[opensource-dev] "Changes since the last good build" part of "Build Results from snowstorm_viewer-development"

2010-12-15 Thread SuezanneC Baskerville
The "Changes since the last good build at " part of the "Build Results" page
at
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html
seems to have a problem.

At the bottom, instead of a list of changes, like it used to have, it has a
link, and the link doesn't work.
Changes since the last good
build(2010-12-15T04:14:49.000Z):
click
here




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Re: [opensource-dev] Is there supposed to be a login web page for the development viewer? (An SL screenshot, maybe some text, like the regular viewer has)

2010-12-28 Thread SuezanneC Baskerville
I'm getting that question mark with the development viewer.

On Tue, Nov 23, 2010 at 12:45 PM, Joshua Bell  wrote:

> On Mon, Nov 22, 2010 at 4:58 PM, Chuck Baggett 
> wrote:
>
>> When I log in with the development viewer there is no login web page, just
>> a little question mark.  The part at the bottom where you enter your
>> username, password, etc. works fine.  Is there supposed to be an SL
>> screenshot, maybe some text, like the regular viewer has?
>>
>
> This should be working now. Apparently we changed the channel name and/or
> page logic at some point and didn't ensure all of the resources were in
> place for the "Second Life Development" channel.
>
>
>
>
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Re: [opensource-dev] SOCIAL-452 - new size of web profile floater

2011-01-18 Thread SuezanneC Baskerville
I get a permissions violation when I try to look at SOCIAL-452.

On Tue, Jan 18, 2011 at 5:20 PM, Hitomi Tiponi wrote:

> re: "SOCIAL-452 FIX Default size of Web content floater is wrong - needs to
> be optimized for Web profile display".  I noticed this has been merged
> across to viewer-beta and am worried it is going to be deployed.  If you do
> I think you will face a lot of annoyance over the now very large size of
> this floater.  Really it should have been made smaller - not bigger with the
> width set to match the width of the outline profile.
>
> --
> *From:* "opensource-dev-requ...@lists.secondlife.com" <
> opensource-dev-requ...@lists.secondlife.com>
> *To:* opensource-dev@lists.secondlife.com
> *Sent:* Wed, 19 January, 2011 2:30:57
> *Subject:* opensource-dev Digest, Vol 12, Issue 59
>
> Send opensource-dev mailing list submissions to
> opensource-dev@lists.secondlife.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
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> than "Re: Contents of opensource-dev digest..."
>
>
> Today's Topics:
>
>   1. Re: Review Request: STORM-2  As a User, I want to set my own
>   default views with specific UI layout so I can tailor my Viewer
>   experience to the activities I'm most interested in.
>   (Vadim ProductEngine)
>   2. STORM-243 - simulator version notifications
>   (Kent Quirk (Q Linden))
>   3. Re: STORM-243 - simulator version notifications (Lance Corrimal)
>   4. Re: Review Request: STORM-2 As a User, I want to set my own
>   default views with specific UI layout so I can tailor my Viewer
>   experience to the activities I'm most interested in.
>   (Opensource Obscure)
>   5. Review Request: make PREHASH variables char const*const
>   (Boroondas Gupte)
>   6. Re: STORM-243 - simulator version notifications (WolfPup Lowenhar)
>
>
> --
>
> Message: 1
> Date: Tue, 18 Jan 2011 14:31:11 -
> From: "Vadim ProductEngine" 
> Subject: Re: [opensource-dev] Review Request: STORM-2  As a User, I
> want to set my own default views with specific UI layout so I can
> tailor my Viewer experience to the activities I'm most interested in.
> To: "Vadim ProductEngine" ,"Andrew
> ProductEngine" ,"Viewer"
> 
> Message-ID:
> <20110118143111.25993.91253@domU-12-31-38-00-90-68.compute-1.internal>
> Content-Type: text/plain; charset="utf-8"
>
>
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/98/#review181
> ---
>
> Ship it!
>
>
> Looks good, given that this is a first pass implementation.
>
> - Vadim
>
>
> On Jan. 17, 2011, 1:24 p.m., Andrew ProductEngine wrote:
> >
> > ---
> > This is an automatically generated e-mail. To reply, visit:
> > http://codereview.secondlife.com/r/98/
> > ---
> >
> > (Updated Jan. 17, 2011, 1:24 p.m.)
> >
> >
> > Review request for Viewer.
> >
> >
> > Summary
> > ---
> >
> > First pass of saving of UI state into files.
> >
> > Implemeted saving of floaters and bottombar buttons state into a named
> layout. This layout is saved on disk into per-user folder. The folder with
> layout contains LLSD files.
> >
> > Currently the following features were implemeted:
> > - Saving of bottomtray buttons order and visibility.
> > - Saving floaters rect and visibility info (multiple instances of the
> same floater are supported)
> > - Saving of sidetray tabs state (docked/undocked).
> > - UI for the feature.
> >
> > TODO:
> > - Add saving dock state for dockable floaters.
> > - Add LL-created default layouts and support for them.
> > - Refactor system of updating lists - get rid of ugly static dirty and
> it's check in draw.
> > - Add saving of sidetray open/closed state, open tab, etc.
> >
> >
> > This addresses bug STORM-2.
> >http://jira.secondlife.com/browse/STORM-2
> >
> >
> > Diffs
> > -
> >
> >  indra/llui/llfloater.h 422f636c3343
> >  indra/llui/llfloaterreg.h 422f636c3343
> >  indra/newview/CMakeLists.txt 422f636c3343
> >  indra/newview/llbottomtray.h 422f636c3343
> >  indra/newview/llbottomtray.cpp 422f636c3343
> >  indra/newview/llfloaterlayouts.h PRE-CREATION
> >  indra/newview/llfloaterlayouts.cpp PRE-CREATION
> >  indra/newview/llsidetray.h 422f636c3343
> >  indra/newview/llsidetray.cpp 422f636c3343
> >  indra/newview/llviewerfloaterreg.cpp 422f636c3343
> >  indra/newview/llvie

[opensource-dev] FMOD and KDU

2011-05-01 Thread SuezanneC Baskerville
I'm running

Second Life 2.6.7 (228321) Apr 29 2011 19:13:19 (Second Life Development)

and I have no sound and no KDU.

J2C Decoder Version: OpenJPEG: 1.4.0, Runtime: 1.4.0
Audio Driver Version: (none)

That doesn't seem right to me.

I think I've had KDU and sound using the development viewer.

I just noticed this yesterday, last day of April.

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[opensource-dev] left and right arrows change to strafing in mouselook

2010-03-19 Thread SuezanneC Baskerville
A thread about WASD keys caused me to think of something that has always
bugged me about SL, the way the left and right arrow keys change from
rotating to strafing when you enter mouselook.   This not being a combat
game, there doesn't seem much point to this.  Because of this, I hardly ever
use mouselook.  I suspect this seems senseless and is annoying to many other
non-gamers.

Perhaps making this optional would be appropriate for Snowglobe.

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[opensource-dev] The avatar name on the login screen in Viewer 2.

2010-08-02 Thread SuezanneC Baskerville
Where is the remembered username stored, where is read and written in the
source code, and how do you make it not appear on your login screen?

By "remembered username"  I mean the username that appears pre-filled on the
login screen in Viewer 2.

Someone asked  in the forums how you make the username be blank when you
launch Viewer 2.  That drove me to looking at the source code to find where
the name is fetched from and I haven't been able to find it so far.

I'm asking here because I don't know any better place to find people that
are familiar with SL source code.

Thanks,

Sue Baskerville
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Re: [opensource-dev] opensource-dev Digest, Vol 8, Issue 75

2010-09-17 Thread SuezanneC Baskerville
I hope that some TPV developers provide us with alternatives to kludgily
modified, poorly designed panels for groups, profiles, inventory, etc.


On Fri, Sep 17, 2010 at 7:02 PM, <
opensource-dev-requ...@lists.secondlife.com> wrote:

> Send opensource-dev mailing list submissions to
>opensource-dev@lists.secondlife.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
>
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/opensource-dev
> or, via email, send a message with subject or body 'help' to
>opensource-dev-requ...@lists.secondlife.com
>
> You can reach the person managing the list at
>opensource-dev-ow...@lists.secondlife.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of opensource-dev digest..."
>
>
> Today's Topics:
>
>   1. Re: Snowstorm - Product Engine? (Zi Ree)
>   2. Re: Snowstorm - Product Engine? (Marine Kelley)
>   3. Side topic related to cache (was Re: User Story: Improved
>  Cache (Ponzu)
>   4. Re: Side topic related to cache (was Re: User Story: Improved
>  Cache (Altair Sythos Memo)
>   5. Re: Snowstorm - Product Engine? (Trilo Byte)
>   6. Re: Where to put & look for test viewers (Trilo Byte)
>   7. Re: Snowstorm - Product Engine? (Brandon Husbands)
>   8. Re: Snowstorm - Product Engine? (Brandon Husbands)
>
>
> --
>
> Message: 1
> Date: Fri, 17 Sep 2010 23:02:05 +0200
> From: Zi Ree 
> Subject: Re: [opensource-dev] Snowstorm - Product Engine?
> To: opensource-dev@lists.secondlife.com
> Message-ID: <201009172302.05193.tinacl...@gmx.de>
> Content-Type: Text/Plain;  charset="iso-8859-1"
>
> Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence):
>
> > > Thus restoring 1x functionality. All thats left to do is add the
> > > buttons back for them and menu choices.
> >
> >  From an end user point of view, how does that differ from the current
> > Development viewer functionality if the user has torn all the panels off
> > as separate windows?
>
> I really really hope the difference is the ability to open as many profile
> and
> property floaters as we want, and not being limited to a single instance.
> Does
> the current Development viewer do that?
>
> Zi
>
>
> --
>
> Message: 2
> Date: Fri, 17 Sep 2010 23:12:05 +0200
> From: Marine Kelley 
> Subject: Re: [opensource-dev] Snowstorm - Product Engine?
> To: Zi Ree 
> Cc: opensource-dev@lists.secondlife.com
> Message-ID:
>
> Content-Type: text/plain; charset="iso-8859-1"
>
> On 17 September 2010 23:02, Zi Ree  wrote:
>
> > Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence):
> >
> > > > Thus restoring 1x functionality. All thats left to do is add the
> > > > buttons back for them and menu choices.
> > >
> > >  From an end user point of view, how does that differ from the current
> > > Development viewer functionality if the user has torn all the panels
> off
> > > as separate windows?
> >
> > I really really hope the difference is the ability to open as many
> profile
> > and
> > property floaters as we want, and not being limited to a single instance.
> > Does
> > the current Development viewer do that?
> >
> > Yes the very point of being able to tear off some tabs is to be able to
> actually copy them, and to switch to another tab in order to do some
> drag-and-drop like in 1.x. Tearing one tab just to tear it and not have it
> in the sidebar is rather pointless, if you ask me.
> -- next part --
> An HTML attachment was scrubbed...
> URL:
> http://lists.secondlife.com/pipermail/opensource-dev/attachments/20100917/48d8a711/attachment-0001.htm
>
> --
>
> Message: 3
> Date: Fri, 17 Sep 2010 17:14:01 -0400
> From: Ponzu 
> Subject: [opensource-dev] Side topic related to cache (was Re: User
>Story: Improved Cache
> To: Vex Streeter 
> Cc: opensource-dev@lists.secondlife.com
> Message-ID:
>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I have also thought a bit about the situation where two or more users
> are on the same subnet.  Think of a dozens of people in the same LAN
> in a meeting, for example.
>
> Current system has each user building an almost identical cache locally.
>
> Instead, what if all the users went through a proxy, and the proxy did
> the caching?  Wouldn't that be a big win?
>
>
> --
>
> Message: 4
> Date: Fri, 17 Sep 2010 23:37:12 +0200
> From: Altair "Sythos" Memo 
> Subject: Re: [opensource-dev] Side topic related to cache (was Re:
>User Story: Improved Cache
> To: Ponzu 
> Cc: opensource-dev@lists.secondlife.com
> Message-ID: <20100917233712.fb9081ce.syt...@gmail.com>
> Content-Type: text/plain; charset=US-ASCII
>
> On Fri, 17 Sep 2010 17:14:01 -0400
> Ponzu  wrote:
>
> > I have also thought a bit about the situation where two or more users
> > are on the same subnet.  Think of

[opensource-dev] WebP, a new image format for the Web

2010-10-01 Thread SuezanneC Baskerville
Google is putting out a new open source image format, said to offer higher
compression rates than JPEG2000.

I just thought someone with the appropriate technical knowledge ought to
take a look at in case it might be useful for use in Second Life.

http://blog.chromium.org/2010/09/webp-new-image-format-for-web.html<%20http://blog.chromium.org/2010/09/webp-new-image-format-for-web.html>

*To improve on the compression that JPEG provides, we used an image
> compressor based on the VP8 codec that Google 
> open-sourcedin
>  May 2010. We applied the techniques from VP8 video intra frame coding to
> push the envelope in still image coding. We also adapted a very lightweight
> container based on 
> RIFF.
> While this container format contributes a minimal overhead of only 20 bytes
> per image, it is extensible to allow authors to save meta-data they would
> like to store.
>
> While the benefits of a VP8 based image format were clear in theory, we
> needed to test them in the real world. In order to gauge the effectiveness
> of our efforts, we randomly picked about 1,000,000 images from the web
> (mostly JPEGs and some PNGs and GIFs) and re-encoded them to WebP without
> perceptibly compromising visual quality. This resulted in an average 39%
> reduction in file size. We expect that developers will achieve in practice
> even better file size reduction with WebP when starting from an uncompressed
> image.
> *


http://code.google.com/speed/webp/
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[opensource-dev] How is the XUI part of the interface designed?

2010-10-06 Thread SuezanneC Baskerville
There's a bunch of xml files in the Second Life program folder, for one
example, floater_tools.xml, which is for the build editor.

I know that we can modify these by editing the text files and restarting SL
to see the changes we have made.

Are they designed by creating text files from scratch or is there any kind
of GUI design editor involved, or any other kind of aid or assistance that
increases designer efficiency about repeated edit-text-restart-SL cycles?

If so what it the GUI designer or design helper called?

There used to be an "Edit UI" mode in 1.x viewers, that showed pixel offsets
and I think allowed you to move interface elements  while running SL.  Is
this mode still available in 2.x viewers?

I wanting to see if the build editor can be made into a compact, long thin
bar instead of big rectangle that is always in the way.



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Re: [opensource-dev] opensource-dev Digest, Vol 9, Issue 27

2010-10-06 Thread SuezanneC Baskerville
Thanks, Kent, I'm glad I asked.

The keystroke, by the way,  appears to be Control Shift T, not Control Alt
T,  on my XP system running the Development Viewer.

I'd like to replace the Focus, Move, Edit, Create, and Land buttons with a
list, I suppose a combo_box, to save horizontal space.  How does one do
that?


>
> --
>
> Message: 7
> Date: Wed, 6 Oct 2010 22:30:51 -0400
> From: "Kent Quirk (Q Linden)" 
> Subject: Re: [opensource-dev] How is the XUI part of the interface
>designed?
>
> There's no GUI editor. However, there is a nice little assistance tool.
> From the login screen ONLY, you can invoke the GUI Preview tool by hitting
> alt-ctrl-T (or cmd-ctrl-T on a Mac). It will bring up a dialog that you can
> use to display any of our dialog boxes, in two languages at once if you
> want. If you configure it, you can also have it open the dialog file in your
> text editor, and the "show rectangles" checkbox makes it easy to see which
> parts of the dialog have which names.
>
> If you edit a dialog, you can show and hide it, and it will reload. So you
> should be able to experiment with a layout rather easily; it's not a live
> graphical editor, but it makes it pretty easy to edit. Just realize the
> dialogs are not "live", and so sometimes things won't look right, or may
> have overlapping fields because only one of them is visible at any given
> time.
>
>Q
>
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Re: [opensource-dev] userstory: VWR-23337 (Erin Mallory) opensource-dev Digest, Vol 9, Issue 30

2010-10-07 Thread SuezanneC Baskerville
Presumably "VWR-23337" should be VWR-2337 "sl crash kills internet connection"


On Thu, Oct 7, 2010 at 5:33 PM,
 wrote:
>
> Today's Topics:
>
>   1. userstory: VWR-23337 (Erin Mallory)

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Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread SuezanneC Baskerville
What happened to that jira issue? It appears to have been moved to SEC or
something like that.

On Thu, Oct 14, 2010 at 11:57 PM, WolfPup Lowenhar
wrote:

>  Actualy the file extension change is only to chat and IM logs. And I have
> already found a bug in the code!
>
>
>
> https://jira.secondlife.com/browse/VWR-23437
>
>
>
> the above jira is the bug and it is not being cause be my file name
> modification as the mod is working fine for group IM’s.
>
>
>
> *From:* opensource-dev-boun...@lists.secondlife.com [mailto:
> opensource-dev-boun...@lists.secondlife.com] *On Behalf Of *Jamey Fletcher
> *Sent:* Friday, October 15, 2010 12:31 AM
> *To:* opensource-dev@lists.secondlife.com
> *Subject:* Re: [opensource-dev] O.O Display name code DROP!
>
>
>
> WolfPup Lowenhar wrote:
> > Well folks my night is going to be interesting as now I have to hard
> > merge my logging code to the new code as there are changes to the way
> > logs are EVEN saved .llsd instead of .txt which is going to make things
> > interesting for me as now I have to change my history look up code for
> > the new file extension and maybe even the name formatting itself!
>
> Is that the crash & console logs, or the chat logs too?
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[opensource-dev] Replying to OpenSource-Dev using Gmail.

2010-10-15 Thread SuezanneC Baskerville
I switched my listmanager settings from Digest to individual messages
recently.

I use Gmail.

I just tried to reply to an OSD thread, and it appears that the mail would
be going to one individual rather than to the mailing list.

I didn't seem to have this problem with the list set to send digests,
however then the mail is filled with repeatedly quoted text.

Also with the list sent to not use digest mode, the From field in Gmail
shows an individual's name rather than Open Source Dev Request like it does
when the list is in digest mode.

Anyone know how to make Gmail do a little better with this list?

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Re: [opensource-dev] Replying to OpenSource-Dev using Gmail.

2010-10-15 Thread SuezanneC Baskerville
Thanks.

Gee, it would be nice if it would work like it looks like it would work.



On Fri, Oct 15, 2010 at 6:39 PM, Teravus Ovares  wrote:

> On that note, there's a gmail Lab feature which makes 'Reply to All'
> default and makes it so you have to dig for 'Reply' when you want to reply
> to someone individually off list. I use it for this e-mail address..
> but be careful.   It might not be appropriate for every situation.
>
> -Teravus
>
> On Fri, Oct 15, 2010 at 7:21 PM, SuezanneC Baskerville  > wrote:
>
>> I switched my listmanager settings from Digest to individual messages
>> recently.
>>
>> I use Gmail.
>>
>> I just tried to reply to an OSD thread, and it appears that the mail would
>> be going to one individual rather than to the mailing list.
>>
>> I didn't seem to have this problem with the list set to send digests,
>> however then the mail is filled with repeatedly quoted text.
>>
>> Also with the list sent to not use digest mode, the From field in Gmail
>> shows an individual's name rather than Open Source Dev Request like it does
>> when the list is in digest mode.
>>
>> Anyone know how to make Gmail do a little better with this list?
>>
>> --
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>>
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>


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Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread SuezanneC Baskerville
I'd be quite content with mirror surfaces that only, for example, reflected
avatars.

I think people would enjoy mirrors no matter how much restriction had to be
placed on them to keep them from hogging excess resources.

On Sat, Oct 16, 2010 at 5:27 PM, Argent Stonecutter  wrote:

> On 2010-10-16, at 16:58, leliel wrote:
> > OpenGL has been able to do reflections for a long time now, it's just
> > a very demanding process since you have to render the scene from the
> > point of view of each reflective object in addition to the camera's
> > view point. Older games would cheat and just render one cube map for
> > the whole scene and use it for all reflections, but that may not be
> > acceptable in sl.
>
> Sure it is. They had it working on First Look 1.13.57575. The source code
> for which is in the old viewer archives. It was nerfed some (the cube map
> was reduced to about 32x32) but the RenderDynamicReflections option was
> still there right up to Windlight. People LOVED it, particularly in
> rave-style clubs.
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[opensource-dev] Property Lines gone mad in Development Viewer 2.2.1 (212233)

2010-10-16 Thread SuezanneC Baskerville
Anyone seen any problems with the property lines in the latest Development
Viewer?

https://jira.secondlife.com/browse/VWR-23464

https://jira.secondlife.com/secure/attachment/44866/SL+-+property+lines+gone+mad+450.jpg


Property lines in Development Viewer 2.2.1 (212233) are behaving abnormally.
They are not where property lines should be.

These lines do appear and disappear depending on the Show Property Lines
setting.

First: I turned on Show Property Lines.

Bug Observed: red lines, not on property boundaries, appear, more than there
should be, extending into the air in some cases.


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Re: [opensource-dev] Fermi Viewer

2010-10-17 Thread SuezanneC Baskerville
Pehaps you could add the building and sim management features you think are
useful to an existing project.

On Sun, Oct 17, 2010 at 8:02 PM, Arthur Fermi  wrote:

> Well LLs base is a decent start point.  We have looked at the other viewers
> and think we have some good ideas.  I find that most of the other viewers
> are not focused on building or sim management.
>
> -Original Message-
> From: Carlo Wood [mailto:ca...@alinoe.com]
> Sent: Sunday, October 17, 2010 7:59 PM
> To: Arthur Fermi
> Cc: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Fermi Viewer
>
> Imho, it is not a good idea to start yet-another-viewer.
> The number of open source coders are limited, they should
> be working on one viewer - not twenty.
>
> We already have more than 10 different viewers based
> on LL's code. How is it possible we need another?
>
> On Sun, Oct 17, 2010 at 06:09:49PM -0500, Arthur Fermi wrote:
> > Fermi Sandbox is looking to put together a team to develop the Fermi
> Viewer.
> > Please send inquires to arthur_fe...@fermisandbox.org or in world.
> >
> >
> >
> > Mission
> >
> > The Fermi Viewer projects goals are to create the best viewers for Second
> Life
> > that works with all OS Grids.  The Fermi Viewer will be open for all to
> review
> > and look at, and all in house code will be generated and provided to the
> > community.
> >
> >
> >
> > Project Overview
> >
> > The Fermi Viewer project will generate 2 separate viewers, one will be a
> full
> > featured viewer along the lines of emerald, this will be a general viewer
> with
> > a focus on building and sim management.  The second view will be as light
> > weight and fast as can be made, it will have building and sim management
> as its
> > only focus with as many non-essential items moved out.
> >
> > Viewers will initial be based on the 1.x Snowglobe code from Linden Labs.
> A
> > Version 2 viewer will come later in the project when time and resources
> are
> > available to dedicate to a redesign of the interface.
> >
> >
> >
> > Open Source
> >
> > All work coming from the Fermi Viewer project will be returned to the
> > community, this is a 100% open source project.
> >
> >
> >
> > Code Review
> >
> > All code other than the Linden Labs provide source code will be reviewed
> by a
> > peer review committee to ensure that it complies with privacy standards.
> Once
> > code is has been reviewed it will not need further review unless it has
> > changed.
> >
> >
> >
> > Viewer Privacy Policy
> >
> > The Fermi Viewer will contain no code that will gather any information
> other
> > than is required for interoperation with the grid it is connected to.  No
> > information will be stored off the client computer, no anonymous tracking
> data
> > will be collected.   Any violation of this policy will result in the
> instant
> > removal from the project.
> >
> >
> >
> > Arthur Fermi
> >
> >
> >
>
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>
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Re: [opensource-dev] Fermi Viewer

2010-10-18 Thread SuezanneC Baskerville
The "Visibuild" project, at http://visibuild3d.com/, might have some bearing
on this, possibly.

One might think a viewer and grid that are suposed to be useful for real
world architecture would have some build tools other than the normal.

It's C++, isn't it, not C?

On Mon, Oct 18, 2010 at 9:29 AM, Thomas Grimshaw wrote:

>  Imprudence is certainly not stable enough for a viewer targeted at
> builders.
>
> ~Tom
>
> On 18/10/2010 15:26, Jamey Fletcher wrote:
> > Marc Adored wrote:
> >
> >> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
> > Imprudence?
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Re: [opensource-dev] Enhanced Script Editor Request

2010-10-20 Thread SuezanneC Baskerville
I'd be pleased if the popup tip remained visible somewhere. My short term
memory is bad, if there are many parameters I have to make the popup appear
more than once.

On Wed, Oct 20, 2010 at 3:53 PM, Ricky  wrote:

> I think the idea here is to have the popup capable of doing
> auto-completion.  This would save a load of time, as well as make it
> easier to script, IMHO.
>
> An alternative would be to expand the usefulness of the code insert
> dropdown by having it add the parens and properties for events and
> functions using default values/place holders such as is seen in the
> hover tips.
>
> Ricky
> Cron Stardust
>
> On Wed, Oct 20, 2010 at 1:21 PM, Dave Booth 
> wrote:
> > On 10/20/2010 13:20, malachi wrote:
> >> Of all the developers who are working on the client someone has to be
> >> smart enough to implement this.
> >>
> >> For you windows developers who are using Visual Studio, When you type a
> >> function name and get to the ( point of the function it pops a tip up
> >> telling you what is needed to complete this function. I believe it is
> >> called intellisense. I could be mistaken. Why can we not have the same
> >> type of script editor? An auto complete type of compiler for the editor.
> >> As we type in our scripts popups would help us complete what it is we
> are
> >> typing. this would increase speed of script writing, help beginners
> learn
> >> LSL programming faster, and simplify the process. this is just my
> >> thoughts. it is already implemented in LSLEditor just figured it could
> be
> >> done in the client as well.
> >
> > hover the mouse over the highlighted function name and you get a tip
> > popup showing the functions prototype. Personally I prefer this to
> > environments where the popup happens automatically - the popup would be
> > a distraction for the functions I use really frequently and never need
> > reminding about their parameters but I'll use the tip to remind myself
> > of the correct parameter order for those I use infrequently. Perhaps
> > this should be a selectable behaviour - Theres already a hook to spot
> > when a function name is typed and highlight it, possibly leverage that
> > and have function tip popups in the editor be on-hover, on-highlight or
> off?
> >
> > Dave.
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Re: [opensource-dev] [META] User stories and issue tracker readability

2010-10-23 Thread SuezanneC Baskerville
Coincidentally right next to Boroondas's message in my gmail was a message
about a change in a years old jira issue I created.

Part of the change was to add the words "As a user," to the Summary field.

https://jira.secondlife.com/browse/VWR-675

They also changed the importance from minor to major.   I suspect these two
actions are connected.

I suspect that people are reading instructions that give them the impression
that if they want issues to get proper consideration they need to put "As a
user" at the beginning of the description field.

Personally it seems kind of stupid to me to make people type the phrase "As
a user" or similar  in the beginning of a text field.  If that information
is important it should be be in a separate field with a dropdown list of
cholces. Then you could sort and filter issues based on "Reporter-Type".

On Sat, Oct 23, 2010 at 11:00 AM, Boroondas Gupte <
slli...@boroon.dasgupta.ch> wrote:

>  As a user of the Second Life issue tracker (jira) who often sorts or
> searches through others' issues, I'd like people creating or editing issues
> to place the (sometimes lengthy) user stories into the *Description*field,
> *not* the *Summary* field. *The summary should be as short as possible*while 
> still conveying what the issue is about. The role for whom the issue
> matters (i.e. "As a ..., I ...") and the specifics of the motivation /
> reason for the issue are important when examining a single issue, but aren't
> too helpful when looking for duplicates of other issues or when searching
> for already existing issues of a wish or problem you have.
>
> Even worse, because the space for displaying the summary is very limited in
> some of the greenhopper views, you often only see the "As a ..." part while
> the rest gets cut off, so you can't tell at one glance what an issue being
> discussed is about at all.
>
> Think of an issue as a little book. The story you want to tell belongs to
> the inside (the description). On the cover (summary), you want the story's
> title (catchy and ideally different from the title of other books), not the
> first chapter.
>
> What do you think?
>
> Cheers,
> Boroondas
>
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[opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-26 Thread SuezanneC Baskerville
Files deleted by the  SL uninstaller don't appear in the Recycle Bin on my
Windows XP system.

It seems to me it would be better if they did.

Some files deleted by some other programs do appear in the Recycle Bin.

In the case that brought this to my attention, it was the uninstaller for
the SL Development Viewer and what it deleted was all my chat history, which
could have been 7 years of chat history.

The uninstaller asks if you want to delete files left in the SL program
files folder and then if you answer yes it proceeds to delete not only files
in the SL program folder, it also deletes files in the Application Data and
Local Settings folder, including files that were created by TPVs.

Obviously the uninstaller shouldn't irreplacable user data without asking,
as it does, or data in folders created by other programs, as it does, nor
should the deletion process be without an easily activated STOP DELETING
control, but despite those problems, the damage would be mitigated if one
could restore the file from their Recycle Bin or appropriate equivalent.

So, is there some reason why these deleted files don't go to the recycle
bin?

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Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-26 Thread SuezanneC Baskerville
Those two parts are not the sum of the problem.

Deleted files can appear in the Recycle Bin,  which would allow the user to
restore them without the use of any special file undelete utitilities.

The files SL deletes don't.  Someone should check to make sure I'm wrong.

TPVs aren't always going to follow best practices any more than LL is going
to always follow best practice.  Best practice would be that if you ask
about deleting files in C:\Program Files\SecondLifeDevelopment, you confine
your deletions to files in those folders.

Regardless of the flaws in the uninstaller's logic, the question I'm asking
here is "Can the deleted files be made to do to the Recycle Bin instead of
bypassing the Recycle Bin and thus being, at least in the mind of most
users, permanently and irreversably gone?"


On Tue, Oct 26, 2010 at 1:56 PM, Robert Martin  wrote:

> On Tue, Oct 26, 2010 at 2:51 PM, SuezanneC Baskerville
>  wrote:
> > The uninstaller asks if you want to delete files left in the SL program
> > files folder and then if you answer yes it proceeds to delete not only
> files
> > in the SL program folder, it also deletes files in the Application Data
> and
> > Local Settings folder, including files that were created by TPVs.
>
> the problem is in two parts
> 1 the uninstaller is being unclear and "helpful"
> 2 best practices for a TPV would be to use its own folder by default
> (with maybe doing a copy of the avatar log files and such)
>
> --
> Robert L Martin
>



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Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-27 Thread SuezanneC Baskerville
Our chat logs are our baby pictures, our precious documents, our financial
records.  They are our love letters, our records of meeting our friends, our
graduation diplomas, our birth certificates,  our immunization records, our
green cards.

For an uninstall program to delete them is a good bit like your camera
software's uninstall program deleting every one of your wedding and baby and
family pictures. That some people might like exhaustively thorough
uninstalls doesn't make that the right thing to do.  People who are so
concerned with a thorough uninstall that they want the stuff they, their
friends, their business contacts and customers  created deleted can delete
it manually, apart from the uninstall program; people whose content is
destroyed permanently by an inaccurately worded uninstall routine have no
recourse.

Regardless of whether the uninstall program does or doesn't delete these
files, there is a separate matter that I am trying to bring to light, namely
the question of whether the files the uninstall program deletes are deleted
in such a fashion that they go into the operating system's "emergency backup
system", which for Windows XP,. is called the recycle bin.

I've made a jira issue about this:
https://jira.secondlife.com/browse/VWR-23594 , "Files deleted by
uninstallation should appear in the Recycle Bin or equivalent".
Please vote for if you like.

On Wed, Oct 27, 2010 at 9:45 AM, Kent Quirk (Q Linden) 
wrote:

> Au contraire. Some people get very upset when an installer leaves any files
> behind that were created by the program automatically, such as log files.
> It's simply not true that the uninstaller shouldn't remove anything in the
> profile -- I have worked at multiple companies where leaving behind any
> breadcrumbs (anything that wasn't created by File Save) after an uninstall
> was considered a major bug.
>
> Now I do think we can try do better; asking about deletion is on the
> Snowstorm backlog. Installers are always tricky and hard to test, and very
> often the uninstaller comes "for free" with writing the installer. It's also
> specialized, platform-specific code, sometimes in a strange language, so
> it's not easy to find devs who want to work on it.
>
> There's work going on right now that will probably affect this, and we'll
> make sure this is considered.
>
>Q
>
>
> On Oct 27, 2010, at 7:08 AM, Argent Stonecutter wrote:
>
> > The uninstaller shouldn't remove ANYTHING in the user's profile, period.
> It's not being "unclear" by removing files in the user's profile when it
> removes files in the Program Files directory, it's simply doing the wrong
> thing. This has been an ongoing problem for years, I suspect there's a Jira
> about it.
>
>


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Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-28 Thread SuezanneC Baskerville
It might be more logical to store the chat logs - or perhaps a copy of the
chat logs - in the "My Documents" folder, or operating system equivalent.

The recycle bin might be a gamble, but it has better odds of allowing data
restoration that not putting the deleted files in the recycle bin, doesn't
it?

Putting deleted chat log files in the recycle bin is not meant to exclude
other needed improvements such as not deleted the files in the first place.

There are several jira issues about not deleting our chat logs and other
files such as settings fles that could use some more looking at and perhaps
some votes.

VWR-21970 - https://jira.secondlife.com/browse/VWR-21970
VWR-17901 - https://jira.secondlife.com/browse/VWR-17901
VWR-17040 - https://jira.secondlife.com/browse/VWR-17040
STORM-280 - https://jira.secondlife.com/browse/STORM-280
PLAT-45 - https://jira.secondlife.com/browse/PLAT-45
VWR-17187 - https://jira.secondlife.com/browse/VWR-17187
VWR-20216 - https://jira.secondlife.com/browse/VWR-20216
VWR-18315 - https://jira.secondlife.com/browse/VWR-18315

There are probably some other related issues in addition to the above.

On Thu, Oct 28, 2010 at 2:21 PM, Robert Martin  wrote:

> getting back to what i said
>
> 1 the uninstaller should state that it is removing the profile data
> (best thing to do would be to zip it and put it in a folder on the
> desktop)
>
> 2 TPVs should by default not use the default secondlife profile folder
> (i would bet that 40% of SL/TPV problems could be solved by this
> simple step)
>
> 3 the recycle bin is a gamble anyway and may not be safe to use (2
> gigs of profile data and a 1 gig recycle bin size = chunks of missing
> data)
> --
> Robert L Martin
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Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin

2010-10-28 Thread SuezanneC Baskerville
6 years and 9 months of chat logs is not "bread crumbs".

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Re: [opensource-dev] Friends search/filter should take into account Usernames as well, not Display names only

2010-11-05 Thread SuezanneC Baskerville
It appears you pasted the wrong link, I think:
https://jira.secondlife.com/browse/VWR-23734

On Fri, Nov 5, 2010 at 5:56 PM, Opensource Obscure wrote:

> Today a friend told me about this behaviour, and after
> a quick test I agreed with him about considering it a bug,
> so I filed https://jira.secondlife.com/browse/VWR-23627
>
> I hope the description is clear enough: corrections here,
> in private, or by directly editing the report are welcome.
>
>
> * Friends search/filter should take into account Usernames as well,
> not Display names only
>
> As a user, I'd like to be able to find someone who is in my Friends by
> both her username or her Display Name.
>
> Right now, I can only look up for friends by their Display Names.
> As soon as they change their Display Name, I'm not able anymore to
> find them - until I know and learn/remember her new Display Name.
>
> Currently the Friends list provides me with data about both names
> (Display Names are shown by default; just hover to see Usernames).
> Since this information is already there, the filtering system should
> use this information, and allow me to find someone in my Friends list
> when I search for her Username.
>
> Example:
> * my friend has Username = "john.doe" and Display Name = "John Doe"
> * I search for him in my Friends list by writing "John", or "Doe"
> * my friend changes his Display Name into "Gianni Rossi". This is not
> meant to alter the relationship in any way
> * if I look for "John", "Doe", "John Doe", or "john.doe" I can't find
> my friend anymore
>
>
> Opensource Obscure
>
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[opensource-dev] What was the point of display names?

2010-11-07 Thread SuezanneC Baskerville
What is the point of display names?

How do display names benefit Linden Lab?


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[opensource-dev] Is the viewer going to start using the Jive SBS system for profiles and such?

2010-11-07 Thread SuezanneC Baskerville
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Re: [opensource-dev] Is the viewer going to start using the Jive SBS system for profiles and such?

2010-11-07 Thread SuezanneC Baskerville
Thanks; it's good to read some good news.

I wonder what the expanded profiles will be like.

On Sun, Nov 7, 2010 at 11:11 PM, Yoz Grahame  wrote:

> No.
>
> On 7 November 2010 13:13, SuezanneC Baskerville wrote:
>
>>
>>
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Re: [opensource-dev] lslwiki

2010-11-20 Thread SuezanneC Baskerville
The LSL Wiki was privately hosted before it was hosted by Linden Lab. I
think the url was badgeo.com, "badgeo" coming from an SL error message with
the words "bad geometry" in it. It became afflicted by a porno spamming
site, which led to  LL  hosting it for a while.

LSLwiki.net is working as of the moment I'm typing this.

On Sat, Nov 20, 2010 at 4:43 PM, L. Christopher Bird wrote:

> LSL Wiki has an interesting history.
>
> Back when LL was ALL about user generated content (and support!) the LSL
> wiki was resident run, and hosted on Linden Servers.  Then came the great
> break in via the website that stole user passwords and everyone's password
> had to be reset and Linden decided that it could not host any user generated
> content.  So the LSL wiki went into private hands and its own website and
> bounced around for a short while before landing at lslwiki.net.  As far as
> I know it is maintained by Catherine Winters aka Catherine Omega.  I sent
> her a note via the contact page on her blog. We will see what the story is.
> But it seems to be the red-headed step-child of the LL run LSL Portal.
> Personally I like the wiki if for no other reason it does not use mediawiki
> and entries do not have to have a capital letter so its llSay and not LlSay.
>
> -- ZenMondo
>
>
> On Sat, Nov 20, 2010 at 1:16 PM,  wrote:
>
>> Hey, y'all!  Does anybody know what happened to the lslwiki?  (
>> lslwiki.net)
>>
>> It's been down a coupla days.  Do we know who runs the site?  LL support
>> says it's not LL.
>>
>> Thx!!
>>
>> - AK
>>
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