Can someone please commit this patch to current cvs?
It will be easier to me to send new patches.
The code is perfectly safe, it basically do nothing :-)

1) mfile.h and mfile.cpp
The patch inlines the Read*Bytes functions avoiding some million calls

2) pbook.cpp
When you start scid (even without a database) an eco file is read that needs to create 10000 standard board The change make that clear to the compiler so it will avoid 10000 StdStart() calls.

3) stored.cpp
Solves a bug that leaves storedLineMatches_[line] uninitializated in some lines.

4) analysis.tcl
Correct the indentation of proc toggleFinishGame.

Thanks.
Index: src/mfile.cpp
===================================================================
RCS file: /cvsroot/scid/scid/src/mfile.cpp,v
retrieving revision 1.11
diff -u -r1.11 mfile.cpp
--- src/mfile.cpp	20 Jan 2010 18:13:27 -0000	1.11
+++ src/mfile.cpp	23 Jan 2011 17:52:42 -0000
@@ -396,17 +396,6 @@
     return WriteOneByte (value & 255);
 }
 
-uint
-MFile::ReadTwoBytes ()
-{
-    uint result = 0;
-    ASSERT (FileMode != FMODE_WriteOnly);
-    result = ReadOneByte();
-    result <<= 8;
-    result += ReadOneByte();
-    return result;
-}
-
 errorT
 MFile::WriteThreeBytes (uint value)
 {
@@ -416,19 +405,6 @@
     return WriteOneByte (value & 255);
 }
 
-uint
-MFile::ReadThreeBytes ()
-{
-    uint result = 0;
-    ASSERT (FileMode != FMODE_WriteOnly);
-    result = ReadOneByte();
-    result <<= 8;
-    result += ReadOneByte();
-    result <<= 8;
-    result += ReadOneByte();
-    return result;
-}
-
 errorT
 MFile::WriteFourBytes (uint value)
 {
@@ -439,22 +415,6 @@
     return WriteOneByte (value & 255);
 }
 
-
-uint
-MFile::ReadFourBytes ()
-{
-    uint result = 0;
-    ASSERT (FileMode != FMODE_WriteOnly);
-    result = ReadOneByte();
-    result <<= 8;
-    result += ReadOneByte();
-    result <<= 8;
-    result += ReadOneByte();
-    result <<= 8;
-    result += ReadOneByte();
-    return result;
-}
-
 int
 MFile::FillGzBuffer ()
 {
Index: src/mfile.h
===================================================================
RCS file: /cvsroot/scid/scid/src/mfile.h,v
retrieving revision 1.4
diff -u -r1.4 mfile.h
--- src/mfile.h	6 Jan 2009 17:31:34 -0000	1.4
+++ src/mfile.h	23 Jan 2011 17:52:42 -0000
@@ -121,9 +121,36 @@
     errorT        WriteThreeBytes (uint value);
     errorT        WriteFourBytes (uint value);
     inline int    ReadOneByte ();
-    uint          ReadTwoBytes ();
-    uint          ReadThreeBytes ();
-    uint          ReadFourBytes ();
+    inline uint   ReadTwoBytes ()
+    {
+        ASSERT (FileMode != FMODE_WriteOnly);
+        uint result = ReadOneByte();
+        result <<= 8;
+        result += ReadOneByte();
+        return result;
+    };
+    inline uint   ReadThreeBytes ()
+    {
+        ASSERT (FileMode != FMODE_WriteOnly);
+        uint result = ReadOneByte();
+        result <<= 8;
+        result += ReadOneByte();
+        result <<= 8;
+        result += ReadOneByte();
+        return result;
+    }
+    inline uint   ReadFourBytes ()
+    {
+        ASSERT (FileMode != FMODE_WriteOnly);
+        uint result = ReadOneByte();
+        result <<= 8;
+        result += ReadOneByte();
+        result <<= 8;
+        result += ReadOneByte();
+        result <<= 8;
+        result += ReadOneByte();
+        return result;
+    }
 
     inline char * GetFileName ();
 };
Index: src/pbook.cpp
===================================================================
RCS file: /cvsroot/scid/scid/src/pbook.cpp,v
retrieving revision 1.5
diff -u -r1.5 pbook.cpp
--- src/pbook.cpp	22 Jun 2008 21:46:46 -0000	1.5
+++ src/pbook.cpp	23 Jan 2011 17:52:44 -0000
@@ -501,7 +501,8 @@
 
     ReadOnly = true;
     LineCount = 1;
-    Position pos;
+    Position std_start;
+    std_start.StdStart();
     DString text;
     DString moves;
     ecoStringT ecoStr;
@@ -579,7 +580,7 @@
             }
             prev = ch;
         }
-        pos.StdStart();
+        Position pos (std_start);
         err = pos.ReadLine (moves.Data());
         if (err != OK) { goto corrupt; }
         text.Append ("moves ", strTrimLeft (moves.Data()), "\n");
Index: src/stored.cpp
===================================================================
RCS file: /cvsroot/scid/scid/src/stored.cpp,v
retrieving revision 1.4
diff -u -r1.4 stored.cpp
--- src/stored.cpp	9 Jan 2011 10:29:47 -0000	1.4
+++ src/stored.cpp	23 Jan 2011 17:52:45 -0000
@@ -381,20 +381,19 @@
 }
 
 StoredLine::StoredLine(Position* pos) {
-	if (storedLineGames == NULL) {      Init();    }
-
-	for (int line = StoredLine::Count(); line > 0; --line) {
-		Game * lineGame = storedLineGames [line];
-		lineGame->MoveToPly (0);
-		bool never_match = false;
-		if (lineGame->ExactMatch (pos, NULL, &storedLineMoves_[line], &never_match)) {
-			if (storedLineMoves_[line].from != NULL_SQUARE) {
-				storedLineMatches_[line] = lineGame->GetCurrentPly() + 1;
-			}
-		} else
-			if (never_match) storedLineMatches_[line] = -1;
-			else storedLineMatches_[line] = 0;
-	}
+    if (storedLineGames == NULL) { Init(); }
+    for (int line = StoredLine::Count(); line > 0; --line) {
+        Game * lineGame = storedLineGames [line];
+        lineGame->MoveToPly (0);
+        bool never_match = false;
+        storedLineMatches_[line] = 0;
+        if (lineGame->ExactMatch (pos, NULL, &storedLineMoves_[line], &never_match)) {
+            if (storedLineMoves_[line].from != NULL_SQUARE) 
+                storedLineMatches_[line] = lineGame->GetCurrentPly() + 1;                
+        } else {
+            if (never_match) storedLineMatches_[line] = -1;
+        }
+    }
 }
 
 //////////////////////////////////////////////////////////////////////
Index: tcl/tools/analysis.tcl
===================================================================
RCS file: /cvsroot/scid/scid/tcl/tools/analysis.tcl,v
retrieving revision 1.72
diff -u -r1.72 analysis.tcl
--- tcl/tools/analysis.tcl	9 Jan 2011 10:29:47 -0000	1.72
+++ tcl/tools/analysis.tcl	23 Jan 2011 17:53:05 -0000
@@ -2343,174 +2343,174 @@
 # will ask engine(s) to play the game till the end
 ################################################################################
 proc toggleFinishGame { { n 1 } } {
-    global analysis
-    set b ".analysisWin$n.b1.bFinishGame"
-    if { $::annotateModeButtonValue || $::autoplayMode } { return }
-    if { ! $analysis(uci$n) } {    
-        if { !$analysis(analyzeMode$n) || ! [sc_pos isAt vend] } { return }
-    
-        if {!$::finishGameMode} {
-    	    set ::finishGameMode 1
-        	$b configure -image finish_on -relief flat
-            after $::autoplayDelay autoplayFinishGame
-    	} else  {
-        	set ::finishGameMode 0
-            $b configure -image finish_off -relief flat
-            after cancel autoplayFinishGame
-    	}
-    	return
-    }
-	
-    if {$::finishGameMode} {
-        set ::finishGameMode 0
-        sendToEngine 1 "stop"
-        set analysis(waitForReadyOk1) 0
-        set analysis(waitForBestMove1) 0
-        sendToEngine 2 "stop"
-   		set analysis(waitForReadyOk2) 0
-        set analysis(waitForBestMove2) 0   		
-   		$b configure -image finish_off -relief flat
-   		grab release .analysisWin$n
-   		.analysisWin$n.b1.bStartStop configure -state normal
-        .analysisWin$n.b1.move configure -state normal
-        .analysisWin$n.b1.line configure -state normal
-        .analysisWin$n.b1.alllines configure -state normal
-        .analysisWin$n.b1.annotate configure -state normal
-        .analysisWin$n.b1.automove configure -state normal
-   		return
-	}
+  global analysis
+  set b ".analysisWin$n.b1.bFinishGame"
+  if { $::annotateModeButtonValue || $::autoplayMode } { return }
+  if { ! $analysis(uci$n) } {    
+    if { !$analysis(analyzeMode$n) || ! [sc_pos isAt vend] } { return }
+    
+    if {!$::finishGameMode} {
+      set ::finishGameMode 1
+      $b configure -image finish_on -relief flat
+      after $::autoplayDelay autoplayFinishGame
+    } else  {
+      set ::finishGameMode 0
+      $b configure -image finish_off -relief flat
+      after cancel autoplayFinishGame
+    }
+    return
+  }
+
+  if {$::finishGameMode} {
+     set ::finishGameMode 0
+     sendToEngine 1 "stop"
+     set analysis(waitForReadyOk1) 0
+     set analysis(waitForBestMove1) 0
+     sendToEngine 2 "stop"
+     set analysis(waitForReadyOk2) 0
+     set analysis(waitForBestMove2) 0   		
+     $b configure -image finish_off -relief flat
+     grab release .analysisWin$n
+     .analysisWin$n.b1.bStartStop configure -state normal
+     .analysisWin$n.b1.move configure -state normal
+     .analysisWin$n.b1.line configure -state normal
+     .analysisWin$n.b1.alllines configure -state normal
+     .analysisWin$n.b1.annotate configure -state normal
+     .analysisWin$n.b1.automove configure -state normal
+     return
+  }
 		
-	set w .configFinishGame			
-	toplevel $w -class Dialog -bg [ttk::style lookup . -background]
-	wm resizable $w 0 0
-	::setTitle $w "Scid: $::tr(FinishGame)"
+  set w .configFinishGame			
+  toplevel $w -class Dialog -bg [ttk::style lookup . -background]
+  wm resizable $w 0 0
+  ::setTitle $w "Scid: $::tr(FinishGame)"
 	    
-	ttk::labelframe $w.wh_f -text "$::tr(White)" -padding 5
-	grid $w.wh_f -column 0 -row 0 -columnspan 2 -sticky we -pady 8
-	label $w.wh_f.p -image wk$::board::_size(.main.board)
-    grid $w.wh_f.p -column 0 -row 0 -rowspan 3	
-	ttk::radiobutton $w.wh_f.e1 -text $analysis(name1) -variable ::finishGameEng1 -value 1 
-	if {[winfo exists .analysisWin2] } {
-		ttk::radiobutton $w.wh_f.e2 -text $analysis(name2) -variable ::finishGameEng1 -value 2 	
-	} else {
-		ttk::radiobutton $w.wh_f.e2 -text $::tr(StartEngine) -variable ::finishGameEng1 -value 2 -state disabled
-	}
-	grid $w.wh_f.e1 -column 1 -row 0 -columnspan 3 -sticky w
-	grid $w.wh_f.e2 -column 1 -row 1 -columnspan 3 -sticky w
-	spinbox $w.wh_f.cv -width 4 -textvariable ::finishGameCmdVal1 -from 1 -to 999
-	ttk::radiobutton $w.wh_f.c1 -text $::tr(seconds) -variable ::finishGameCmd1 -value "movetime"
-	ttk::radiobutton $w.wh_f.c2 -text $::tr(FixedDepth) -variable ::finishGameCmd1 -value "depth"
-	grid $w.wh_f.cv -column 1 -row 2 -sticky w
-	grid $w.wh_f.c1 -column 2 -row 2 -sticky w
-	grid $w.wh_f.c2 -column 3 -row 2 -sticky w 
-	grid columnconfigure $w.wh_f 2 -weight 1	
-		
-	ttk::labelframe $w.bk_f -text "$::tr(Black)" -padding 5
-	grid $w.bk_f -column 0 -row 1 -columnspan 2 -sticky we -pady 8
-	label $w.bk_f.p -image bk$::board::_size(.main.board)
-    grid $w.bk_f.p -column 0 -row 0 -rowspan 3	
-	ttk::radiobutton $w.bk_f.e1 -text $analysis(name1) -variable ::finishGameEng2 -value 1 
-	if {[winfo exists .analysisWin2] } {
-		ttk::radiobutton $w.bk_f.e2 -text $analysis(name2) -variable ::finishGameEng2 -value 2 	
-	} else {
-		ttk::radiobutton $w.bk_f.e2 -text $::tr(StartEngine) -variable ::finishGameEng2 -value 2 -state disabled
-	}
-	grid $w.bk_f.e1 -column 1 -row 0 -columnspan 3 -sticky w
-	grid $w.bk_f.e2 -column 1 -row 1 -columnspan 3 -sticky w
-	spinbox $w.bk_f.cv -width 4 -textvariable ::finishGameCmdVal2 -from 1 -to 999
-	ttk::radiobutton $w.bk_f.c1 -text $::tr(seconds) -variable ::finishGameCmd2 -value "movetime"
-	ttk::radiobutton $w.bk_f.c2 -text $::tr(FixedDepth) -variable ::finishGameCmd2 -value "depth"
-	grid $w.bk_f.cv -column 1 -row 2 -sticky w
-	grid $w.bk_f.c1 -column 2 -row 2 -sticky w
-	grid $w.bk_f.c2 -column 3 -row 2 -sticky w 
-	grid columnconfigure $w.bk_f 2 -weight 1		
-
-	ttk::checkbutton $w.annotate -text $::tr(Annotate) -variable ::finishGameAnnotate
-	grid $w.annotate -column 0 -row 2 -columnspan 2 -sticky w -padx 5 -pady 8
-
-	ttk::button $w.cancel -text $::tr(Cancel) -command { destroy .configFinishGame }
-    grid $w.cancel -column 0 -row 3
-    ttk::button $w.ok -text "OK" -command {
-    	if {$::finishGameEng1 == $::finishGameEng2} {
-   			set ::finishGameMode 1
-   		} else {
-   			set ::finishGameMode 2
-   		}		      
-	    destroy .configFinishGame		      	
-    }
-    grid $w.ok -column 1 -row 3
-	focus $w.ok		
-	bind $w <Escape> { .configFinishGame.cancel invoke }
-    bind $w <Return> { .configFinishGame.ok invoke }
-	bind $w <Destroy> { focus .analysisWin1 }
-	::tk::PlaceWindow $w widget .analysisWin1
-	grab $w
-	bind $w <ButtonPress> { 
-		set w .configFinishGame
-		wm deiconify $w
-		if {%x < 0 || %x > [winfo width $w] || %y < 0 || %y > [winfo height $w] } { ::tk::PlaceWindow $w pointer }
-	}
-	tkwait window $w
-	if {!$::finishGameMode} { return }
-
-	set gocmd(1) "go $::finishGameCmd1 $::finishGameCmdVal1"
-	set gocmd(2) "go $::finishGameCmd2 $::finishGameCmdVal2"
-	if {$::finishGameCmd1 == "movetime" } { append gocmd(1) "000" }
-	if {$::finishGameCmd2 == "movetime" } { append gocmd(2) "000" }
-	if {[sc_pos side] == "white"} {
-		set current_cmd 1
-		set current_engine $::finishGameEng1
-	} else {
-		set current_cmd 2
-		set current_engine $::finishGameEng2
-	}
-
-    stopEngineAnalysis 1
-    stopEngineAnalysis 2
-	$b configure -image finish_on -relief flat
-	.analysisWin$n.b1.bStartStop configure -state disabled
-	.analysisWin$n.b1.move configure -state disabled
-	.analysisWin$n.b1.line configure -state disabled
-	.analysisWin$n.b1.alllines configure -state disabled
-	.analysisWin$n.b1.annotate configure -state disabled
-	.analysisWin$n.b1.automove configure -state disabled
-	grab .analysisWin$n
-   	
-	while { [string index [sc_game info previousMove] end] != "#"} {
-		set analysis(waitForReadyOk$current_engine) 1
-		sendToEngine $current_engine "isready"
-		vwait analysis(waitForReadyOk$current_engine)
-		if {!$::finishGameMode} { break }
-		sendToEngine $current_engine "position fen [sc_pos fen]"
-		sendToEngine $current_engine $gocmd($current_cmd)
-		set analysis(fen$current_engine) [sc_pos fen]
-		set analysis(maxmovenumber$current_engine) 0
-		set analysis(waitForBestMove$current_engine) 1
-		vwait analysis(waitForBestMove$current_engine)
-		if {!$::finishGameMode} { break }
-
-        if { ! [sc_pos isAt vend] } { sc_var create }
-		if {$::finishGameAnnotate} {
-			set moves [ lindex [ lindex $analysis(multiPV$current_engine) 0 ] 2 ]
-			set text [format "%+.2f %s - %s  Depth: %d  Time:%6.2f s" \
-    			$analysis(score$current_engine) \
-    			[addMoveNumbers $current_engine [::trans $moves]] \
-    			$analysis(name$current_engine) \
-    			$analysis(depth$current_engine) \
-    			$analysis(time$current_engine) ]
-    		makeAnalysisMove $current_engine $text
-    	} else {
-            makeAnalysisMove $current_engine
-        }		
+  ttk::labelframe $w.wh_f -text "$::tr(White)" -padding 5
+  grid $w.wh_f -column 0 -row 0 -columnspan 2 -sticky we -pady 8
+  label $w.wh_f.p -image wk$::board::_size(.main.board)
+  grid $w.wh_f.p -column 0 -row 0 -rowspan 3	
+  ttk::radiobutton $w.wh_f.e1 -text $analysis(name1) -variable ::finishGameEng1 -value 1 
+  if {[winfo exists .analysisWin2] } {
+    ttk::radiobutton $w.wh_f.e2 -text $analysis(name2) -variable ::finishGameEng1 -value 2 	
+  } else {
+    ttk::radiobutton $w.wh_f.e2 -text $::tr(StartEngine) -variable ::finishGameEng1 -value 2 -state disabled
+  }
+  grid $w.wh_f.e1 -column 1 -row 0 -columnspan 3 -sticky w
+  grid $w.wh_f.e2 -column 1 -row 1 -columnspan 3 -sticky w
+  spinbox $w.wh_f.cv -width 4 -textvariable ::finishGameCmdVal1 -from 1 -to 999
+  ttk::radiobutton $w.wh_f.c1 -text $::tr(seconds) -variable ::finishGameCmd1 -value "movetime"
+  ttk::radiobutton $w.wh_f.c2 -text $::tr(FixedDepth) -variable ::finishGameCmd1 -value "depth"
+  grid $w.wh_f.cv -column 1 -row 2 -sticky w
+  grid $w.wh_f.c1 -column 2 -row 2 -sticky w
+  grid $w.wh_f.c2 -column 3 -row 2 -sticky w 
+  grid columnconfigure $w.wh_f 2 -weight 1	
+
+  ttk::labelframe $w.bk_f -text "$::tr(Black)" -padding 5
+  grid $w.bk_f -column 0 -row 1 -columnspan 2 -sticky we -pady 8
+  label $w.bk_f.p -image bk$::board::_size(.main.board)
+  grid $w.bk_f.p -column 0 -row 0 -rowspan 3	
+  ttk::radiobutton $w.bk_f.e1 -text $analysis(name1) -variable ::finishGameEng2 -value 1 
+  if {[winfo exists .analysisWin2] } {
+    ttk::radiobutton $w.bk_f.e2 -text $analysis(name2) -variable ::finishGameEng2 -value 2 	
+  } else {
+    ttk::radiobutton $w.bk_f.e2 -text $::tr(StartEngine) -variable ::finishGameEng2 -value 2 -state disabled
+  }
+  grid $w.bk_f.e1 -column 1 -row 0 -columnspan 3 -sticky w
+  grid $w.bk_f.e2 -column 1 -row 1 -columnspan 3 -sticky w
+  spinbox $w.bk_f.cv -width 4 -textvariable ::finishGameCmdVal2 -from 1 -to 999
+  ttk::radiobutton $w.bk_f.c1 -text $::tr(seconds) -variable ::finishGameCmd2 -value "movetime"
+  ttk::radiobutton $w.bk_f.c2 -text $::tr(FixedDepth) -variable ::finishGameCmd2 -value "depth"
+  grid $w.bk_f.cv -column 1 -row 2 -sticky w
+  grid $w.bk_f.c1 -column 2 -row 2 -sticky w
+  grid $w.bk_f.c2 -column 3 -row 2 -sticky w 
+  grid columnconfigure $w.bk_f 2 -weight 1		
+
+  ttk::checkbutton $w.annotate -text $::tr(Annotate) -variable ::finishGameAnnotate
+  grid $w.annotate -column 0 -row 2 -columnspan 2 -sticky w -padx 5 -pady 8
+
+  ttk::button $w.cancel -text $::tr(Cancel) -command { destroy .configFinishGame }
+  grid $w.cancel -column 0 -row 3
+  ttk::button $w.ok -text "OK" -command {
+    if {$::finishGameEng1 == $::finishGameEng2} {
+      set ::finishGameMode 1
+    } else {
+      set ::finishGameMode 2
+    }		      
+    destroy .configFinishGame		      	
+  }
+  grid $w.ok -column 1 -row 3
+  focus $w.ok		
+  bind $w <Escape> { .configFinishGame.cancel invoke }
+  bind $w <Return> { .configFinishGame.ok invoke }
+  bind $w <Destroy> { focus .analysisWin1 }
+  ::tk::PlaceWindow $w widget .analysisWin1
+  grab $w
+  bind $w <ButtonPress> { 
+    set w .configFinishGame
+    wm deiconify $w
+    if {%x < 0 || %x > [winfo width $w] || %y < 0 || %y > [winfo height $w] } { ::tk::PlaceWindow $w pointer }
+  }
+  tkwait window $w
+  if {!$::finishGameMode} { return }
+
+  set gocmd(1) "go $::finishGameCmd1 $::finishGameCmdVal1"
+  set gocmd(2) "go $::finishGameCmd2 $::finishGameCmdVal2"
+  if {$::finishGameCmd1 == "movetime" } { append gocmd(1) "000" }
+  if {$::finishGameCmd2 == "movetime" } { append gocmd(2) "000" }
+  if {[sc_pos side] == "white"} {
+    set current_cmd 1
+    set current_engine $::finishGameEng1
+  } else {
+    set current_cmd 2
+    set current_engine $::finishGameEng2
+  }
+
+  stopEngineAnalysis 1
+  stopEngineAnalysis 2
+  $b configure -image finish_on -relief flat
+  .analysisWin$n.b1.bStartStop configure -state disabled
+  .analysisWin$n.b1.move configure -state disabled
+  .analysisWin$n.b1.line configure -state disabled
+  .analysisWin$n.b1.alllines configure -state disabled
+  .analysisWin$n.b1.annotate configure -state disabled
+  .analysisWin$n.b1.automove configure -state disabled
+  grab .analysisWin$n
+
+  while { [string index [sc_game info previousMove] end] != "#"} {
+    set analysis(waitForReadyOk$current_engine) 1
+    sendToEngine $current_engine "isready"
+    vwait analysis(waitForReadyOk$current_engine)
+    if {!$::finishGameMode} { break }
+    sendToEngine $current_engine "position fen [sc_pos fen]"
+    sendToEngine $current_engine $gocmd($current_cmd)
+    set analysis(fen$current_engine) [sc_pos fen]
+    set analysis(maxmovenumber$current_engine) 0
+    set analysis(waitForBestMove$current_engine) 1
+    vwait analysis(waitForBestMove$current_engine)
+    if {!$::finishGameMode} { break }
+
+    if { ! [sc_pos isAt vend] } { sc_var create }
+    if {$::finishGameAnnotate} {
+      set moves [ lindex [ lindex $analysis(multiPV$current_engine) 0 ] 2 ]
+      set text [format "%+.2f %s - %s  Depth: %d  Time:%6.2f s" \
+          $analysis(score$current_engine) \
+          [addMoveNumbers $current_engine [::trans $moves]] \
+          $analysis(name$current_engine) \
+          $analysis(depth$current_engine) \
+          $analysis(time$current_engine) ]
+          makeAnalysisMove $current_engine $text
+    } else {
+      makeAnalysisMove $current_engine
+    }		
  
- 		incr current_cmd
- 		if {$current_cmd > 2} { set current_cmd 1 } 
-		if {$::finishGameMode == 2} { 
-			incr current_engine 
-   			if {$current_engine > 2 } { set current_engine 1 }
-   		}
-	}
-	if {$::finishGameMode} { toggleFinishGame }
+    incr current_cmd
+    if {$current_cmd > 2} { set current_cmd 1 } 
+    if {$::finishGameMode == 2} { 
+      incr current_engine 
+      if {$current_engine > 2 } { set current_engine 1 }
+    }
+  }
+  if {$::finishGameMode} { toggleFinishGame }
 }
 ################################################################################
 #
------------------------------------------------------------------------------
Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)!
Finally, a world-class log management solution at an even better price-free!
Download using promo code Free_Logger_4_Dev2Dev. Offer expires 
February 28th, so secure your free ArcSight Logger TODAY! 
http://p.sf.net/sfu/arcsight-sfd2d
_______________________________________________
Scid-users mailing list
Scid-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/scid-users

Reply via email to