On 11/09/2016 06:30 PM, Laurent Vivier wrote:
+        /* create [src:X:..] */
+
+        tcg_gen_deposit_i32(t0, QREG_CC_X, src, 1, size);
+        tcg_gen_shli_i32(t0, t0, 31 - size);
+
+        /* rotate */
+
+        tcg_gen_rotl_i32(t0, t0, shift);
+
+        /* result is [src:..:src:X] */
+
+        tcg_gen_andi_i32(X, t0, 1);
+        tcg_gen_shri_i32(t0, t0, 1);

I don't see how this is supposed to work. If you form [src:x:...], and rotate by 0, then X gets garbage. Of course, you're actually forming [0:src:x]. But for a rol of 2, the lsb of src gets 0's instead of the msb of src.

If you want to use a 32-bit rotate here, you have to (1) reduce the rotate by modulo size + 1 and (2) form [src:...:src:x]. E.g.

    tcg_gen_deposit_i32(t0, Q_REG_CC_X, src, 32 - size, size);
    tcg_gen_deposit_i32(t0, t0, src, 1, size);


r~

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