On 1/18/23 09:11, Richard Henderson wrote:
Take the w^x split into account when computing the
pc-relative distance to an absolute pointer.
Signed-off-by: Richard Henderson <richard.hender...@linaro.org>
---
tcg/loongarch64/tcg-target.c.inc | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
index 29d75c80eb..d6926bdb83 100644
--- a/tcg/loongarch64/tcg-target.c.inc
+++ b/tcg/loongarch64/tcg-target.c.inc
@@ -702,7 +702,7 @@ static void tcg_out_ldst(TCGContext *s, LoongArchInsn opc,
TCGReg data,
intptr_t imm12 = sextreg(offset, 0, 12);
if (offset != imm12) {
- intptr_t diff = offset - (uintptr_t)s->code_ptr;
+ intptr_t diff = tcg_pcrel_diff(s, (void *)offset);
if (addr == TCG_REG_ZERO && diff == (int32_t)diff) {
imm12 = sextreg(diff, 0, 12);
Reviewed-by: WANG Xuerui <g...@xen0n.name>
Thanks for the catch!