Re: [opensource-dev] Review Request: STORM-632 URL-like resident display name is shown as clickable HTTP URL in various places (additional fix)
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/433/ --- (Updated Aug. 10, 2011, 8:25 a.m.) Review request for Viewer and Richard Nelson. Changes --- Adding Richard to reviewers. Summary --- Disallow showing URL-like avatar display names as Web links in the ShareItemsConfirmation notification. Updating the tag parsing regexp to enable multiple ... clauses in a single textbox. This addresses bug STORM-632. http://jira.secondlife.com/browse/STORM-632 Diffs - indra/llui/llurlentry.cpp 99a6889a65ec indra/newview/skins/default/xui/en/notifications.xml 99a6889a65ec Diff: http://codereview.secondlife.com/r/433/diff Testing --- Thanks, Vadim ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] 3.0.0 Beta Candidate available
We have completed our latest build for 3.0.0 (238157) and it's available for download here: https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates We'd love to have you try it out - doing the things you normally do in Second Life and provide us with feedback. Once you've had a chance to try this out, this build will become the next release into our beta channel. We have created a meta issue in jira for you to attach any bug you find https://jira.secondlife.com/browse/VWR-26648. In addition, if you should discover a mesh issue, VWR bug creation now has a Mesh component available. Some important facts about this viewer: * Mesh support. This build will allow you to upload and see meshes on supported regions of aditi and agni (previous viewers will show meshes as prims). * Currently regions in the magnum and "Secondlife RC Mesh" channels have mesh support. * On supported regions where you have build permissions, mesh upload can be accessed via the Build->Upload->Model... option. A L$ fee will be charged for uploads, with the size of the fee determined by the complexity of the model. * Your account must be mesh enabled before uploading; the requirements for this are that your account has payment info on file, and that you have completed a questionnaire related to intellectual property issues as they apply to mesh. If you are not yet mesh enabled, the model upload dialog will provide a link to the questionnaire. * See http://wiki.secondlife.com/wiki/Mesh for more information about mesh. Thank you for your interest in making our viewer experience better. If you have any questions, please feel free to either post them in our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh or join us at our office hours http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 3.0.0 Beta Candidate available
The funny thing is that over in some forums there is the usual thread about what comes after 2.9.x, which the knowing have explained *can* be 2.10, 2.11, and so on because the version does not comprise the parts of a single decimal number. Then you guys screw us up by going to 3.x sheesh. ponzu On Wed, Aug 10, 2011 at 5:48 PM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > > We have completed our latest build for 3.0.0 (238157) and it's available > for download here: > > https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates > > We'd love to have you try it out - doing the things you normally do in > Second Life and provide us with feedback. Once you've had a chance to try > this out, this build will become the next release into our beta channel. We > have created a meta issue in jira for you to attach any bug you find > https://jira.secondlife.com/browse/VWR-26648. In addition, if you should > discover a mesh issue, VWR bug creation now has a Mesh component available. > Some important facts about this viewer: > > >- Mesh support. This build will allow you to upload and see meshes on >supported regions of aditi and agni (previous viewers will show meshes as >prims). >- Currently regions in the magnum and "Secondlife RC Mesh" channels >have mesh support. >- On supported regions where you have build permissions, mesh upload >can be accessed via the Build->Upload->Model... option. A L$ fee will be >charged for uploads, with the size of the fee determined by the complexity >of the model. >- Your account must be mesh enabled before uploading; the requirements >for this are that your account has payment info on file, and that you have >completed a questionnaire related to intellectual property issues as they >apply to mesh. If you are not yet mesh enabled, the model upload dialog > will >provide a link to the questionnaire. >- See http://wiki.secondlife.com/wiki/Mesh for more information about >mesh. > > > Thank you for your interest in making our viewer experience better. If you > have any questions, please feel free to either post them in our Mesh Forums > http://community.secondlife.com/t5/Mesh/bd-p/Mesh or join us at our > office hours > http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group. > > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 3.0.0 Beta Candidate available
I how does this constitute a major revision number? On Aug 10, 2011 6:17 PM, "Lee ponzu" wrote: > The funny thing is that over in some forums there is the usual thread about > what comes after 2.9.x, which the knowing have explained *can* be 2.10, > 2.11, and so on because the version does not comprise the parts of a single > decimal number. > > Then you guys screw us up by going to 3.x sheesh. > > ponzu > > On Wed, Aug 10, 2011 at 5:48 PM, Oz Linden (Scott Lawrence) < > o...@lindenlab.com> wrote: > >> >> We have completed our latest build for 3.0.0 (238157) and it's available >> for download here: >> >> https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates >> >> We'd love to have you try it out - doing the things you normally do in >> Second Life and provide us with feedback. Once you've had a chance to try >> this out, this build will become the next release into our beta channel. We >> have created a meta issue in jira for you to attach any bug you find >> https://jira.secondlife.com/browse/VWR-26648. In addition, if you should >> discover a mesh issue, VWR bug creation now has a Mesh component available. >> Some important facts about this viewer: >> >> >> - Mesh support. This build will allow you to upload and see meshes on >> supported regions of aditi and agni (previous viewers will show meshes as >> prims). >> - Currently regions in the magnum and "Secondlife RC Mesh" channels >> have mesh support. >> - On supported regions where you have build permissions, mesh upload >> can be accessed via the Build->Upload->Model... option. A L$ fee will be >> charged for uploads, with the size of the fee determined by the complexity >> of the model. >> - Your account must be mesh enabled before uploading; the requirements >> for this are that your account has payment info on file, and that you have >> completed a questionnaire related to intellectual property issues as they >> apply to mesh. If you are not yet mesh enabled, the model upload dialog will >> provide a link to the questionnaire. >> - See http://wiki.secondlife.com/wiki/Mesh for more information about >> mesh. >> >> >> Thank you for your interest in making our viewer experience better. If you >> have any questions, please feel free to either post them in our Mesh Forums >> http://community.secondlife.com/t5/Mesh/bd-p/Mesh or join us at our >> office hours >> http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group . >> >> >> >> ___ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 3.0.0 Beta Candidate available
On 8/10/2011 6:36 PM, Brandon Husbands wrote: > > I how does this constitute a major revision number? > > Ask Linus? Hehe. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 3.0.0 Beta Candidate available
Le 10 août 2011 à 23:48, Oz Linden (Scott Lawrence) a écrit : > > We have completed our latest build for 3.0.0 (238157) and it's available for > download here: > https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates > We'd love to have you try it out - doing the things you normally do in Second > Life and provide us with feedback. This release fix the bug of profile not showing up on Mac Os X Lion on my machine ( https://jira.secondlife.com/browse/VWR-26534 )___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 3.0.0 Beta Candidate available
I cannot get it to run in advanced mode. immediately upon loading it disconnects. Every time... Date: Wed, 10 Aug 2011 17:48:38 -0400 From: o...@lindenlab.com To: opensource-dev@lists.secondlife.com Subject: [opensource-dev] 3.0.0 Beta Candidate available We have completed our latest build for 3.0.0 (238157) and it's available for download here: https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates We'd love to have you try it out - doing the things you normally do in Second Life and provide us with feedback. Once you've had a chance to try this out, this build will become the next release into our beta channel. We have created a meta issue in jira for you to attach any bug you find https://jira.secondlife.com/browse/VWR-26648. In addition, if you should discover a mesh issue, VWR bug creation now has a Mesh component available. Some important facts about this viewer: Mesh support. This build will allow you to upload and see meshes on supported regions of aditi and agni (previous viewers will show meshes as prims). Currently regions in the magnum and "Secondlife RC Mesh" channels have mesh support. On supported regions where you have build permissions, mesh upload can be accessed via the Build->Upload->Model... option. A L$ fee will be charged for uploads, with the size of the fee determined by the complexity of the model. Your account must be mesh enabled before uploading; the requirements for this are that your account has payment info on file, and that you have completed a questionnaire related to intellectual property issues as they apply to mesh. If you are not yet mesh enabled, the model upload dialog will provide a link to the questionnaire. See http://wiki.secondlife.com/wiki/Mesh for more information about mesh. Thank you for your interest in making our viewer experience better. If you have any questions, please feel free to either post them in our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh or join us at our office hours http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Version Numbering
> From: Brandon Husbands > I how does this constitute a major revision number? (1) Addition of a whole new asset class (mesh) with custom UV mapping, LOD's, and physics shapes (2) New physics engine & physics type (3) Change of the prim accounting system from fixed to variable for mesh and items using new physics type (4) Deferred render pipeline with projected lighting (5) Change of maximum object size from 10 to 64m Some of these items have been added in recent development builds, but this release will make them part of the official download. I think that's enough changes to warrant a major version number. Unlike the 1.x to 2.0 change, this update does not involve major changes to the user UI. Some other changes that are not part of the Viewer code specifically, but are contemporaneous are: (6) New login page (7) Social profiles on the website (8) Search that actually works So that just adds to the "a lot of stuff has changed" list. Daniel (who has been testing a 3.0 build for 2 days already. One crash on startup, and a nagging texture swap issue which I need to see if I can reproduce. I survived my version of a stress test: Visiting a region with 40 avatars while wearing 100k triangles of mesh objects) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 3.0.0 Beta Candidate available
Now that I managed to actually get it to run... I gotta say I'm very disappointed in this build overall... for something that should be a major step forward with new features and stuff I'm seeing allot of stuff that feels like a step backwards. I'm listing just a very small sample of what I am seeing below: regressions: 1) only 3-4 buttons will display without the warning there isn't enough room when sidebar is open even if there is lots of space... 2) major hangups and freezes when minimized and bounced back 3) Media filter??? Where did it go? 4) Return of texture pickers in clothing creation and prim editing often screwing up when first opened... 5) Prims sometime seem to jump back to previous positions when editing them... bugs: 1) major graphic distortion and choppiness not seen in past viewers, even with graphics maxed 2) wierd pauses when loading minimap 3) extreme memory leak during inventory management and clothing creation. pushed me well over 2 gigs combined (ram and virtual) usage 4) very sluggish response to clicking objects in inventory. 1-3 second lag spikes were not uncommon. (not seeing this in 2.6, 2.7, 2.8, or firestorm viewers) good: nicer advanced tools and meters for builders Date: Wed, 10 Aug 2011 17:48:38 -0400 From: o...@lindenlab.com To: opensource-dev@lists.secondlife.com Subject: [opensource-dev] 3.0.0 Beta Candidate available We have completed our latest build for 3.0.0 (238157) and it's available for download here: https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates We'd love to have you try it out - doing the things you normally do in Second Life and provide us with feedback. Once you've had a chance to try this out, this build will become the next release into our beta channel. We have created a meta issue in jira for you to attach any bug you find https://jira.secondlife.com/browse/VWR-26648. In addition, if you should discover a mesh issue, VWR bug creation now has a Mesh component available. Some important facts about this viewer: Mesh support. This build will allow you to upload and see meshes on supported regions of aditi and agni (previous viewers will show meshes as prims). Currently regions in the magnum and "Secondlife RC Mesh" channels have mesh support. On supported regions where you have build permissions, mesh upload can be accessed via the Build->Upload->Model... option. A L$ fee will be charged for uploads, with the size of the fee determined by the complexity of the model. Your account must be mesh enabled before uploading; the requirements for this are that your account has payment info on file, and that you have completed a questionnaire related to intellectual property issues as they apply to mesh. If you are not yet mesh enabled, the model upload dialog will provide a link to the questionnaire. See http://wiki.secondlife.com/wiki/Mesh for more information about mesh. Thank you for your interest in making our viewer experience better. If you have any questions, please feel free to either post them in our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh or join us at our office hours http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Version Numbering
I think calling it Version 3 with simplify the marketing...if you want mesh, you need a version 3 viewer... ponzu On Thu, Aug 11, 2011 at 12:06 AM, Daniel wrote: > > > From: Brandon Husbands > > I how does this constitute a major revision number? > > (1) Addition of a whole new asset class (mesh) with custom UV mapping, > LOD's, and physics shapes > (2) New physics engine & physics type > (3) Change of the prim accounting system from fixed to variable for mesh > and items using new physics type > (4) Deferred render pipeline with projected lighting > (5) Change of maximum object size from 10 to 64m > > Some of these items have been added in recent development builds, but > this release will make them part of the official download. I think > that's enough changes to warrant a major version number. Unlike the 1.x > to 2.0 change, this update does not involve major changes to the user UI. > > Some other changes that are not part of the Viewer code specifically, > but are contemporaneous are: > > (6) New login page > (7) Social profiles on the website > (8) Search that actually works > > So that just adds to the "a lot of stuff has changed" list. > > Daniel > > (who has been testing a 3.0 build for 2 days already. One crash on > startup, and a nagging texture swap issue which I need to see if I can > reproduce. I survived my version of a stress test: Visiting a region > with 40 avatars while wearing 100k triangles of mesh objects) > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges