[lldb-dev] RFC: -flimit-debug-info + frame variable
Hello all, With the expression evaluation part of -flimit-debug-info nearly completed, I started looking at doing the same for the "frame variable" command. I have thought this would be simpler than the expression evaluator, since we control most of that code. However, I have hit one snag, hence this RFC. The problem centers around how to implement ValueObject::GetChildMemberWithName, which is the engine of the subobject resultion in the "frame variable" command. Currently, this function delegates most of the work to CompilerType::GetIndexOfChildMemberWithName, which returns a list of (!) indexes needed to access the relevant subobject. The list aspect is important, because the desired object can be in a base class or in a C11 anonymous struct member. The CompilerType instance in question belongs to the type system of the module from which we retrieved the original variable. Therein lies the problem -- this type system does not have complete information about the contents of the base class subobjects. Now, my question is what to do about it. At the moment, it seems to me that the easiest solution to this problem would be to replace CompilerType::GetIndexOfChildMemberWithName, with two new interfaces: - Get(IndexOf)**Direct**ChildMemberWithName -- return any direct children with the given name - IsTransparent -- whether to descend into the type during name lookups (i.e., is this an anonymous struct member) The idea is that these two functions (in conjunction with existing methods) can provide their answers even in a -flimit-debug-info setting, and they also provide enough information for the caller to perform the full name lookup himself. It would first check for direct members, and if no matches are found, (recursively) proceed to look in all the transparent members and base classes, switching type systems if the current one does not contain the full type definition. The downside of that is that this would hardcode a specific, c++-based, algorithm which may not be suitable for all languages. Swift has a fairly simple inheritance model, so I don't think this should be a problem there, but for example python uses a slightly different method to resolve ambiguities. The second downside is that a faithful implementation of the c++ model, including the virtual inheritance dominance is going to be fairly complicated. The first issue could be solved by moving this logic into the clang plugin, but making it independent of any specific type system instance. The second issue is unavoidable, except by creating a unified view of the full type in some scratch ast context, as we do for expression evaluation. That said, it's not clear to me how faithful do we need the "frame variable" algorithm to be. The frame variable syntax does not precisely follow the c++ semantics anyway. And a simple "recurse into subclasses" algorithm is going to be understandable and be "close enough" under nearly all circumstances. Virtual inheritance is used very seldomly, and shadowing of members defined in a base class is even rarer. While analysing this code I've found much more serious bugs (e.g., accessing a transparent member fetches a random other value if the class it is in also has base cases; fetching a transparent member in a base class does not work at all), which seem to have existed for quite some time without being discovered. For that reason I am tempted to just implement a basic "recurse into subclasses" algorithm inside ValueObject::GetChildMemberWithName, and not bother with the virtual inheritance details, nor with being able to customize this algorithm to the needs of a specific language. What do you think? regards, Pavel ___ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
Re: [lldb-dev] RFC: -flimit-debug-info + frame variable
Thanks for the write up! I agree that the existing APIs are useful for exploring the types as they appear (and are completed within) in the module they came from. Now we are asking more complex questions from them. As with all software, things started out simple and have gotten quite a bit more complex as we went along and added interfaces and new requirements. My first thought was that as soon as you dive into a CompilerType with a question about the type itself, or anything contained within, where any parts of the type can be incomplete, you can't just use a CompilerType on its own. Each CompilerType might be able to tell you the module, and possibly only a target for expressions ASTs or target ASTs for expression results, but it might not have access to a target if we have a type from a module. So we need new API calls where you must supply a target so that you can find the type in other modules when you find something that we know is incomplete and need the real type. We can add new APIs to the TypeSystem class to take care of this and these APIs will need to take a target to allow finding types outside of the current module's types. If we add new APIs and switch any code that requires resolving of types on the fly over to using the new APIs, we might be able to leave the old APIs in place or remove them if they are no longer used after the refactor. Or the other option is to try and leave the TypeSystem and CompilerType stuff alone and add a new "TargetType" class that has a target + CompilerType. And lookups on those types can be smart about where they grab types? They could still call through to new TypeSystem virtual functions that use the target for resolving types. More comments inlined below between your paragraphs. > On Jul 20, 2020, at 5:34 AM, Pavel Labath wrote: > > Hello all, > > With the expression evaluation part of -flimit-debug-info nearly > completed, I started looking at doing the same for the "frame variable" > command. > > I have thought this would be simpler than the expression evaluator, > since we control most of that code. However, I have hit one snag, hence > this RFC. > > The problem centers around how to implement > ValueObject::GetChildMemberWithName, which is the engine of the > subobject resultion in the "frame variable" command. Currently, this > function delegates most of the work to > CompilerType::GetIndexOfChildMemberWithName, which returns a list of (!) > indexes needed to access the relevant subobject. The list aspect is > important, because the desired object can be in a base class or in a C11 > anonymous struct member. > > The CompilerType instance in question belongs to the type system of the > module from which we retrieved the original variable. Therein lies the > problem -- this type system does not have complete information about the > contents of the base class subobjects. yes, and this requires a target (or a module list from the target to be more precise) in order to answer the questions. > > Now, my question is what to do about it. At the moment, it seems to me > that the easiest solution to this problem would be to replace > CompilerType::GetIndexOfChildMemberWithName, with two new interfaces: > - Get(IndexOf)**Direct**ChildMemberWithName -- return any direct > children with the given name > - IsTransparent -- whether to descend into the type during name lookups > (i.e., is this an anonymous struct member) > > The idea is that these two functions (in conjunction with existing > methods) can provide their answers even in a -flimit-debug-info setting, > and they also provide enough information for the caller to perform the > full name lookup himself. It would first check for direct members, and > if no matches are found, (recursively) proceed to look in all the > transparent members and base classes, switching type systems if the > current one does not contain the full type definition. > > The downside of that is that this would hardcode a specific, c++-based, > algorithm which may not be suitable for all languages. Swift has a > fairly simple inheritance model, so I don't think this should be a > problem there, but for example python uses a slightly different method > to resolve ambiguities. The second downside is that a faithful > implementation of the c++ model, including the virtual inheritance > dominance is going to be fairly complicated. Sounds like that can work easily for C/C++. I would prefer to leave things up to the type systems for name lookups so they can each do the lookup however they can by using the type itself and or looking up completed types in the target's modules. The fact that the current solution for name lookup relies on indexes was just a convenience and happened to work for C/C++ and the static typing we have had up until your new support. The index solution isn't required in any new solution. > > The first issue could be solved by moving this logic into the clang > plugin, but
Re: [lldb-dev] RFC: -flimit-debug-info + frame variable
It seems like you are having to work hard in the ValueObject system because you don’t want to use single AST Type for the ValueObject’s type. Seems like it be much simpler if you could cons up a complete type in the ScratchASTContext, and then use the underlying TypeSystem to do the layout computation. Preserving the full type in the scratch context also avoids other problems. For instance, suppose module A has a class that has an opaque reference to a type B. There is a full definition of B in modules B and C. If you make up a ValueObject for an object of type A resolving the full type to the one in Module B you can get into trouble. Suppose the next user step is over the dlclose of module B. When the local variable goes to see if it has changed, it will stumble across a type reference to a module that’s no longer present in the program. And if somebody calls RemoveOrphanedModules it won’t even be in the shared module cache. You can try to finesse this by saying you can choose the type from the defining module so it can’t go away. But a) I don’t think you can know that for non-virtual classes in C++ and I don’t think you guarantee you can know how to do that for any given language. I wonder if it wouldn’t be a better approach to build up a full compiler-type by importing the types you find into the scratch AST context. That way you know they can’t go away. And since you still have a full CompilerType for the variable, you can let the languages tell you where to find children based on their knowledge of the types. Jim > On Jul 20, 2020, at 5:34 AM, Pavel Labath wrote: > > Hello all, > > With the expression evaluation part of -flimit-debug-info nearly > completed, I started looking at doing the same for the "frame variable" > command. > > I have thought this would be simpler than the expression evaluator, > since we control most of that code. However, I have hit one snag, hence > this RFC. > > The problem centers around how to implement > ValueObject::GetChildMemberWithName, which is the engine of the > subobject resultion in the "frame variable" command. Currently, this > function delegates most of the work to > CompilerType::GetIndexOfChildMemberWithName, which returns a list of (!) > indexes needed to access the relevant subobject. The list aspect is > important, because the desired object can be in a base class or in a C11 > anonymous struct member. > > The CompilerType instance in question belongs to the type system of the > module from which we retrieved the original variable. Therein lies the > problem -- this type system does not have complete information about the > contents of the base class subobjects. > > Now, my question is what to do about it. At the moment, it seems to me > that the easiest solution to this problem would be to replace > CompilerType::GetIndexOfChildMemberWithName, with two new interfaces: > - Get(IndexOf)**Direct**ChildMemberWithName -- return any direct > children with the given name > - IsTransparent -- whether to descend into the type during name lookups > (i.e., is this an anonymous struct member) > > The idea is that these two functions (in conjunction with existing > methods) can provide their answers even in a -flimit-debug-info setting, > and they also provide enough information for the caller to perform the > full name lookup himself. It would first check for direct members, and > if no matches are found, (recursively) proceed to look in all the > transparent members and base classes, switching type systems if the > current one does not contain the full type definition. > > The downside of that is that this would hardcode a specific, c++-based, > algorithm which may not be suitable for all languages. Swift has a > fairly simple inheritance model, so I don't think this should be a > problem there, but for example python uses a slightly different method > to resolve ambiguities. The second downside is that a faithful > implementation of the c++ model, including the virtual inheritance > dominance is going to be fairly complicated. > > The first issue could be solved by moving this logic into the clang > plugin, but making it independent of any specific type system instance. > The second issue is unavoidable, except by creating a unified view of > the full type in some scratch ast context, as we do for expression > evaluation. > > That said, it's not clear to me how faithful do we need the "frame > variable" algorithm to be. The frame variable syntax does not precisely > follow the c++ semantics anyway. And a simple "recurse into subclasses" > algorithm is going to be understandable and be "close enough" under > nearly all circumstances. Virtual inheritance is used very seldomly, and > shadowing of members defined in a base class is even rarer. > > While analysing this code I've found much more serious bugs (e.g., > accessing a transparent member fetches a random other value if the class > it is in also has base cases; fetc
Re: [lldb-dev] RFC: -flimit-debug-info + frame variable
BTW, Adrian already did something along these lines for the dynamic types of swift “frame variable” values. In that case, the dynamic type is quite likely from some entirely unrelated module. Swift makes a lot of use of protocols, so code is going to pass through your module that shares no actual types in common with it… So you really don’t want to pollute the module's TypeSystem with these unrelated dynamic types. His solution was to put the dynamic type results in the scratch AST context. I don’t remember the details of his implementation, but he probably does… Jim > On Jul 20, 2020, at 2:25 PM, Jim Ingham via lldb-dev > wrote: > > It seems like you are having to work hard in the ValueObject system because > you don’t want to use single AST Type for the ValueObject’s type. Seems like > it be much simpler if you could cons up a complete type in the > ScratchASTContext, and then use the underlying TypeSystem to do the layout > computation. > > Preserving the full type in the scratch context also avoids other problems. > For instance, suppose module A has a class that has an opaque reference to a > type B. There is a full definition of B in modules B and C. If you make up > a ValueObject for an object of type A resolving the full type to the one in > Module B you can get into trouble. Suppose the next user step is over the > dlclose of module B. When the local variable goes to see if it has changed, > it will stumble across a type reference to a module that’s no longer present > in the program. And if somebody calls RemoveOrphanedModules it won’t even be > in the shared module cache. > > You can try to finesse this by saying you can choose the type from the > defining module so it can’t go away. But a) I don’t think you can know that > for non-virtual classes in C++ and I don’t think you guarantee you can know > how to do that for any given language. > > I wonder if it wouldn’t be a better approach to build up a full compiler-type > by importing the types you find into the scratch AST context. That way you > know they can’t go away. And since you still have a full CompilerType for > the variable, you can let the languages tell you where to find children based > on their knowledge of the types. > > Jim > > >> On Jul 20, 2020, at 5:34 AM, Pavel Labath wrote: >> >> Hello all, >> >> With the expression evaluation part of -flimit-debug-info nearly >> completed, I started looking at doing the same for the "frame variable" >> command. >> >> I have thought this would be simpler than the expression evaluator, >> since we control most of that code. However, I have hit one snag, hence >> this RFC. >> >> The problem centers around how to implement >> ValueObject::GetChildMemberWithName, which is the engine of the >> subobject resultion in the "frame variable" command. Currently, this >> function delegates most of the work to >> CompilerType::GetIndexOfChildMemberWithName, which returns a list of (!) >> indexes needed to access the relevant subobject. The list aspect is >> important, because the desired object can be in a base class or in a C11 >> anonymous struct member. >> >> The CompilerType instance in question belongs to the type system of the >> module from which we retrieved the original variable. Therein lies the >> problem -- this type system does not have complete information about the >> contents of the base class subobjects. >> >> Now, my question is what to do about it. At the moment, it seems to me >> that the easiest solution to this problem would be to replace >> CompilerType::GetIndexOfChildMemberWithName, with two new interfaces: >> - Get(IndexOf)**Direct**ChildMemberWithName -- return any direct >> children with the given name >> - IsTransparent -- whether to descend into the type during name lookups >> (i.e., is this an anonymous struct member) >> >> The idea is that these two functions (in conjunction with existing >> methods) can provide their answers even in a -flimit-debug-info setting, >> and they also provide enough information for the caller to perform the >> full name lookup himself. It would first check for direct members, and >> if no matches are found, (recursively) proceed to look in all the >> transparent members and base classes, switching type systems if the >> current one does not contain the full type definition. >> >> The downside of that is that this would hardcode a specific, c++-based, >> algorithm which may not be suitable for all languages. Swift has a >> fairly simple inheritance model, so I don't think this should be a >> problem there, but for example python uses a slightly different method >> to resolve ambiguities. The second downside is that a faithful >> implementation of the c++ model, including the virtual inheritance >> dominance is going to be fairly complicated. >> >> The first issue could be solved by moving this logic into the clang >> plugin, but making it independent of any specific type system inst
[lldb-dev] LLVM 10.0.1-final has been tagged
Hi, I've tagged 10.0.1-final. Testers, please begin uploading your binaries. Thanks, Tom ___ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev