Joseph Carter wrote: > > On Mon, Dec 31, 2001 at 07:02:43AM -0500, Jeff Teunissen wrote: > > > Jeff, unless I'm mistaken you've taken over maintainence of the > > > debian packaging of quakeforge and you have fairly current packaging > > > in the quakeforge-current tree in their cvs. I remember that when > > > knghtbrd decided to remove quakeforge packages from debian, it was > > > because of technical problems with the state of the quakeforge > > > codebase, and, it seemed to me, because of political type problems > > > as well. > > > > Yeah, I'm doing the Debian stuff, at least within QuakeForge. > > The stuff outside I have done. Back in March or so I designed a nice, > complex, and complete system for handling gamedata. It would work as > long as an engine using it had fs_* Cvars and config files. Unless of > course you did something unexpected in your config file, in which case > it puked. Too fancy, and it broke.
Solution without a problem. Game data must keep its name, and both registered and unregistered Quake game data always has to be in id1. [snip] > I can actually do the necessary work to get the shareware thing done > next weekend (I'm going on holiday for a few days and won't have much > time for code..) As for the registered game installer, I've got > something written in perl for that already, but it's not much and it > comes with a big warning that perl is not a language I actually grok. I have had a quake-shareware package ready for upload since I needed one to finish the QF packages, about 3 months ago as I remember it. It's at my apt repo, alongside the (~1 month old) QF packages that depend on it. -- | Jeff Teunissen -=- Pres., Dusk To Dawn Computing -=- deek @ d2dc.net | GPG: 1024D/9840105A 7102 808A 7733 C2F3 097B 161B 9222 DAB8 9840 105A | Core developer, The QuakeForge Project http://www.quakeforge.net/ | Specializing in Debian GNU/Linux http://www.d2dc.net/~deek/