Hi, > the default answer is that we're not headed anywhere. I think that > this is not going to be a loss of functionality because right now we > don't support GL acceleration on OSX hosts either (because there's > no virglrenderer there).
vulkan support for virglrenderer is being worked on. Its far from being finished though, and I have no clue whenever that actually buys you something on macos. Also the implementation will likely depend on some linux kernel features (specifically dma-bufs for buffer sharing & mapping), so even if vulkan is available on macos making virglrenderer work on macos will require non-trivial porting work. take care, Gerd
