MPlug.getValue(MMatrix, MDGContext)  does not appear to exist as an
overload, so I think that error is valid:
http://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=Maya_SDK_MERGED_cpp_ref_class_m_plug_members_html


Usage examples suggestion one would use getValue(MObject) to get the
MMatrix, and then operate on it using MFnMatrixData:
http://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=Maya_SDK_MERGED_cpp_ref_cv_color_node_2cv_color_node_8cpp_example_html



On Fri, Jan 10, 2020 at 2:52 PM Todd Widup <[email protected]> wrote:

> MDGContext timeOff(time - 1.0);
> MPlug inPrev(myNode, aInValue);
> MMatrix inputPrev;
> inPrev.getValue(inputPrev, timeOff);
>
> I am doing this just fine on a float or double, but for some reason VS is
> saying there is no overload function for MPlug getValue that matches that
> input
>
> any suggestions or ideas?
>
> --
> Todd Widup
> Creature TD / Technical Artist
> [email protected]
>
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