Hi, I'm using rgl to generate a 3D surface plot and I'm struggling to
get the lighting correct. Currently the surface gets plotted, but is
very 'shiny'. On rotating the view, I get to see parts of the surface
- but overall I don't see much detail because of the spotlight like
lighting.
I've played around with the specular, ambient and diffuse but I can't
bring out the details of the surface. Could anybody point me to some
examples of how to make a plain matte surface, which isn't obscured
by specular reflections?
Thanks,
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Rajarshi Guha <[EMAIL PROTECTED]>
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If you don't get a good night kiss, you get Kafka dreams."
-Hobbes
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