On Sat, 3 Nov 2012 11:49:36 -0500 Argent Stonecutter <secret.arg...@gmail.com> wrote:
> I think the requirement for this is somewhat overstated, and I hope > that LL does not include any such function in the viewer. A well > written LSL based AO has very little overhead, because it can get by > with fairly slow timers by using control inputs to detect state > changes. Even the somewhat convoluted Franimation Overrider is low > overhead, and I suspect the overhead of running it is not much > different from the network overhead of a client-based AO. > _______________________________________________ Policies and > (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the > policies before posting to keep unmoderated posting privileges LSL AO's have always failed majorly. I'd welcome any official server-level support for replacing the standard stand/walk/run/sit/turn animations, so they work like the non-AO ones (not that is flawless... happens too often you "walk" while playing the 'stand' animation :/) -- Carlo Wood <ca...@alinoe.com> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges