Bug#367439: Segfaults when setting up game

2006-05-16 Thread Bas Wijnen
On Tue, May 16, 2006 at 07:39:11PM +0200, Goswin von Brederlow wrote: > With the two functions patched it works fine so far. Could the same be > needed for boats? Does the ai even build boats? No, it doesn't. That's something that needs fixing, but it's a feature request, not a bug. :-) > PS: Th

Bug#367439: Segfaults when setting up game

2006-05-16 Thread Goswin von Brederlow
Bas Wijnen <[EMAIL PROTECTED]> writes: > I patched two functions, and this is indeed one of them: > @@ -621,6 +621,8 @@ static Edge *best_road_to_road_spot(Node > > for (j = 0; j < 3; j++) { > Edge *e2 = othernode->edges[j]; > +

Bug#367439: Segfaults when setting up game

2006-05-16 Thread Bas Wijnen
On Tue, May 16, 2006 at 04:48:00PM +0200, Goswin von Brederlow wrote: > >> when I play a certain way on the star map the pioneersai crashes on > >> the second round of setting up the game. > > > > Yes, I've seen this problem, and fixed it. It is caused by the AI trying > > to find out where to pla

Bug#367439: Segfaults when setting up game

2006-05-16 Thread Goswin von Brederlow
Bas Wijnen <[EMAIL PROTECTED]> writes: > On Tue, May 16, 2006 at 01:55:28AM +0200, Goswin Brederlow wrote: >> Hi, > > Hi, > >> when I play a certain way on the star map the pioneersai crashes on >> the second round of setting up the game. > > Yes, I've seen this problem, and fixed it. It is cause

Bug#367439: Segfaults when setting up game

2006-05-16 Thread Bas Wijnen
On Tue, May 16, 2006 at 01:55:28AM +0200, Goswin Brederlow wrote: > Hi, Hi, > when I play a certain way on the star map the pioneersai crashes on > the second round of setting up the game. Yes, I've seen this problem, and fixed it. It is caused by the AI trying to find out where to place a road