Re: Packaging Games with In-App Purchases

2019-07-14 Thread Tobias Frost
On Sun, Jul 14, 2019 at 08:50:54AM -0400, Sam Hartman wrote: > > "Tobias" == Tobias Frost writes: > > Tobias> Well, if it is GPL3, you can patch out the > Tobias> real-money-purchasing thing, I guess, can't you? > > Tobias> On the other side: Can you actually play (and win) the g

Re: Packaging Games with In-App Purchases

2019-07-14 Thread Sam Hartman
> "Ben" == Ben Hutchings writes: Ben> On Sun, 2019-07-14 at 12:37 +0700, Bagas Sanjaya wrote: >> Hello, >> >> Let's imagine that I will package a city-building game titled >> makecity. The game is licensed under GPL(v3), but it has virtual >> currency which can be pur

Re: Packaging Games with In-App Purchases

2019-07-14 Thread Sam Hartman
> "Tobias" == Tobias Frost writes: Tobias> Well, if it is GPL3, you can patch out the Tobias> real-money-purchasing thing, I guess, can't you? Tobias> On the other side: Can you actually play (and win) the game Tobias> without any purchase? Because any IAP will have pricacy

Re: Packaging Games with In-App Purchases

2019-07-14 Thread Ben Hutchings
On Sun, 2019-07-14 at 12:37 +0700, Bagas Sanjaya wrote: > Hello, > > Let's imagine that I will package a city-building game titled > makecity. The game is licensed under GPL(v3), but it has > virtual currency which can be purchased by real money, that is the > currency is "premium currency" (which

Re: Packaging Games with In-App Purchases

2019-07-14 Thread Tobias Frost
On Sun, Jul 14, 2019 at 12:37:52PM +0700, Bagas Sanjaya wrote: > Hello, > > Let's imagine that I will package a city-building game titled > makaecity. Can you share a link? My $searchengine vodoo failed on me... The game is licensed under GPL(v3), but it has virtual > currency which can be purc