Richard Henderson <[email protected]> writes:

> On 04/29/2014 08:41 AM, Alex Bennée wrote:
>> 
>> Richard Henderson <[email protected]> writes:
>>> On 04/29/2014 04:25 AM, Alex Bennée wrote:
>>>>> +    *pc = (*pc & ~0x3fffffc) | reloc_pc24_val(pc, target);
>>>>
>>>> Should 0x3fffffc be a #define'd mask? Can the PC ever actually be
>>>> non-word aligned?
>>>
<snip>
>> Ahh ok that makes sense. I was thrown because the masking pattern seems
>> to occur all around the ppc tcg code:
>> 
<snip>
> Well, its true that it's going to be replicated between the disassembler and
> the two ppc backends.  I'm slightly surprised that it appears more than twice
> for each ppc backend, but I suppose that just means there's more room to tidy 
> up.
>
> I do think that's out of scope for this patch set though.

Agreed.

-- 
Alex Bennée


Reply via email to