On Sat, 3 Nov 2012 11:49:36 -0500
Argent Stonecutter wrote:
> I think the requirement for this is somewhat overstated, and I hope
> that LL does not include any such function in the viewer. A well
> written LSL based AO has very little overhead, because it can get by
> with fairly slow timers by using control inputs to detect state
> changes. Even the somewhat convoluted Franimation Overrider is low
> overhead, and I suspect the overhead of running it is not much
> different from the network overhead of a client-based AO.
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LSL AO's have always failed majorly.
I'd welcome any official server-level support for replacing
the standard stand/walk/run/sit/turn animations, so they work
like the non-AO ones (not that is flawless... happens too
often you "walk" while playing the 'stand' animation :/)
--
Carlo Wood
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