Re: [opensource-dev] Review Request: STORM-632 URL-like resident display name is shown as clickable HTTP URL in various places (additional fix)

2011-08-10 Thread Vadim ProductEngine

---
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/433/
---

(Updated Aug. 10, 2011, 8:25 a.m.)


Review request for Viewer and Richard Nelson.


Changes
---

Adding Richard to reviewers.


Summary
---

Disallow showing URL-like avatar display names as Web links in the 
ShareItemsConfirmation notification.

Updating the  tag parsing regexp to enable multiple 
... clauses in a single textbox.


This addresses bug STORM-632.
http://jira.secondlife.com/browse/STORM-632


Diffs
-

  indra/llui/llurlentry.cpp 99a6889a65ec 
  indra/newview/skins/default/xui/en/notifications.xml 99a6889a65ec 

Diff: http://codereview.secondlife.com/r/433/diff


Testing
---


Thanks,

Vadim

___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

[opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Oz Linden (Scott Lawrence)


We have completed our latest build for 3.0.0 (238157) and it's available 
for download here:


   https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates

We'd love to have you try it out - doing the things you normally do in 
Second Life and provide us with feedback.  Once you've had a chance to 
try this out, this build will become the next release into our beta 
channel.  We have created a meta issue in jira for you to attach any bug 
you find https://jira.secondlife.com/browse/VWR-26648.  In addition, if 
you should discover a mesh issue, VWR bug creation now has a Mesh 
component available.   Some important facts about this viewer:


 * Mesh support. This build will allow you to upload and see meshes on
   supported regions of aditi and agni (previous viewers will show
   meshes as prims).
 * Currently regions in the magnum and "Secondlife RC Mesh" channels
   have mesh support.
 * On supported regions where you have build permissions, mesh upload
   can be accessed via the Build->Upload->Model... option. A L$ fee
   will be charged for uploads, with the size of the fee determined by
   the complexity of the model.
 * Your account must be mesh enabled before uploading; the requirements
   for this are that your account has payment info on file, and that
   you have completed a questionnaire related to intellectual property
   issues as they apply to mesh. If you are not yet mesh enabled, the
   model upload dialog will provide a link to the questionnaire.
 * See http://wiki.secondlife.com/wiki/Mesh for more information about
   mesh.


Thank you for your interest in making our viewer experience better.  If 
you have any questions, please feel free to either post them in our Mesh 
Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh  or join us at 
our office hours 
http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group. 



___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Lee ponzu
The funny thing is that over in some forums there is the usual thread about
what comes after 2.9.x, which the knowing have explained *can* be 2.10,
2.11, and so on because the version does not comprise the parts of a single
decimal number.

Then you guys screw us up by going to 3.x  sheesh.

ponzu

On Wed, Aug 10, 2011 at 5:48 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:

>
> We have completed our latest build for 3.0.0 (238157) and it's available
> for download here:
>
> https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates
>
> We'd love to have you try it out - doing the things you normally do in
> Second Life and provide us with feedback.  Once you've had a chance to try
> this out, this build will become the next release into our beta channel.  We
> have created a meta issue in jira for you to attach any bug you find
> https://jira.secondlife.com/browse/VWR-26648.  In addition, if you should
> discover a mesh issue, VWR bug creation now has a Mesh component available.
>   Some important facts about this viewer:
>
>
>- Mesh support. This build will allow you to upload and see meshes on
>supported regions of aditi and agni (previous viewers will show meshes as
>prims).
>- Currently regions in the magnum and "Secondlife RC Mesh" channels
>have mesh support.
>- On supported regions where you have build permissions, mesh upload
>can be accessed via the Build->Upload->Model... option. A L$ fee will be
>charged for uploads, with the size of the fee determined by the complexity
>of the model.
>- Your account must be mesh enabled before uploading; the requirements
>for this are that your account has payment info on file, and that you have
>completed a questionnaire related to intellectual property issues as they
>apply to mesh. If you are not yet mesh enabled, the model upload dialog 
> will
>provide a link to the questionnaire.
>- See http://wiki.secondlife.com/wiki/Mesh for more information about
>mesh.
>
>
> Thank you for your interest in making our viewer experience better.  If you
> have any questions, please feel free to either post them in our Mesh Forums
> http://community.secondlife.com/t5/Mesh/bd-p/Mesh  or join us at our
> office hours
> http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group.
>
>
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Brandon Husbands
I how does this constitute a major revision number?
On Aug 10, 2011 6:17 PM, "Lee ponzu"  wrote:
> The funny thing is that over in some forums there is the usual thread
about
> what comes after 2.9.x, which the knowing have explained *can* be 2.10,
> 2.11, and so on because the version does not comprise the parts of a
single
> decimal number.
>
> Then you guys screw us up by going to 3.x sheesh.
>
> ponzu
>
> On Wed, Aug 10, 2011 at 5:48 PM, Oz Linden (Scott Lawrence) <
> o...@lindenlab.com> wrote:
>
>>
>> We have completed our latest build for 3.0.0 (238157) and it's available
>> for download here:
>>
>> https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates
>>
>> We'd love to have you try it out - doing the things you normally do in
>> Second Life and provide us with feedback. Once you've had a chance to try
>> this out, this build will become the next release into our beta channel.
We
>> have created a meta issue in jira for you to attach any bug you find
>> https://jira.secondlife.com/browse/VWR-26648. In addition, if you should
>> discover a mesh issue, VWR bug creation now has a Mesh component
available.
>> Some important facts about this viewer:
>>
>>
>> - Mesh support. This build will allow you to upload and see meshes on
>> supported regions of aditi and agni (previous viewers will show meshes as
>> prims).
>> - Currently regions in the magnum and "Secondlife RC Mesh" channels
>> have mesh support.
>> - On supported regions where you have build permissions, mesh upload
>> can be accessed via the Build->Upload->Model... option. A L$ fee will be
>> charged for uploads, with the size of the fee determined by the
complexity
>> of the model.
>> - Your account must be mesh enabled before uploading; the requirements
>> for this are that your account has payment info on file, and that you
have
>> completed a questionnaire related to intellectual property issues as they
>> apply to mesh. If you are not yet mesh enabled, the model upload dialog
will
>> provide a link to the questionnaire.
>> - See http://wiki.secondlife.com/wiki/Mesh for more information about
>> mesh.
>>
>>
>> Thank you for your interest in making our viewer experience better. If
you
>> have any questions, please feel free to either post them in our Mesh
Forums
>> http://community.secondlife.com/t5/Mesh/bd-p/Mesh or join us at our
>> office hours
>>
http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group
.
>>
>>
>>
>> ___
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>>
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Ardy Lay
On 8/10/2011 6:36 PM, Brandon Husbands wrote:
>
> I how does this constitute a major revision number?
>
>
Ask Linus?  Hehe.
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges


Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Laurent Bechir

Le 10 août 2011 à 23:48, Oz Linden (Scott Lawrence) a écrit :

> 
> We have completed our latest build for 3.0.0 (238157) and it's available for 
> download here:
> https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates
> We'd love to have you try it out - doing the things you normally do in Second 
> Life and provide us with feedback.  

This release fix the bug of profile not showing up on Mac Os X Lion on my 
machine ( https://jira.secondlife.com/browse/VWR-26534 )___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Erin Mallory

I cannot get it to run in advanced mode.  immediately upon loading it 
disconnects.  Every time...

Date: Wed, 10 Aug 2011 17:48:38 -0400
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] 3.0.0 Beta Candidate available


  




  
  


We have completed our latest build for 3.0.0 (238157) and it's
available for download here:

https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates


We'd love to have you try it out - doing the things you normally do
in Second Life and provide us with feedback.  Once you've had a
chance to try this out, this build will become the next release into
our beta channel.  We have created a meta issue in jira for you to
attach any bug you find https://jira.secondlife.com/browse/VWR-26648.
 In addition, if you should discover a mesh issue, VWR bug creation
now has a Mesh component available.   Some important facts about
this viewer:




   Mesh support. This build will allow you to upload and see
meshes on supported regions of aditi and agni (previous viewers
will show meshes as prims). 
   Currently regions in the magnum and "Secondlife RC Mesh"
channels have mesh support. 
   On supported regions where you have build permissions, mesh
upload can be accessed via the Build->Upload->Model...
option. A L$ fee will be charged for uploads, with the size of
the fee determined by the complexity of the model.
   Your account must be mesh enabled before uploading; the
requirements for this are that your account has payment info on
file, and that you have completed a questionnaire related to
intellectual property issues as they apply to mesh. If you are
not yet mesh enabled, the model upload dialog will provide a
link to the questionnaire.
   See http://wiki.secondlife.com/wiki/Mesh
for more information about mesh.



Thank you for your interest in making our viewer experience better.
 If you have any questions, please feel free to either post them in
our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh
 or join us at our office hours 
http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group.
 





  


___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges  
  ___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Version Numbering

2011-08-10 Thread Daniel

> From: Brandon Husbands  
>  I how does this constitute a major revision number?

(1) Addition of a whole new asset class (mesh) with custom UV mapping, 
LOD's, and physics shapes
(2) New physics engine & physics type
(3) Change of the prim accounting system from fixed to variable for mesh 
and items using new physics type
(4) Deferred render pipeline with projected lighting
(5) Change of maximum object size from 10 to 64m

Some of these items have been added in recent development builds, but 
this release will make them part of the official download.  I think 
that's enough changes to warrant a major version number.  Unlike the 1.x 
to 2.0 change, this update does not involve major changes to the user UI.

Some other changes that are not part of the Viewer code specifically, 
but are contemporaneous are:

(6) New login page
(7) Social profiles on the website
(8) Search that actually works

So that just adds to the "a lot of stuff has changed" list.

Daniel

(who has been testing a 3.0 build for 2 days already.  One crash on 
startup, and a nagging texture swap issue which I need to see if I can 
reproduce.  I survived my version of a stress test: Visiting a region 
with 40 avatars while wearing 100k triangles of mesh objects)

___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges


Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Erin Mallory

Now that I managed to actually get it to run...  
I gotta say I'm very disappointed in this build overall...  for something that 
should be a major step forward with new features and stuff I'm seeing allot of 
stuff that feels like a step backwards.  I'm listing just a very small sample 
of what I am seeing below:

regressions:  

1) only 3-4 buttons will display without the warning there isn't enough room 
when sidebar is open even if there is lots of space...  
2) major hangups and freezes when minimized and bounced back 
3) Media filter??? Where did it go?
4) Return of texture pickers in clothing creation and prim editing often 
screwing up when first opened... 
5) Prims sometime seem to jump back to previous positions when editing them...  

bugs:
1) major graphic distortion and choppiness not seen in past viewers, even with 
graphics maxed
2) wierd pauses when loading minimap 
3) extreme memory leak during inventory management and clothing creation. 
pushed me well over 2 gigs combined (ram and virtual) usage 
4) very sluggish response to clicking objects in inventory.  1-3 second lag 
spikes were not uncommon.  (not seeing this in 2.6, 2.7, 2.8, or firestorm 
viewers)

good: nicer advanced tools and meters for builders

Date: Wed, 10 Aug 2011 17:48:38 -0400
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] 3.0.0 Beta Candidate available


  




  
  


We have completed our latest build for 3.0.0 (238157) and it's
available for download here:

https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates


We'd love to have you try it out - doing the things you normally do
in Second Life and provide us with feedback.  Once you've had a
chance to try this out, this build will become the next release into
our beta channel.  We have created a meta issue in jira for you to
attach any bug you find https://jira.secondlife.com/browse/VWR-26648.
 In addition, if you should discover a mesh issue, VWR bug creation
now has a Mesh component available.   Some important facts about
this viewer:




   Mesh support. This build will allow you to upload and see
meshes on supported regions of aditi and agni (previous viewers
will show meshes as prims). 
   Currently regions in the magnum and "Secondlife RC Mesh"
channels have mesh support. 
   On supported regions where you have build permissions, mesh
upload can be accessed via the Build->Upload->Model...
option. A L$ fee will be charged for uploads, with the size of
the fee determined by the complexity of the model.
   Your account must be mesh enabled before uploading; the
requirements for this are that your account has payment info on
file, and that you have completed a questionnaire related to
intellectual property issues as they apply to mesh. If you are
not yet mesh enabled, the model upload dialog will provide a
link to the questionnaire.
   See http://wiki.secondlife.com/wiki/Mesh
for more information about mesh.



Thank you for your interest in making our viewer experience better.
 If you have any questions, please feel free to either post them in
our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh
 or join us at our office hours 
http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group.
 





  


___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges  
  ___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Version Numbering

2011-08-10 Thread Lee ponzu
I think calling it Version 3 with simplify the marketing...if you want mesh,
you need a version 3 viewer...

ponzu

On Thu, Aug 11, 2011 at 12:06 AM, Daniel  wrote:

>
> > From: Brandon Husbands 
> >  I how does this constitute a major revision number?
>
> (1) Addition of a whole new asset class (mesh) with custom UV mapping,
> LOD's, and physics shapes
> (2) New physics engine & physics type
> (3) Change of the prim accounting system from fixed to variable for mesh
> and items using new physics type
> (4) Deferred render pipeline with projected lighting
> (5) Change of maximum object size from 10 to 64m
>
> Some of these items have been added in recent development builds, but
> this release will make them part of the official download.  I think
> that's enough changes to warrant a major version number.  Unlike the 1.x
> to 2.0 change, this update does not involve major changes to the user UI.
>
> Some other changes that are not part of the Viewer code specifically,
> but are contemporaneous are:
>
> (6) New login page
> (7) Social profiles on the website
> (8) Search that actually works
>
> So that just adds to the "a lot of stuff has changed" list.
>
> Daniel
>
> (who has been testing a 3.0 build for 2 days already.  One crash on
> startup, and a nagging texture swap issue which I need to see if I can
> reproduce.  I survived my version of a stress test: Visiting a region
> with 40 avatars while wearing 100k triangles of mesh objects)
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges