[opensource-dev] phantom avatar

2012-11-21 Thread CJ Davies
I'm modifying the viewer to allow avatar & camera to be controlled from 
real world position/orientation data (think GPS, accelerometer, 
magnetometer). The idea is to allow you to explore a real world location 
simultaneously to a sim-based reconstruction/visualisation.

The modifications are pretty much working, however one issue is that the 
sim will often have obstructions that are not present in the real world 
location (eg walls that have fallen down). The simplest solution I can 
think of is to make the avatar phantom, as naïvely I assume that this 
requires less hacking than making all of thousands & thousands of prims 
in a sim phantom.

Thoughts?

Modifications are here if anybody's interest has been piqued
https://bitbucket.org/cj_davies/viewer-release-serial-io

Regards,
CJ Davies
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Re: [opensource-dev] phantom avatar

2012-11-21 Thread Zi Ree
Am Mittwoch, 21. November 2012, 15:32:24 schrieb CJ Davies:

> location (eg walls that have fallen down). The simplest solution I can
> think of is to make the avatar phantom, as naïvely I assume that this
> requires less hacking than making all of thousands & thousands of prims
> in a sim phantom.

You could have the avatar sitting on a prim instead of just walking, and that 
prim can turn its physics off in case of a collision and move with 
llSetRegionPos() until the collision is over.

> CJ Davies

Zi
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