On Tue, May 16, 2006 at 07:39:11PM +0200, Goswin von Brederlow wrote:
> With the two functions patched it works fine so far. Could the same be
> needed for boats? Does the ai even build boats?
No, it doesn't. That's something that needs fixing, but it's a feature
request, not a bug. :-)
> PS: Th
Bas Wijnen <[EMAIL PROTECTED]> writes:
> I patched two functions, and this is indeed one of them:
> @@ -621,6 +621,8 @@ static Edge *best_road_to_road_spot(Node
>
> for (j = 0; j < 3; j++) {
> Edge *e2 = othernode->edges[j];
> +
On Tue, May 16, 2006 at 04:48:00PM +0200, Goswin von Brederlow wrote:
> >> when I play a certain way on the star map the pioneersai crashes on
> >> the second round of setting up the game.
> >
> > Yes, I've seen this problem, and fixed it. It is caused by the AI trying
> > to find out where to pla
Bas Wijnen <[EMAIL PROTECTED]> writes:
> On Tue, May 16, 2006 at 01:55:28AM +0200, Goswin Brederlow wrote:
>> Hi,
>
> Hi,
>
>> when I play a certain way on the star map the pioneersai crashes on
>> the second round of setting up the game.
>
> Yes, I've seen this problem, and fixed it. It is cause
On Tue, May 16, 2006 at 01:55:28AM +0200, Goswin Brederlow wrote:
> Hi,
Hi,
> when I play a certain way on the star map the pioneersai crashes on
> the second round of setting up the game.
Yes, I've seen this problem, and fixed it. It is caused by the AI trying to
find out where to place a road
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