Hello all, With the expression evaluation part of -flimit-debug-info nearly completed, I started looking at doing the same for the "frame variable" command.
I have thought this would be simpler than the expression evaluator, since we control most of that code. However, I have hit one snag, hence this RFC. The problem centers around how to implement ValueObject::GetChildMemberWithName, which is the engine of the subobject resultion in the "frame variable" command. Currently, this function delegates most of the work to CompilerType::GetIndexOfChildMemberWithName, which returns a list of (!) indexes needed to access the relevant subobject. The list aspect is important, because the desired object can be in a base class or in a C11 anonymous struct member. The CompilerType instance in question belongs to the type system of the module from which we retrieved the original variable. Therein lies the problem -- this type system does not have complete information about the contents of the base class subobjects. Now, my question is what to do about it. At the moment, it seems to me that the easiest solution to this problem would be to replace CompilerType::GetIndexOfChildMemberWithName, with two new interfaces: - Get(IndexOf)**Direct**ChildMemberWithName -- return any direct children with the given name - IsTransparent -- whether to descend into the type during name lookups (i.e., is this an anonymous struct member) The idea is that these two functions (in conjunction with existing methods) can provide their answers even in a -flimit-debug-info setting, and they also provide enough information for the caller to perform the full name lookup himself. It would first check for direct members, and if no matches are found, (recursively) proceed to look in all the transparent members and base classes, switching type systems if the current one does not contain the full type definition. The downside of that is that this would hardcode a specific, c++-based, algorithm which may not be suitable for all languages. Swift has a fairly simple inheritance model, so I don't think this should be a problem there, but for example python uses a slightly different method to resolve ambiguities. The second downside is that a faithful implementation of the c++ model, including the virtual inheritance dominance is going to be fairly complicated. The first issue could be solved by moving this logic into the clang plugin, but making it independent of any specific type system instance. The second issue is unavoidable, except by creating a unified view of the full type in some scratch ast context, as we do for expression evaluation. That said, it's not clear to me how faithful do we need the "frame variable" algorithm to be. The frame variable syntax does not precisely follow the c++ semantics anyway. And a simple "recurse into subclasses" algorithm is going to be understandable and be "close enough" under nearly all circumstances. Virtual inheritance is used very seldomly, and shadowing of members defined in a base class is even rarer. While analysing this code I've found much more serious bugs (e.g., accessing a transparent member fetches a random other value if the class it is in also has base cases; fetching a transparent member in a base class does not work at all), which seem to have existed for quite some time without being discovered. For that reason I am tempted to just implement a basic "recurse into subclasses" algorithm inside ValueObject::GetChildMemberWithName, and not bother with the virtual inheritance details, nor with being able to customize this algorithm to the needs of a specific language. What do you think? regards, Pavel _______________________________________________ lldb-dev mailing list lldb-dev@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev