Am Mittwoch, 21. November 2012, 15:32:24 schrieb CJ Davies: > location (eg walls that have fallen down). The simplest solution I can > think of is to make the avatar phantom, as naïvely I assume that this > requires less hacking than making all of thousands & thousands of prims > in a sim phantom.
You could have the avatar sitting on a prim instead of just walking, and that prim can turn its physics off in case of a collision and move with llSetRegionPos() until the collision is over. > CJ Davies Zi _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges