On Sun, Jul 14, 2019 at 08:50:54AM -0400, Sam Hartman wrote:
> > "Tobias" == Tobias Frost writes:
>
> Tobias> Well, if it is GPL3, you can patch out the
> Tobias> real-money-purchasing thing, I guess, can't you?
>
> Tobias> On the other side: Can you actually play (and win) the g
> "Ben" == Ben Hutchings writes:
Ben> On Sun, 2019-07-14 at 12:37 +0700, Bagas Sanjaya wrote:
>> Hello,
>>
>> Let's imagine that I will package a city-building game titled
>> makecity. The game is licensed under GPL(v3), but it has virtual
>> currency which can be pur
> "Tobias" == Tobias Frost writes:
Tobias> Well, if it is GPL3, you can patch out the
Tobias> real-money-purchasing thing, I guess, can't you?
Tobias> On the other side: Can you actually play (and win) the game
Tobias> without any purchase? Because any IAP will have pricacy
On Sun, 2019-07-14 at 12:37 +0700, Bagas Sanjaya wrote:
> Hello,
>
> Let's imagine that I will package a city-building game titled
> makecity. The game is licensed under GPL(v3), but it has
> virtual currency which can be purchased by real money, that is the
> currency is "premium currency" (which
On Sun, Jul 14, 2019 at 12:37:52PM +0700, Bagas Sanjaya wrote:
> Hello,
>
> Let's imagine that I will package a city-building game titled
> makaecity.
Can you share a link? My $searchengine vodoo failed on me...
The game is licensed under GPL(v3), but it has virtual
> currency which can be purc
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