Bas Wijnen <[EMAIL PROTECTED]> writes: > I patched two functions, and this is indeed one of them: > @@ -621,6 +621,8 @@ static Edge *best_road_to_road_spot(Node > > for (j = 0; j < 3; j++) { > Edge *e2 = othernode->edges[j]; > + if (e2 == NULL) > + continue; > > /* We need to look further, > * temporarily mark this edge as having our road on it. */ > e->owner = my_player_num(); > > Thanks, > Bas
Ups, I somehow overlooked the first part of the patch and only saw the second function. Never mind. With the two functions patched it works fine so far. Could the same be needed for boats? Does the ai even build boats? MfG Goswin PS: The server and editor (on save) crash on invalid games. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]