> Hi, > An updated version is now available, where the tacgame feature should > work. > > Ben Hague
Hmmm... thanks for the effort. Are you the coder ? The tacgame makes an occasional move, but doesn't work for me after a few tries. I'm not even sure if it's phalanx or toga crashing, and don't have much time to dedicate to it.Perhaps toga is crashing on the unusual FEN ? (see logs below) I suppose tacgame support isn't quite the point anyway. The game plays through a castling move ok. Geez, i see you've altered the FEN format. Or is the FCfc castling field a language thing ? From this FEN i can successfully castle 'OK' and 'OQ' : "bnrbkrqn/ppp5/3pppp1/7p/5P2/2N1PBN1/PPPP1QPP/B1R1KR2 w FCfc - 0 7" but the two-move castling (which i confess i don't know much about but i think you're aiming to support) on queen side doesn't work. Shouldn't i be able to move Rd1, and then Kc1 on the next move , or am i mistaken ?. Could you give your downloads a revision number or letter so people know when there's been a new version ? And you can remove the unused CVS directories with "ls scid960 && find scid960 -name CVS | xargs rm -r" (but use carefully!) to make the tarball smaller. Cheers. , Steven ------------------------------- NOTE : First line from engine seen; sending it initial commands now. Scid : uci Engine: Toga II 1.3.1 UCI based on Fruit 2.1 by Thomas Gaksch and Fabien Letouzey. Settings by Dieter Eberle Engine: id name Toga II 1.3.1 Engine: id author Thomas Gaksch and Fabien Letouzey Engine: option name Hash type spin default 16 min 4 max 1024 Engine: option name Search Time type spin default 0 min 0 max 3600 Engine: option name Search Depth type spin default 0 min 0 max 20 Engine: option name Ponder type check default false Engine: option name OwnBook type check default true Engine: option name BookFile type string default performance.bin Engine: option name MultiPV type spin default 1 min 1 max 10 Engine: option name NullMove Pruning type combo default Always var Always var Fail High var Never Engine: option name NullMove Reduction type spin default 3 min 1 max 4 Engine: option name Verification Search type combo default Always var Always var Endgame var Never Engine: option name Verification Reduction type spin default 5 min 1 max 6 Engine: option name History Pruning type check default true Engine: option name History Threshold type spin default 70 min 0 max 100 Engine: option name Futility Pruning type check default true Engine: option name Futility Margin type spin default 100 min 0 max 500 Engine: option name Extended Futility Margin type spin default 300 min 0 max 900 Engine: option name Delta Pruning type check default true Engine: option name Delta Margin type spin default 50 min 0 max 500 Engine: option name Quiescence Check Plies type spin default 1 min 0 max 2 Engine: option name Material type spin default 100 min 0 max 400 Engine: option name Piece Activity type spin default 100 min 0 max 400 Engine: option name King Safety type spin default 100 min 0 max 400 Engine: option name Pawn Structure type spin default 100 min 0 max 400 Engine: option name Passed Pawns type spin default 100 min 0 max 400 Engine: option name Toga Lazy Eval type check default true Engine: option name Toga Lazy Eval Margin type spin default 200 min 0 max 900 Engine: option name Toga King Safety type check default false Engine: option name Toga King Safety Margin type spin default 1700 min 500 max 3000 Engine: option name Toga Extended History Pruning type check default false Engine: uciok Scid : setoption name UCI_Chess960 value true Scid : stop Scid : isready Engine: readyok Scid : position fen bnrbkrqn/p1pppppp/1p6/8/8/5P2/PPPPP1PP/BNRBKRQN w FCfc - 0 2 Scid : go infinite NOTE : Engine terminated without exit code: "\"$standard_error\"" ------------------------------------------ Phalanx.log: setting position bnrbkrqn/pppppppp/8/8/8/5P2/PPPPP1PP/BNRBKRQN b FCfc - 0 1 +---+---+---+---+---+---+---+---+ | *B| *N| *R| *B| *K| *R| *Q| *N| +---+---+---+---+---+---+---+---+ | *P| *P| *P| *P| *P| *P| *P| *P| +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | P | | | +---+---+---+---+---+---+---+---+ | P | P | P | P | P | | P | P | +---+---+---+---+---+---+---+---+ | B | N | R | B | K | R | Q | N | +---+---+---+---+---+---+---+---+ Black to move 3 8 152 152 Nb8-c6 Pc2-c4 3 -> 0:02.64 264 0 turns 4 -16 447 447 Nb8-c6 Pc2-c4 Pe7-e5 Nb1-c3 4 -11 551 551 Pc7-c5 ! 4 -8 780 780 Pc7-c5 Nb1-c3 Pc5-c4 Nc3-b5 4 -3 851 851 Pb7-b6 ! 4 -2 991 991 Pb7-b6 Nb1-c3 Pe7-e5 Nc3-b5 4 -> 0:10.86 1086 2 turns Depth=4, Value=-2, Time=10.86, Last turn=8.51, Nodes=1086, N/s=100 PV = Pb7-b6 Nb1-c3 Pe7-e5 Nc3-b5 ------------------------------------------------------------------------------ Index, Search & Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. 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