Hi
On Thu, Jun 8, 2023 at 4:56 PM Akihiko Odaki <[email protected]>
wrote:
> A console does not have a window if the surface is a placeholder and
> the console is not the first one. sdl2 cannot update the texture in
> such a case.
>
> Add a proper check for window existence. Such a check is only necessary
> for the "gl" implementation as the "2d" implementation checks for the
> texture, which is set only if a window exists.
>
> Fixes: c821a58ee7 ("ui/console: Pass placeholder surface to displays")
> Reported-by: Antonio Caggiano <[email protected]>
> Signed-off-by: Akihiko Odaki <[email protected]>
>
Unless I am mistaken, this is fixed in git already:
commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064
Author: Marc-André Lureau <[email protected]>
Date: Thu May 11 11:42:17 2023 +0400
ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
thanks
---
> ui/sdl2-gl.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index 39cab8cde7..bbfa70eac3 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
>
> assert(scon->opengl);
>
> + if (!scon->real_window) {
> + return;
> + }
> +
> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
> scon->updates++;
> --
> 2.40.1
>
>
>
--
Marc-André Lureau