would be interested. If enou
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