2008/8/20 Alexander Wagner <[EMAIL PROTECTED]>
> Hi!
>
> I reworked Mask view
>>>>
>>> Looks very promising promising, indeed! :)
>>>
>>> Hope you appreciated the speed up : 10000 % ! Note that
>> Mask info menu gives stats on hashes that will be removed
>> later.
>>
>
> Actually, as I'm about to add lines manually I did not have
> the chance to really feel it, but I already fastened the
> seat belts :)
>
Beware that Mask format is evolving, and I will not handle backward
compatibility before final release. So expect to lose your work each time I
commit to CVS. Maybe you'd better export your Sor repertoire to game(s) so
you can always re-import this to a Mask.
>
> So far I imported 5000 positions in a Mask file with vars, comments,
>> evaluations without any problem.
>>
>
> I did not import it from some file. So the () was passed
> along from the text widget. My immediate idea was "some
> problem with escaping a special char"?
>
I tried weird characters without problem.
>
>
> Additionally, could it be that there're some \n written to
>>> the stm file that are not intended.
>>>
>>> No, I don't think so. "\n" are appended by the user when
>> entering multi-line comments
>>
>
> Yes, there it happens as well. I just had a look at the new
> format and saw many \n's there. It was almost readable ;)
> And in my first trials I did not yet add my epic commentary.
>
I added code to trim comments as much as possible. This should help.
>
>
> On the Tree window only the first line is displayed, but
>> associated tooltip displays the complete comment.
>>
>
> Noticed that as well. :) Maybe it is a good idea to have the
> colour label also as an active area for the tooltip to
> display. The window can then be taller. (Thinking especially
> about people with small displays and huge fonts.)
>
ok.
> Also of some interest (IMHO) is "how do I came here? and
> what would be alternative lines to arrive at this position?"
>
The idea is that it is the position that is important, more than the moves.
This is why I prefer this approach compared to Repertoire or Opening
games/base : it handles transpositions transparently, and it helps to switch
from "sequence of moves memorization" to "get the idea behind a position".
>
> Probably: how many alternative ways result in this postion
> is a usefull number. Mabe even from a given starting point.
> Say you start out e4 e6 d4 d5 and then you want to reach a
> a certain position but avoid line A as this can lead to an
> alternative you're not comfortable with. In the french you
> can e.g. use the Steinitz for cutting theory a bit shorter.
> Stuff like that. And as the new way to handle a repertoir is
> much more friedly to transpostion handling...
>
This is why I just added the same symbols as in Repertoire editor "Exclude
line" "Include Line" to the Mask (not in CVS yet).
>
>
> So far it seems there are enough info, but maybe it would
>> also be interesting to display score in various colors.
>> For example : if Average Elo is > 2200 and number of games
>> >20 and Score > 55%, put it in green if Average Elo is >
>> 2200 and number of games > 20 and Score < 45%, put it in
>> red
>>
>
> I could imagine this usefull if you can define the levels
> eg. Some sort of: well, I do not play Kasparov, Topalov and
> Anand tomorrow, the average level in the Club is about ...
> what are the usual lines of play there. Depending on the
> level of your opponent one experiences very interesting
> handlings of ones own openings.
I would like to avoid user defined parameters, to keep things simple.
Pascal
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