Hi,

> the default answer is that we're not headed anywhere. I think that
> this is not going to be a loss of functionality because right now we
> don't support GL acceleration on OSX hosts either (because there's
> no virglrenderer there).

vulkan support for virglrenderer is being worked on.  Its far from being
finished though, and I have no clue whenever that actually buys you
something on macos.  Also the implementation will likely depend on some
linux kernel features (specifically dma-bufs for buffer sharing &
mapping), so even if vulkan is available on macos making virglrenderer
work on macos will require non-trivial porting work.

take care,
  Gerd


Reply via email to