Now that I managed to actually get it to run...  
I gotta say I'm very disappointed in this build overall...  for something that 
should be a major step forward with new features and stuff I'm seeing allot of 
stuff that feels like a step backwards.  I'm listing just a very small sample 
of what I am seeing below:

regressions:  

1) only 3-4 buttons will display without the warning there isn't enough room 
when sidebar is open even if there is lots of space...  
2) major hangups and freezes when minimized and bounced back 
3) Media filter??? Where did it go?
4) Return of texture pickers in clothing creation and prim editing often 
screwing up when first opened... 
5) Prims sometime seem to jump back to previous positions when editing them...  

bugs:
1) major graphic distortion and choppiness not seen in past viewers, even with 
graphics maxed
2) wierd pauses when loading minimap 
3) extreme memory leak during inventory management and clothing creation. 
pushed me well over 2 gigs combined (ram and virtual) usage 
4) very sluggish response to clicking objects in inventory.  1-3 second lag 
spikes were not uncommon.  (not seeing this in 2.6, 2.7, 2.8, or firestorm 
viewers)

good: nicer advanced tools and meters for builders

Date: Wed, 10 Aug 2011 17:48:38 -0400
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] 3.0.0 Beta Candidate available


  



    
  
  
    

    We have completed our latest build for 3.0.0 (238157) and it's
    available for download here:

    https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates

    
    We'd love to have you try it out - doing the things you normally do
    in Second Life and provide us with feedback.  Once you've had a
    chance to try this out, this build will become the next release into
    our beta channel.  We have created a meta issue in jira for you to
    attach any bug you find https://jira.secondlife.com/browse/VWR-26648.
     In addition, if you should discover a mesh issue, VWR bug creation
    now has a Mesh component available.   Some important facts about
    this viewer:

    

    
       Mesh support. This build will allow you to upload and see
        meshes on supported regions of aditi and agni (previous viewers
        will show meshes as prims). 
       Currently regions in the magnum and "Secondlife RC Mesh"
        channels have mesh support. 
       On supported regions where you have build permissions, mesh
        upload can be accessed via the Build->Upload->Model...
        option. A L$ fee will be charged for uploads, with the size of
        the fee determined by the complexity of the model.
       Your account must be mesh enabled before uploading; the
        requirements for this are that your account has payment info on
        file, and that you have completed a questionnaire related to
        intellectual property issues as they apply to mesh. If you are
        not yet mesh enabled, the model upload dialog will provide a
        link to the questionnaire.
       See http://wiki.secondlife.com/wiki/Mesh
        for more information about mesh.
    
    

    Thank you for your interest in making our viewer experience better.
     If you have any questions, please feel free to either post them in
    our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh
     or join us at our office hours 
http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group.
 

    

    

  


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