Re: Debian Gamers/Developers

2002-10-23 Thread Tom
> To: <[EMAIL PROTECTED]> Sent: Thursday, October 24, 2002 1:51 PM Subject: Re: Debian Gamers/Developers > I submitted a bug report stating that some of us would like a > debian-gamedev or debian-devel-games mailing list created. We'll see how > it turns out. > B-) > G

Re: Debian Gamers/Developers

2002-10-23 Thread Gianfranco Berardi
I submitted a bug report stating that some of us would like a debian-gamedev or debian-devel-games mailing list created. We'll see how it turns out. B-) Gianfranco -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Re: Debian Gamers/Developers

2002-10-22 Thread James Hughes
On Mon, Oct 21, 2002 at 11:55:52PM +0200, Nicos Gollan wrote: > > And now for some nice stuff that I once heard in a lecture. The prof. > said - and we asked rather specificaly - that you could even take > proprietary software like Windows, strip it of all "artistic" content > like image, text

Re: Debian Gamers/Developers

2002-10-21 Thread Dave Sherohman
On Mon, Oct 21, 2002 at 11:55:52PM +0200, Nicos Gollan wrote: > On Monday 21 October 2002 23:25, Dave Sherohman wrote: > > That is correct, just so long as you don't use any of the original > > author/publisher's code, artwork, etc. If you create everything from > > scratch, you're completely clea

Re: Debian Gamers/Developers

2002-10-21 Thread Dave Sherohman
On Mon, Oct 21, 2002 at 04:00:25PM -0500, Jamin W. Collins wrote: > So, you're telling me that a game with a yellow circle chomping little > dots in a blue maze being chased by ghosts can be created without > infringing upon Pac-Man? I don't claim to be a lawyer and don't recall > ever having done

Re: Debian Gamers/Developers

2002-10-21 Thread Jamin W . Collins
On Mon, 21 Oct 2002 16:48:16 -0400 James Hughes <[EMAIL PROTECTED]> wrote: > On Fri, Oct 18, 2002 at 11:46:49AM -0500, Jamin W. Collins wrote: > > Yea... but can we do so without infringing on some copyright? > > Basically, you can't copyright an idea, only the expression of an > idea. So, any co

Re: Debian Gamers/Developers

2002-10-21 Thread James Hughes
On Fri, Oct 18, 2002 at 11:46:49AM -0500, Jamin W. Collins wrote: > On Fri, 18 Oct 2002 10:24:53 -0500 Gianfranco Berardi > <[EMAIL PROTECTED]> wrote: > > > I agree. Debian and Linux in general sorely needs a decent Pacman game > > Yea... but can we do so without infringing on some copyright? *s

Re: Debian Gamers/Developers

2002-10-20 Thread Tom Cook
On 0, Edward Guldemond <[EMAIL PROTECTED]> wrote: > On Fri, Oct 18, 2002 at 06:17:55PM -0400, Bijan Soleymani wrote: > > Benedict Verheyen wrote: > > > > >>On a sidenote: java is not bad for such type of games too with the added > > >>advantage of being crossplatform. Also, a lot of games already

Re: Debian Gamers/Developers

2002-10-19 Thread Edward Guldemond
On Sat, Oct 19, 2002 at 10:41:22PM +0200, Nicos Gollan wrote: > AWT is no good. Ask anyone who tried. If you want to do anything with > graphics or a GUI in Java using "standard" tools, use Swing. > I disagree. AWT is good at teaching you the underpinnings of Swing. If you're going to implemen

Re: Debian Gamers/Developers

2002-10-19 Thread Edward Guldemond
On Fri, Oct 18, 2002 at 06:17:55PM -0400, Bijan Soleymani wrote: > Benedict Verheyen wrote: > > >>On a sidenote: java is not bad for such type of games too with the added > >>advantage of being crossplatform. Also, a lot of games already exist with > >>available source code. > >>A while back i loo

Re: Debian Gamers/Developers

2002-10-19 Thread Edward Guldemond
On Sat, Oct 19, 2002 at 06:48:29AM -0400, Jason Stechschulte wrote: > On Fri, Oct 18, 2002 at 03:58:09PM -0500, Gianfranco Berardi wrote: > > So in terms of games that are based on stuff like Pacman, we can > > basically call it something else and use other objects, and we won't be > > violating

Re: Debian Gamers/Developers

2002-10-19 Thread Benedict Verheyen
- Original Message - From: "Bijan Soleymani" <[EMAIL PROTECTED]> To: "Benedict Verheyen" <[EMAIL PROTECTED]> Cc: "debian users" <[EMAIL PROTECTED]> Sent: Saturday, October 19, 2002 12:17 AM Subject: Re: Debian Gamers/Developers

Re: Debian Gamers/Developers

2002-10-19 Thread Shri Shrikumar
On Fri, 2002-10-18 at 16:24, Gianfranco Berardi wrote: > Vinai Kopp wrote: > > On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote: > > > >>In the topic called OT: Programming books, it was mentioned that some > >>people would like to get a group going that would develop games for

Re: Debian Gamers/Developers

2002-10-19 Thread Jason Stechschulte
On Fri, Oct 18, 2002 at 03:58:09PM -0500, Gianfranco Berardi wrote: > So in terms of games that are based on stuff like Pacman, we can > basically call it something else and use other objects, and we won't be > violating copyright...Unless you're Hasbro, and you think that you own > the rights t

Re: Debian Gamers/Developers

2002-10-18 Thread Bijan Soleymani
Sean 'Shaleh' Perry wrote: Also byte-compiled code is quite slow. Compilling the code kind of defeats it's purpose as c++ would be better in that case. IMHO g++ is more mature than gjc (gnu java compiler). this however is no longer really true. The Java apps I have used were slow to laun

Re: Debian Gamers/Developers

2002-10-18 Thread Gianfranco Berardi
Alan Chandler wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 18 October 2002 4:10 am, Gianfranco Berardi wrote: In the topic called OT: Programming books, it was mentioned that some people would like to get a group going that would develop games for Debian. This is just to see h

Re: Debian Gamers/Developers

2002-10-18 Thread Gianfranco Berardi
Alan Chandler wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 18 October 2002 4:10 am, Gianfranco Berardi wrote: In the topic called OT: Programming books, it was mentioned that some people would like to get a group going that would develop games for Debian. This is just to see h

Re: Debian Gamers/Developers

2002-10-18 Thread Sean 'Shaleh' Perry
On Friday 18 October 2002 15:17, Bijan Soleymani wrote: > Java really is a poor choice for Debian as the implementations of Java > by Sun and Ibm are proprietary and aren't included in Debian. > this is a very valid argument and really the clincher for me. Java IS owned by Sun and whoever uses i

Re: Debian Gamers/Developers

2002-10-18 Thread Alan Chandler
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 18 October 2002 10:13 pm, Gianfranco Berardi wrote: No need to copy me on replies to the list . > > Also I found this: http://lists.debian.org/stats/ > And in it it mentions debian-devel-games-REMOVED > under the normal debian-devel-games. >

Re: Debian Gamers/Developers

2002-10-18 Thread Bijan Soleymani
Benedict Verheyen wrote: On a sidenote: java is not bad for such type of games too with the added advantage of being crossplatform. Also, a lot of games already exist with available source code. A while back i looked at game programming and studied it a bit. In java the basics that go for c++ gam

Re: Debian Gamers/Developers

2002-10-18 Thread Alan Chandler
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 18 October 2002 4:10 am, Gianfranco Berardi wrote: > In the topic called OT: Programming books, it was mentioned that some > people would like to get a group going that would develop games for Debian. > This is just to see how many would be i

Re: Debian Gamers/Developers

2002-10-18 Thread Vinai Kopp
On Fri, Oct 18, 2002 at 11:46:49AM -0500, Jamin W.Collins wrote: > On Fri, 18 Oct 2002 10:24:53 -0500 Gianfranco Berardi > <[EMAIL PROTECTED]> wrote: > > > I agree. Debian and Linux in general sorely needs a decent Pacman game > > Yea... but can we do so without infringing on some copyright? I g

Re: Debian Gamers/Developers

2002-10-18 Thread Benedict Verheyen
- Original Message - From: "Gianfranco Berardi" <[EMAIL PROTECTED]> To: "Vinai Kopp" <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Friday, October 18, 2002 5:24 PM Subject: Re: Debian Gamers/Developers > Vinai Kopp wrote: > > On Th

Re: Debian Gamers/Developers

2002-10-18 Thread Jamin W . Collins
On Fri, 18 Oct 2002 10:24:53 -0500 Gianfranco Berardi <[EMAIL PROTECTED]> wrote: > I agree. Debian and Linux in general sorely needs a decent Pacman game Yea... but can we do so without infringing on some copyright? > B-) Just to make sure we're all on the same page, no one should expect > to ma

Re: Debian Gamers/Developers

2002-10-18 Thread Gianfranco Berardi
Vinai Kopp wrote: On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote: In the topic called OT: Programming books, it was mentioned that some people would like to get a group going that would develop games for Debian. This is just to see how many would be interested. If enough peo

Re: Debian Gamers/Developers

2002-10-18 Thread Vinai Kopp
On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote: > In the topic called OT: Programming books, it was mentioned that some > people would like to get a group going that would develop games for Debian. > This is just to see how many would be interested. If enough people get > toge

Re: Debian Gamers/Developers

2002-10-18 Thread Gianfranco Berardi
Edward Guldemond wrote: On Thu, Oct 17, 2002 at 10:10:20PM -0500, Gianfranco Berardi wrote: In the topic called OT: Programming books, it was mentioned that some people would like to get a group going that would develop games for Debian. This is just to see how many would be interested. If enou