On Mon, Dec 31, 2001 at 11:51:44AM -0500, Jeff Teunissen wrote:
> > The stuff outside I have done. Back in March or so I designed a nice,
> > complex, and complete system for handling gamedata. It would work as
> > long as an engine using it had fs_* Cvars and config files. Unless of
> > course
Joseph Carter wrote:
>
> On Mon, Dec 31, 2001 at 07:02:43AM -0500, Jeff Teunissen wrote:
> > > Jeff, unless I'm mistaken you've taken over maintainence of the
> > > debian packaging of quakeforge and you have fairly current packaging
> > > in the quakeforge-current tree in their cvs. I remember th
On Mon, Dec 31, 2001 at 07:02:43AM -0500, Jeff Teunissen wrote:
> > Jeff, unless I'm mistaken you've taken over maintainence of the debian
> > packaging of quakeforge and you have fairly current packaging in the
> > quakeforge-current tree in their cvs. I remember that when knghtbrd
> > decided to
Joey Hess wrote:
>
> Jeff, unless I'm mistaken you've taken over maintainence of the debian
> packaging of quakeforge and you have fairly current packaging in the
> quakeforge-current tree in their cvs. I remember that when knghtbrd
> decided to remove quakeforge packages from debian, it was becau
On Mon, Dec 31, 2001 at 01:12:25AM -0500, Joey Hess wrote:
> Jeff, unless I'm mistaken you've taken over maintainence of the debian
> packaging of quakeforge and you have fairly current packaging in the
> quakeforge-current tree in their cvs. I remember that when knghtbrd
> decided to remove quakef
Jeff, unless I'm mistaken you've taken over maintainence of the debian
packaging of quakeforge and you have fairly current packaging in the
quakeforge-current tree in their cvs. I remember that when knghtbrd
decided to remove quakeforge packages from debian, it was because of
technical problems wit
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