On Tue, Mar 07, 2023 at 03:56:34PM +0400, [email protected] wrote:
> From: Marc-André Lureau <[email protected]>
> 
> User can still bypass the QEMU choice with SDL_RENDER_DRIVER environment
> variable. (for some reason, specifying a driver disables batching and
> breaks rendering, so enable it explicitly)

What problem is this change actually fixing ?  Can you explain here.

> 
> Signed-off-by: Marc-André Lureau <[email protected]>
> ---
>  ui/sdl2.c | 11 +++++++++++
>  1 file changed, 11 insertions(+)
> 
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 592eca3e1c..e83ea53628 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -99,7 +99,18 @@ void sdl2_window_create(struct sdl2_console *scon)
>                                           surface_width(scon->surface),
>                                           surface_height(scon->surface),
>                                           flags);
> +    if (scon->opengl) {
> +        const char *driver = "opengl";
> +
> +        if (scon->opts->gl == DISPLAYGL_MODE_ES) {
> +            driver = "opengles2";
> +        }
> +
> +        SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
> +        SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
> +    }
>      scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
> +
>      if (scon->opengl) {
>          scon->winctx = SDL_GL_CreateContext(scon->real_window);
>      }
> -- 
> 2.39.2
> 

With regards,
Daniel
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