On 2023/06/12 18:00, Marc-André Lureau wrote:
Hi

On Thu, Jun 8, 2023 at 4:56 PM Akihiko Odaki <[email protected] <mailto:[email protected]>> wrote:

    A console does not have a window if the surface is a placeholder and
    the console is not the first one. sdl2 cannot update the texture in
    such a case.

    Add a proper check for window existence. Such a check is only necessary
    for the "gl" implementation as the "2d" implementation checks for the
    texture, which is set only if a window exists.

    Fixes: c821a58ee7 ("ui/console: Pass placeholder surface to displays")
    Reported-by: Antonio Caggiano <[email protected]
    <mailto:[email protected]>>
    Signed-off-by: Akihiko Odaki <[email protected]
    <mailto:[email protected]>>



Unless I am mistaken, this is fixed in git already:
commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064
Author: Marc-André Lureau <[email protected] <mailto:[email protected]>>
Date:   Thu May 11 11:42:17 2023 +0400

     ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed

thanks

    ---
      ui/sdl2-gl.c | 4 ++++
      1 file changed, 4 insertions(+)

    diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
    index 39cab8cde7..bbfa70eac3 100644
    --- a/ui/sdl2-gl.c
    +++ b/ui/sdl2-gl.c
    @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,

          assert(scon->opengl);

    +    if (!scon->real_window) {
    +        return;
    +    }
    +
          SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
          surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
          scon->updates++;
-- 2.40.1




--
Marc-André Lureau

I overlooked it. You are right. It is identical and there is no need for additional patch.

Regards,
Akihiko Odaki

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