Hi, I'm using rgl to generate a 3D surface plot and I'm struggling to get the lighting correct. Currently the surface gets plotted, but is very 'shiny'. On rotating the view, I get to see parts of the surface - but overall I don't see much detail because of the spotlight like lighting.

I've played around with the specular, ambient and diffuse but I can't bring out the details of the surface. Could anybody point me to some examples of how to make a plain matte surface, which isn't obscured by specular reflections?

Thanks,

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Rajarshi Guha  <[EMAIL PROTECTED]>
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If you don't get a good night kiss, you get Kafka dreams."
                -Hobbes

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